Search found 385 matches

by UncleSporky
Sun May 08, 2011 7:36 pm
Forum: NESdev
Topic: Who's planning to enter the competition?
Replies: 23
Views: 6800

Actually it seems there are quite a few people who forgot about this and aren't sure they can finish by June 1.

Any chance of extending the deadline another month? Or would it not be worth it if it only resulted in 2 or 3 more entries?
by UncleSporky
Sun May 08, 2011 6:31 pm
Forum: NES Music
Topic: FamiTone - audio library (release)
Replies: 82
Views: 52899

Thanks a lot tepples, that was all it took to stop the IRQs. I'm surprised I never saw that in anyone's startup code before. EDIT: My screen was jumping to the music because I was updating Famitone during vblank instead of the main loop. Here is my port of FamiTone to asm6. Thank you so much for thi...
by UncleSporky
Sun May 08, 2011 6:00 pm
Forum: NES Music
Topic: FamiTone - audio library (release)
Replies: 82
Views: 52899

That must not be the problem at all, then...I'll keep looking and see if I can get it to work. Specifically what is happening now is that my main loop is supposed to spin on $2002, waiting for vblank. After I add in a line to call FamiToneInit during the regular initialization, after I turn IRQs on ...
by UncleSporky
Sun May 08, 2011 4:30 pm
Forum: NES Music
Topic: FamiTone - audio library (release)
Replies: 82
Views: 52899

I'm trying to convert Famitone to get it to work in asm6. Admittedly I am probably not the best person for this job, as I'm rusty with this stuff and also was never that smart to begin with. :P There were four main things that stopped asm6 from compiling. First was the labels - they're all meant to ...
by UncleSporky
Sun May 08, 2011 1:30 pm
Forum: NESdev
Topic: Who's planning to enter the competition?
Replies: 23
Views: 6800

I feel kinda bad about this, when the subject first cropped up I didn't really care about it, but now I think I'd like to enter. I had a good idea for a simple game but I don't know if I have time now. I guess if I actually end up finishing it, it could be entered next year, if the contest happens a...
by UncleSporky
Sun May 08, 2011 8:24 am
Forum: General Stuff
Topic: Satoshi Matrix Bead Sprites
Replies: 56
Views: 36374

Maybe your next project should be a full animation? :)

Something really awesome like the Fire Emblem ones?
by UncleSporky
Fri May 06, 2011 11:48 am
Forum: NES Graphics
Topic: My graphics showing/scold my art topic.
Replies: 17
Views: 13796

Remember your perspective. You're not showing a straight top-down view, as evidenced by the stumps/logs (otherwise they'd just be perfect circles). Notice how other games like FF1 do their walls: http://i.imgur.com/hteWT.jpg You can see both the top and side of the horizontal walls. I'd say likewise...
by UncleSporky
Wed May 04, 2011 5:53 pm
Forum: NES Graphics
Topic: Favorite NES Graphics
Replies: 33
Views: 20648

Would you take a little criticism? Or basically just some suggestions. I know you just did it for fun but hey why not. :) There's nothing particularly wrong with the trees, I think they look great, but I wish the smaller trees matched the big one a bit better. It gets really dark near the bottom but...
by UncleSporky
Thu Apr 28, 2011 11:21 am
Forum: NES Graphics
Topic: Favorite NES Graphics
Replies: 33
Views: 20648

yeah, that makes sense, artists trying to get away with a little too much color blending.

Actually that's a very nice tree. Is it yours? I like how it doesn't use dithering on top, but the lower part does, showing the difference between direct sunlight and shadows under leaves.
by UncleSporky
Thu Apr 28, 2011 7:22 am
Forum: NES Graphics
Topic: Favorite NES Graphics
Replies: 33
Views: 20648

Which one? The interesting one about all kind of graphics about castlevania and other games? I would be surprised that your post would be removed. This would be quite unusual for nesdev since it was nes related. No, it was a reply to the OP about dithering. I explained that it's pretty ubiquitous a...
by UncleSporky
Thu Apr 28, 2011 6:38 am
Forum: NES Graphics
Topic: Favorite NES Graphics
Replies: 33
Views: 20648

Did someone remove my post? I realize it wasn't strictly about my favorite NES graphics, but I put some effort into it (graphic editing) and it's frustrating to see it taken down for being slightly off topic. :?
by UncleSporky
Thu Apr 28, 2011 6:26 am
Forum: NES Graphics
Topic: Anyone up for a Point and Click Project?
Replies: 24
Views: 11706

I forgot another possible example: Dizzy the Adventurer, by Codemasters. http://www.youtube.com/watch?v=SOHa1jIUkrE (awful music in this recording) It's got platforming elements but no combat and still retains the use-object-with-object gameplay of other adventure games. Lots of talking to people an...
by UncleSporky
Wed Apr 27, 2011 6:24 am
Forum: NES Graphics
Topic: Anyone up for a Point and Click Project?
Replies: 24
Views: 11706

I always wanted to make a point-and-click adventure for the NES... The only game of that kind I'm aware of is Manic Mansion, which can actually be seen as 2 games, considering how different the japanese version is, but in both games the graphics are very primitive, and I believe the NES can do bett...
by UncleSporky
Sun Apr 24, 2011 7:48 pm
Forum: General Stuff
Topic: PowerPak fun story
Replies: 11
Views: 9618

All I keep hearing in that song is a few notes of this song over and over. :)
by UncleSporky
Tue Apr 12, 2011 4:28 pm
Forum: General Stuff
Topic: Is blargg around?
Replies: 42
Views: 10411

As for those who whine bitch and condemn those who come here for help on touchy subjects, quit wasting your time energy and sanity on these people In case you haven't noticed that's exactly what I did. The first part, or the second part? :) I don't want to try to drive anyone away either, but from ...