Search found 376 matches

by strat
Sun Aug 27, 2017 10:09 am
Forum: NESdev
Topic: Programming for the NES with JS
Replies: 12
Views: 4903

Re: Programming for the NES with JS

Well, you can supply the PyNES functions with parameters and it'll spit out modified asm code, so it might be good for quick prototyping or a demo. But it looks like you have to write more asm to extend the functionality, so its usefulness as a high-level solution is limited.
by strat
Thu Aug 24, 2017 12:12 am
Forum: NESdev
Topic: Programming for the NES with JS
Replies: 12
Views: 4903

Re: Programming for the NES with JS

PyNES is a wrapper for pre-written asm functions, though it has a built-in assembler, which is kinda neat.
by strat
Tue Aug 22, 2017 1:09 pm
Forum: Other Retro Dev
Topic: The 64K question about Sonic Mania
Replies: 7
Views: 6334

Re: The 64K question about Sonic Mania

Interestingly enough, Knuckles Chaotix uses the 32-X only for the character animations (and HUD). The MD/GEN is displaying the background! It might be interesting to have an executable that will work on both the base MD and 32-X which will display more animation frames. https://youtu.be/mxJAI2omTsA?...
by strat
Sun Aug 20, 2017 4:54 pm
Forum: Other Retro Dev
Topic: The 64K question about Sonic Mania
Replies: 7
Views: 6334

The 64K question about Sonic Mania

Could it be done on the Megadrive/Genesis? I assume the Emerald bonus stages are out (at least in their current form - but maybe with Mega CD or 32-X?), but is there enough ram and sprites to handle all the stage layouts and animations?

This is just idle curiosity.
by strat
Wed Aug 02, 2017 8:07 pm
Forum: SNESdev
Topic: Why no SNES homebrew scene?
Replies: 458
Views: 132606

Re: Why no SNES homebrew scene?

I've been looking for some SNES homebrew. The most interesting thing I came across (and it's not out yet): https://www.youtube.com/watch?v=8bgBxtN0AGU There's also N-Warp Daisakusen (originally freeware but also published on cart) and Super Boss Gaiden (SNES CD, yeesh). Of course one of the posters ...
by strat
Wed Aug 02, 2017 2:08 pm
Forum: SNESdev
Topic: Why no SNES homebrew scene?
Replies: 458
Views: 132606

Re: Why no SNES homebrew scene?

A few years back I made a SNES romhack (that wasn't released) using a mish-mash of sneswiki and a demo program for the hdma feature as guidance. The fact I had working knowledge of NES and GBA already made SNES only a slight learning curve. But I wouldn't recommend it to beginning programmers (proba...
by strat
Sat Jul 22, 2017 6:36 pm
Forum: Homebrew Projects
Topic: DELETE TOPIC
Replies: 10
Views: 15234

Re: Just Another Maze Game...

It should give an extra life for every maze completed, or at least some way to earn them (only got past three levels).
by strat
Mon Jul 17, 2017 11:42 am
Forum: NESdev
Topic: Why does this game genie code work? (The Legend of Zelda)
Replies: 18
Views: 4855

Re: Why does this game genie code work? (The Legend of Zelda

Which makes me wonder why Nintendo never tried making games with a "Genie-proof" memory map like one of these: Since Nintendo had to make every NES cart, first party or not, is it possible the overhead with switching to those boards would have exceeded the 15M+ they had to pay Galoob? Even if (not ...
by strat
Fri Jun 30, 2017 7:57 pm
Forum: General Stuff
Topic: SNES Classic Edition
Replies: 82
Views: 14410

Re: SNES Classic Edition

Well I guess you're right... I still like SD3 but it's not objectively "better" than SD2/SOM, both are great in their own way. The fact it was less accessible gives us the "feel" that SD3 is better. It still have less glitches, better graphics and twice as much playable characters (although you're ...
by strat
Thu Jun 29, 2017 7:04 pm
Forum: General Stuff
Topic: SNES Classic Edition
Replies: 82
Views: 14410

Re: SNES Classic Edition

The PC Engine game is majorly overrated because it wasn't available outside of Japan, so it was perceived as a "must have gem" for this reason. I feel the same way about Seiken Densetsu 3 ~ when I first discovered emulation (well, got a PC that could run it) that game was the first one I played. Af...
by strat
Mon Jun 26, 2017 10:58 pm
Forum: General Stuff
Topic: SNES Classic Edition
Replies: 82
Views: 14410

Re: SNES Classic Edition

DKC3 is almost as good as 2 and it's interesting how it has a much lighter tone: There's nothing creepy or ethereal but if anything it does a better job of getting the adrenaline up like "Stampede Sprint" and "Kong-Fused Cliffs". Plus it breaks away almost completely from having blown-up regular bad...
by strat
Mon Jun 26, 2017 7:37 pm
Forum: General Stuff
Topic: SNES Classic Edition
Replies: 82
Views: 14410

Re: SNES Classic Edition

DKC2 is so polished and more elaborately designed as to make DKC look kinda bland (which doesn't mean DKC is a bad game so much as DKC2 was a great sequel). Just a few things it added: -Team attacks -Jumping out of water (this in particular makes DKC look more primitive) -An actual objective for the...
by strat
Mon Jun 26, 2017 4:39 pm
Forum: General Stuff
Topic: SNES Classic Edition
Replies: 82
Views: 14410

SNES Classic Edition

So here's what I expect to happen - the system will be hacked in order to dump the Starfox 2 rom which will probably be the completely finished version Dylan Cuthbert referred to a couple years back. And if Nintendo can't (won't) make enough units to meet demand, it would serve them right. http://ww...
by strat
Wed Jun 14, 2017 2:02 pm
Forum: General Stuff
Topic: Future of Nintendo?
Replies: 33
Views: 6352

Re: Future of Nintendo?

What I'm really wondering is if the 3DS will be phased out in favor of concentrating only on the Switch. They seem to have more of the same relationship as the SNES and GB (or GC and GBA) - the dedicated handheld can get the cute lil' weird games with lower production values while the console (conso...
by strat
Thu Jun 08, 2017 2:40 pm
Forum: NESdev
Topic: First release of Noism (a hll)
Replies: 8
Views: 4161

Re: First release of Noism (a hll)

Thanks everyone for your interest. I made an example Noism file that walks through the basic syntax and a text highlighter for Notepad++ (where I do most of my work). Tepples: Noism might as well be open src because pyc readily decompiles back to the original Python code. But I want to clean it up b...