Search found 114 matches

by Dafydd
Sun Apr 06, 2008 4:57 am
Forum: NESdev
Topic: ca65 examples
Replies: 77
Views: 38095

I'm posting in this thread because I want to learn this stuff. I don't really care myself about what assembler is used - if you use a particular one (CA65? CC65?) and it works well, there's really no reason to bring up any others. Sticking to only one assembler will probably help reduce confusion. I...
by Dafydd
Sat Apr 05, 2008 3:15 pm
Forum: NESdev
Topic: ca65 examples
Replies: 77
Views: 38095

Naturally, no one's code gets up there without the author's permission. I don't even know this stuff well enough to know what's assembler macros and what isn't. Personally, I think it would be nice if such things could be explained as well - suggestions on how to do the same thing in other assembler...
by Dafydd
Sat Apr 05, 2008 1:05 am
Forum: NESdev
Topic: ca65 examples
Replies: 77
Views: 38095

Well, so, does anyone think these examples should go into the wiki where they can be explained row by row?
by Dafydd
Thu Mar 20, 2008 1:13 am
Forum: NESdev
Topic: A short piece of code explained
Replies: 10
Views: 4809

Well, thanks for pointing that out, although I can't say I understand why all those things don't work (probably because I still don't know what RESET, NMI or IRQ is - the only experience I have with IRQ is picking one when configuring the sound in old dos game setups). The use of decimals though - r...
by Dafydd
Wed Mar 19, 2008 3:50 pm
Forum: NESdev
Topic: ca65 examples
Replies: 77
Views: 38095

I started learning this like a week ago, and I have some knowledge of programming in other languages (all of which are object oriented), and don't find the overall structure of NES programs confusing - quite the opposite. NES programs seem really straightforward and there is actually a lot less to u...
by Dafydd
Wed Mar 19, 2008 3:32 pm
Forum: NESdev
Topic: A short piece of code explained
Replies: 10
Views: 4809

Uh... no, I do not want to form false beliefs about the NES. I just wanted to understand what the code does. If that code doesn't do things the right way (which I've gathered is really important when coding for the NES), ok. Although I have no idea what's wrong about it, other than that it lacks com...
by Dafydd
Wed Mar 19, 2008 9:35 am
Forum: NESdev
Topic: A short piece of code explained
Replies: 10
Views: 4809

I don't think so. He still has stuff from his class hosted on his website though. Does it matter? The code may be old, but so is the NES...
by Dafydd
Wed Mar 19, 2008 5:08 am
Forum: NES Music
Topic: Megaman 2 sounds like a bad rip
Replies: 14
Views: 9485

Is there any reason why mm2 needed to be ripped again? Was the old rip (like, say, the one at zophar or akumu) bad?
by Dafydd
Wed Mar 19, 2008 4:53 am
Forum: NESdev
Topic: A short piece of code explained
Replies: 10
Views: 4809

A short piece of code explained

I have a short piece of code that I'm trying to figure out (a program by Bob Rost that just displays some text using letters from a certain ascii.chr - you've probably seen it before). I was hoping to completely "decipher" it and have the whole thing explained in full (well, almost) on the wiki. I d...