Search found 487 matches

by Jarhmander
Fri Feb 13, 2009 11:23 pm
Forum: NES Music
Topic: Square Wave Notes
Replies: 37
Views: 17961

And it looks like I'm going to have to really study how all the sound really works, because I just realized I don't quite get it. As far as I've been concerned since I've learned how to work with the sound regs, you just plop a value in and it makes a sound. And plus, I always just set the register...
by Jarhmander
Tue Feb 03, 2009 7:29 pm
Forum: NES Hardware and Flash Equipment
Topic: Those stupid 72 pin connectors and cartridge edge fingers
Replies: 24
Views: 8940

I do have here a very funny method to clean those game connectors: take a little bit of vinegar and put salt in it until it begins to saturate. Then use a Q-Tip and you'll notice that it will clean out quite fast these connectors. BTW you can use that solution for pennies as well
by Jarhmander
Thu Jan 29, 2009 5:49 pm
Forum: NES Hardware and Flash Equipment
Topic: Those stupid 72 pin connectors and cartridge edge fingers
Replies: 24
Views: 8940

rbudrick wrote:My upside-down connector has worked perfectly for over a decade.

-Rob
How do you do that?
by Jarhmander
Mon Jan 26, 2009 5:09 pm
Forum: NES Hardware and Flash Equipment
Topic: Memory card for the NES
Replies: 5
Views: 2286

Re: Memory card for the NES

Battery saves are not reliable at all What the hell are you talking about??? I don't know for Europe games, but I do have Zelda and Kirby and they save flawlessly games even if I never changed the batteries, regardless of what I do with the power button. (and you know that Zelda is a very very old ...
by Jarhmander
Wed Jan 14, 2009 9:49 am
Forum: NES Hardware and Flash Equipment
Topic: Pinout of mrom Konami VRC-VI/VII board
Replies: 17
Views: 6553

GND is 0V, and since this kind of logic use positive voltage, GND is considered to be 'low'
by Jarhmander
Tue Jan 13, 2009 11:50 am
Forum: General Stuff
Topic: FM operator Type-L, Type-N, Type-M etc... what that mean???
Replies: 5
Views: 3214

FM operator Type-L, Type-N, Type-M etc... what that mean???

YM2203 : FM operator Type-N(OPN)
YM2151 : FM operator Type-M(OPM)
YM3526 : FM operator Type-L(OPL)
YM2413B : FM operator Type-LL(OPLL)

I JFGI but failed to get the information many times and the datasheets doesn't mention what that mean the type... so does anyone here know?

Many thanks in advance...
by Jarhmander
Thu Jan 01, 2009 9:38 pm
Forum: NES Music
Topic: A weird triangle effect in Fester's Quest...
Replies: 16
Views: 10550

Code: Select all

CD o4 @t4,1 
C o4 L fgab>cdefgab>cdefedc<bagfedc<bagfedc  
D L yx4008,x1 yx4017,0 w 
http://jarhmander.home.googlepages.com/croak.nsf

The very basic idea is here, and that can't be done using Famitracker because the linear counter isn't accessible.

FAILURE :)
by Jarhmander
Thu Jan 01, 2009 8:20 pm
Forum: General Stuff
Topic: Nine Year old. +I'm an Idiot >.<
Replies: 26
Views: 8756

I think you're forgiven :)
by Jarhmander
Wed Dec 10, 2008 10:51 am
Forum: NESemdev
Topic: Sound format stupid question
Replies: 9
Views: 3384

blargg wrote:
~J-@D!~ wrote:I do have a quick and stupid question: what's a LUT ?
What's a google? Seriously, JFGI first.
I'm sorry and thanks... I will not be annoying anymore.
by Jarhmander
Tue Dec 09, 2008 8:24 pm
Forum: NESemdev
Topic: Sound format stupid question
Replies: 9
Views: 3384

I do have a quick and stupid question: what's a LUT ?
by Jarhmander
Mon Dec 08, 2008 6:27 pm
Forum: Web Issues
Topic: The logo in the top left of the forums
Replies: 3
Views: 14798

I agree. It's quite annoying to have to remove from bbs to the end from the address bar in order to access the nesdev page.
by Jarhmander
Thu Nov 27, 2008 9:02 pm
Forum: General Stuff
Topic: Wrong PSU
Replies: 5
Views: 2638

It is probably the cause, also, it might damage your graphic card (I don't have any idea of the existence of protection circuit on graphic cards) so you should remedy to the situation.
by Jarhmander
Thu Nov 27, 2008 8:50 pm
Forum: NESdev
Topic: Thoughts on doing a (NES) music engine...
Replies: 8
Views: 3268

I was looking over the extend MML player for the PCE CD system. I'm totally into writing my own non standard MML engine (I've done trackers and such in the past). You're idea looks similar to the MML design. Is that what you're trying to go for? Absolutely. I'm really surprised you dug this. To be ...
by Jarhmander
Mon Nov 17, 2008 9:59 pm
Forum: NESdev
Topic: Thoughts on doing a (NES) music engine...
Replies: 8
Views: 3268

Edit: Maybe it would have helped (me) if I have read your original post <_< Thanks for doing that, but even here it's not enough :lol: Then I see I have to be very explicit..................... Let's say for a very very random example that I want my music engine to use both APU and MMC5 sounds. Sin...
by Jarhmander
Mon Nov 17, 2008 5:10 pm
Forum: NESdev
Topic: DMC question (mainly directed to blargg)
Replies: 2
Views: 1900

Woaahaa! Thanks blargg! :D