Search found 385 matches

by UncleSporky
Thu Apr 07, 2011 6:00 am
Forum: General Stuff
Topic: How did old NES games use their SRAM? How would you use it?
Replies: 25
Views: 9645

How did old NES games use their SRAM? How would you use it?

I was just thinking about the logistics of making a NES RPG. In NES terms, 8k is a ton of space. I suppose that's easy to say until you start filling it up, but you really ought to be able to accomplish a lot with it. And then I got to thinking about games that supported it, and how the majority rea...
by UncleSporky
Tue Apr 05, 2011 5:06 am
Forum: NESdev
Topic: Mario Kart NES?
Replies: 22
Views: 9905

I was just looking at impressive old games on a different forum and someone posted this video of Toy Story Racer for GBC. I don't think it's actually rendering anything in 3D, rather it looks like they're playing a highly simplified and compressed full motion video in the background and drawing spri...
by UncleSporky
Mon Apr 04, 2011 7:01 am
Forum: NESdev
Topic: A* path finding algorithm for enemy AI
Replies: 11
Views: 5454

Truly random movement is kind of annoying and dumb looking, in my opinion. The standard method of "pick random direction, walk, pick another random direction" usually results in a lot of fiddly walking in circles. One good method to circumvent this that I once used is to store the current walking di...
by UncleSporky
Fri Mar 18, 2011 1:03 pm
Forum: General Stuff
Topic: mspaint.exe as a wav file
Replies: 21
Views: 7805

Reminds me of this remix of A Boy and His Blob. http://ocremix.org/remix/OCR00881/ As it says on my page - http://listen.to/mazedude - The reason I did this was quite a joke - this game and its music both have graced several "most annoying game" and "worst music" polls in the OCR Messageboards. So -...
by UncleSporky
Mon Mar 07, 2011 6:31 pm
Forum: General Stuff
Topic: I had a strange dream, need support.
Replies: 35
Views: 10311

While this thread is off topic, may I ask why you (Zepper) always put a dash before your posts?
by UncleSporky
Sat Mar 05, 2011 11:43 am
Forum: General Stuff
Topic: I had a strange dream, need support.
Replies: 35
Views: 10311

Re: I had a strange dream, need support.

I had a dream that I asked everyone to post on their Facebook, Twitter, MSN, BBM Yahoo etc.. status that I would win the lottery tomorrow and to get their friends to pass it on so thousands of people would change their status and it worked. I won. If your dream was really a prediction of the future...
by UncleSporky
Thu Mar 03, 2011 8:49 pm
Forum: General Stuff
Topic: Reprinting boxes for loose Game Boy Advance / Famicom carts
Replies: 10
Views: 6572

duke2k7 wrote:As for the other replies, thank you guys, I didnt realise DS cases have advance slots in there - do they?
Yeah they do, it's that slot above the DS one in the first pic. So turning them into GBA cases takes no modification, and GB is possible with some cutting.
by UncleSporky
Thu Mar 03, 2011 12:17 pm
Forum: General Stuff
Topic: Civil war in Libya, NES game Genghis Khan
Replies: 3
Views: 2084

Seems kind of odd to talk about an old game exploit in connection with the situation in Libya. :P You reminded me of a totally different exploit I used in a totally different sort of game. I suppose it's off topic but eh. The game is Theme Park on Genesis (and other platforms). It's essentially a si...
by UncleSporky
Thu Mar 03, 2011 11:18 am
Forum: General Stuff
Topic: Reprinting boxes for loose Game Boy Advance / Famicom carts
Replies: 10
Views: 6572

For Game Boy and GBA games, have you considered using DS cases? A lot of game stores have extras, you might be able to get some from them, or you might be able to buy replacement cases straight from Nintendo. Illustrations by some guy on a forum that I know: DS case Where to cut Chopped up case GB g...
by UncleSporky
Mon Feb 28, 2011 2:25 pm
Forum: NESdev
Topic: Grand Theftendo finally shown in action @ GDC Next Week
Replies: 23
Views: 8462

This project is actually what got me interested in nesdev in the first place. Not that I have anything to show for it! :) Like others, I would love to know more about it; even if you won't share code or the ROM, just anything you could tell us about it would be awesome, difficulties you had, tricks ...
by UncleSporky
Fri Jan 28, 2011 5:28 am
Forum: General Stuff
Topic: size of scrolling games
Replies: 11
Views: 3013

Kind of makes me want to look into fractal terrain generation and make Morrowind NES with a world map that takes 7 hours in real time to walk across.

Of course it would be a very boring map! Tree, rock, tree, grass...
by UncleSporky
Mon Jan 24, 2011 5:16 am
Forum: NES Graphics
Topic: Some image conversions I made
Replies: 94
Views: 56935

devmas wrote:I'm interested in this, though... Assuming the NES had unlimited storage space, could you theoretically run many images in sequence at a good frame rate, for, say, videos?
Check out the ROM by Dwedit in this thread. :)
by UncleSporky
Thu Jan 13, 2011 8:22 am
Forum: General Stuff
Topic: SMB1: Jump the flag pole on stage 1-1
Replies: 10
Views: 3873

I read in Nintendo Power that the programmers tried to preserve every bug except for 36-1 (the "minus world"). But they failed to preserve collision response of breakable bricks. All-Stars runs in a 224-line mode, and the bottom row of cracked bricks is hidden. That might cause the trick not to wor...
by UncleSporky
Thu Jan 13, 2011 6:08 am
Forum: NES Graphics
Topic: Some image conversions I made
Replies: 94
Views: 56935

This is amazing! I've seen testi before too. :) I wonder if you could somehow synchronize the flickering with a pair of shutter glasses for 3D effects! Not that I am super excited about 3D or anything, but it would be awesome if the NES could do that. It'd be also interesting to see images like thes...
by UncleSporky
Thu Dec 30, 2010 9:33 pm
Forum: NESdev
Topic: Text adventure on NES ?
Replies: 14
Views: 6693

I wonder if the z-machine has the faintest possibility of working on the NES. I don't know a lot about it - if someone is interested enough to take a look, here's the specification. I imagine space would be a big issue, due to the sheer number of strings and opcodes, running a virtual machine on top...