Search found 270 matches

by creaothceann
Fri Feb 17, 2017 8:50 am
Forum: SNESdev
Topic: Proper way to emulate DMA transfers.
Replies: 10
Views: 3108

Re: Proper way to emulate DMA transfers.

documentation

HDMA is DMA that automatically runs in HBLANK when enabled.
by creaothceann
Tue Feb 14, 2017 7:02 am
Forum: SNESdev
Topic: Emulators with video capture and good sound emulation
Replies: 16
Views: 5769

Re: Emulators with video capture and good sound emulation

BSNES v87 from 2012 And isn't that good enough? x264vfw/mp3 is probably the worst possible option (as it just keyframes h264 frames from a very old version of x264 from 2009.) ZMBV (from dosbox) produces the smallest lossless files for emulators. I use ZMBV for recording (iirc BizHawk doesn't compr...
by creaothceann
Tue Feb 14, 2017 1:37 am
Forum: SNESdev
Topic: Emulators with video capture and good sound emulation
Replies: 16
Views: 5769

Re: Emulators with video capture and good sound emulation

Just use BizHawk , it uses the bsnes core. http://tasvideos.org/Bizhawk/SNES.html http://tasvideos.org/forum/viewforum.php?f=64 http://tasvideos.org/forum/viewforum.php?f=52 I usually resize the video with Avisynth to >= 720p and encode the video/audio with x264 (or x264vfw in VirtualDub) and the au...
by creaothceann
Fri Feb 10, 2017 3:32 am
Forum: SNESdev
Topic: Question about "other registers"
Replies: 6
Views: 2382

Re: Question about "other registers"

- schematics - anomie's documents - nocash's document The SNES CPU ("S-CPU") is the Ricoh 5A22 , which uses a 65c816 core and adds some functionality like the SNES memory map , CPU waitstates (the 65c816 is halted for a certain number of master clock cycles when accessing the various memory map area...
by creaothceann
Sun Dec 18, 2016 6:18 pm
Forum: SNESdev
Topic: SNES Timing Questions
Replies: 30
Views: 7252

Re: SNES Timing Questions

byuu wrote:Either bit allows the condition to pass.
Ah, right.

That's the bit I was missing :P
by creaothceann
Sun Dec 18, 2016 5:55 pm
Forum: SNESdev
Topic: SNES Timing Questions
Replies: 30
Views: 7252

Re: SNES Timing Questions

Here is how you compute the speed (6,8,12 clocks) of any memory address on the SNES: unsigned CPU::speed(unsigned addr) const { if(addr & 0x408000) return addr & 0x800000 ? romSpeed : 8; if(addr + 0x6000 & 0x4000) return 8; if(addr - 0x4000 & 0x7e00) return 6; return 12; } Where romSpeed is 6 when ...
by creaothceann
Sat Mar 03, 2012 9:37 am
Forum: General Stuff
Topic: The other silliest most dumb question of all times.
Replies: 1
Views: 1308

Well, if you include the nipples...
by creaothceann
Sun Feb 26, 2012 5:10 pm
Forum: SNESdev
Topic: no$sns - new SNES emulator
Replies: 78
Views: 29890

nitro2k01 wrote:Which service pack?
WinXP Pro, Version 2002, Service Pack 3

CCleaner says: "Windows XP Service Pack 3", Install Date "2011-03-04", Version "20080414.031514"
by creaothceann
Sun Feb 26, 2012 4:37 pm
Forum: SNESdev
Topic: no$sns - new SNES emulator
Replies: 78
Views: 29890

Hi! I've posted my comments here.
nitro2k01 wrote:The help files that are created by no$*** are incompatible with modern versions of Windows (XP with later service packs and later.)
I can read them fine on XP, haven't tested on 7 yet.
by creaothceann
Wed Dec 02, 2009 4:14 am
Forum: SNESdev
Topic: video roms
Replies: 94
Views: 37861

Is there still need for video editing? I'd suggest

- CCCP (codecs)
- AviSynth (editing)
- AvsP (editor)
- VirtualDubMod (editor, encoding)

AviSynth has lots of internal and external filters, including pulldown, framerate conversion etc.
by creaothceann
Wed Apr 11, 2007 2:31 pm
Forum: SNESdev
Topic: SPC: binary storage of multiple operands
Replies: 9
Views: 5576

I see. Thanks. :o
by creaothceann
Wed Apr 11, 2007 10:47 am
Forum: SNESdev
Topic: SPC: binary storage of multiple operands
Replies: 9
Views: 5576

Disch wrote:I'd like to get games running before I worry about audio
Won't many games hang waiting for the APU to respond?
by creaothceann
Thu Mar 22, 2007 1:41 pm
Forum: SNESdev
Topic: start...
Replies: 11
Views: 6915

There really are not that many docs, and reading different authors can give you more insight.
Btw. the lesser accurate docs seem to have a more relaxed writing style.

anomie's docs
romhacking.net/start/
romhacking.net/docs/
romhacking.net/forum/
by creaothceann
Tue Jul 18, 2006 12:37 am
Forum: NESemdev
Topic: Updated iNES
Replies: 34
Views: 14111

Do most tile editors and (especially) mainstream hex editors support soft patching, or is this an approach for end users and not developers of ROM hacks? You could use hardpatching to create a temporary file, and create an IPS when you're done with editing. Not very nice, but this could probably be...
by creaothceann
Mon Jan 23, 2006 8:22 am
Forum: NESemdev
Topic: Any standardized savestate format?
Replies: 24
Views: 13554

As far as file format, about the simplest I can come up with that is extensible is the AIFF chunk style, where the file is a series of data blocks, each having a header with a fixed-length type tag and a fixed-length size, followed by size data bytes. This is easy to write and read without any extr...