Search found 487 matches

by Jarhmander
Mon Mar 30, 2009 4:40 pm
Forum: NESdev
Topic: New PCM demo
Replies: 64
Views: 39700

koitsu wrote:
AWal wrote:... wrote some QBasic code ...
???????????????????????????????
PROFIT!!!
by Jarhmander
Sat Mar 28, 2009 9:01 pm
Forum: NESdev
Topic: The NES Palette
Replies: 26
Views: 11390

not every frame, but every line ;) PAL stands for Phase Aternating Line
by Jarhmander
Sat Mar 28, 2009 8:38 pm
Forum: General Stuff
Topic: what a great forum!
Replies: 14
Views: 4897

ZomCoder wrote:Someone (I think J0D$I can't remember how to spell it haha)
Is that me?
by Jarhmander
Fri Mar 27, 2009 9:55 am
Forum: Newbie Help Center
Topic: DirectInput
Replies: 16
Views: 6022

I too read everything here, even if it isn't useful for me... This message board is fantastic, its professionnalism amaze me and I'm astonished of teh global high knowledge of the people here, like tepples, blargg, newrisingsun, kevtris and so many others... So everything I read here, even if itsn't...
by Jarhmander
Thu Mar 26, 2009 5:39 am
Forum: NESdev
Topic: The essence of great games on the NES
Replies: 48
Views: 24631

THIS IS SPARTA!!!
by Jarhmander
Wed Mar 25, 2009 7:49 pm
Forum: NES Hardware and Flash Equipment
Topic: PowerPak or Willem, which is cheaper?
Replies: 15
Views: 6447

frantik wrote:also add the cost of one of those funky nintendo screwdrivers :-p
You shouldn't, it's quite easy to mimic that bit with a small, thin metal tube then dremel 6 "holes" so it fit.
by Jarhmander
Wed Mar 25, 2009 5:38 am
Forum: NESdev
Topic: The essence of great games on the NES
Replies: 48
Views: 24631

6502freak wrote:If that would be the case, your next game AT LEAST would have to match the artwork, gameplay and fun of the best NES games released. Like SMB3 or Kirby's Adventure for example.
Ah, Kirby 's Adventure... I hardly beleived it was a NES game, only the sound really tells it's a NES game
by Jarhmander
Sun Mar 22, 2009 5:43 pm
Forum: General Stuff
Topic: portable IDE?
Replies: 8
Views: 3108

I think they have such a steep learning curves because they are badly written, and MSDN is chaos
by Jarhmander
Sun Mar 22, 2009 2:47 pm
Forum: General Stuff
Topic: portable IDE?
Replies: 8
Views: 3108

Bregalad wrote:I have no experience with that, but I feel like OpenGL is very widespread arround. I bet a million Tepples will come here and mention allegro because he's a hardcode fan of it, but it's really less popular I guess.
Heh, so then I'll wait here for Tepples to answer ;)
by Jarhmander
Fri Mar 20, 2009 7:50 am
Forum: General Stuff
Topic: portable IDE?
Replies: 8
Views: 3108

Very good, thanks. I'll take a look over Code::blocks Sorry for the badly written first post, 'was late when I wrote this. I meant that there are several free cross-platform multi-media development API like SDL, Allegro and OpenGL. Which one would you recommend me? SDL seems great but it is unfortun...
by Jarhmander
Thu Mar 19, 2009 8:01 pm
Forum: General Stuff
Topic: portable IDE?
Replies: 8
Views: 3108

portable IDE?

Recently I'm aware of portability in programs... Any (free?) portable C++ IDE for GUI programs(wxWidget?)? And also, rather than using DirectX and DirectSound, anything portable that do basically this? (Allegro? SDL?)

Anything please and simple if possible, also thanks
by Jarhmander
Tue Mar 17, 2009 10:41 pm
Forum: Newbie Help Center
Topic: Rather silly RTI question
Replies: 23
Views: 7369

that reminds me something...
because BRK is treated as a 2 byte instruction, it pushes PC+2 and when RTIing the byte next to BRK is ignored. That extra byte can be used as a parameter in the IRQ/BRK handler. http://en.wikipedia.org/wiki/BRK
by Jarhmander
Fri Mar 13, 2009 5:21 am
Forum: NES Music
Topic: Contra's Music
Replies: 12
Views: 6225

@MetalSlime : How they get the idea or how they managed to do it?
by Jarhmander
Sat Mar 07, 2009 11:23 pm
Forum: GBDev
Topic: Pics of inside a GBC and a GB cartridge
Replies: 3
Views: 6989

Pics of inside a GBC and a GB cartridge

I had some time to kill so I took my set of security screwdriver bit and I disassembled a GameBoy Color and a Tetris cartridge (I don't have the proper bit but I figured out how to with another security bit) Face http://jarhmander.home.googlepages.com/DSCI0037.JPG Back http://jarhmander.home.googlep...
by Jarhmander
Wed Mar 04, 2009 10:50 pm
Forum: NESemdev
Topic: More mixer non-linearity test ROMs
Replies: 2
Views: 3705

Very nice as always, blargg :)

Testing some NSF players now...