Search found 623 matches

by oRBIT2002
Thu Jun 04, 2020 10:10 pm
Forum: NES Music
Topic: FamiStudio NES music editor
Replies: 34
Views: 20055

Re: FamiStudio NES music editor

I'm interested in a replayer that's easy to implement and use. :) As a former demo-coder (sort of anyway) on the Commodore Amiga platform and I'd like to try to code some stuff on the NES aswell. On the Amiga we just included a replayer and play our music but on the NES, well, things are a little bi...
by oRBIT2002
Thu Jun 04, 2020 12:20 pm
Forum: NES Music
Topic: FamiStudio NES music editor
Replies: 34
Views: 20055

Re: FamiStudio NES music editor

I have no knowledge of FamiTone2 whatsoever, but it didn't seem that straightforward to get it running (NESASM completely hated my attempts anyway..). You don't have a "FamiStudio" musicformat except for the XML-exports that's suitable for NES-binaries? You've never considered writing your own repla...
by oRBIT2002
Thu Jun 04, 2020 2:39 am
Forum: NES Music
Topic: FamiStudio NES music editor
Replies: 34
Views: 20055

Re: FamiStudio NES music editor

I guess it's relevant to know which addresses the replayer needs aswell?
by oRBIT2002
Wed Jun 03, 2020 10:03 am
Forum: NES Music
Topic: FamiStudio NES music editor
Replies: 34
Views: 20055

Re: FamiStudio NES music editor

Ok, so I can export to a FamiTone2 assembler file, which in fact is the song/pattern data. Then I'll need the replayer in my code I guess. How much RAM (and where) are used for playback?
by oRBIT2002
Wed Jun 03, 2020 1:37 am
Forum: NES Music
Topic: FamiStudio NES music editor
Replies: 34
Views: 20055

Re: FamiStudio NES music editor

What's the "guidelines" for using music from FamiStudio in your own NES-productions (demos/games/whatever)? I was perhaps expecting some kind of music replayer sourcecode attached but it doesn't seem to be included? Does people use NSF's only or?
by oRBIT2002
Sun Apr 26, 2020 5:07 am
Forum: General Stuff
Topic: Boxes for Famicom cartridges
Replies: 2
Views: 2608

Boxes for Famicom cartridges

I've got a few Famicom cartridges and I am after some kind of boxes for them. I've checked out Universal Game Cases but I've read it doesn't fit them perfectly..? Anyone got any hints for me? It doesn't have to be box replicas or anything like that, just some kind of box with possibility to add a pr...
by oRBIT2002
Sat Apr 11, 2020 7:34 am
Forum: NESdev
Topic: Disassembling NES-ROMs
Replies: 3
Views: 1927

Disassembling NES-ROMs

I am after some kind of disassembling-tool that are can display the code in some kind of graphical view (I don't even know if this exists so..). I want to be able to view the code as some kind of diagram to spot subroutines and from where they're called from etc. Sort of like a database-schema. Anyo...
by oRBIT2002
Tue Apr 07, 2020 12:41 pm
Forum: NES Hardware and Flash Equipment
Topic: NES "clones", how good are they?
Replies: 2
Views: 1387

NES "clones", how good are they?

There's quite a few NES "replicas" these days. Analogue has the Nt Mini, RetroUsb has the AVS. I am no expert in this thing but they're FPGA-based right? So, how accurate are these devices compared to the real thing? People claims that FPGA-implementations are very close to the real deal but are the...
by oRBIT2002
Thu Mar 19, 2020 12:32 pm
Forum: NESdev
Topic: Coding a scrolltext
Replies: 28
Views: 8959

Re: Coding a scrolltext

Yep that fixed it! It looks very good now. Thanks alot for the hints! :)
by oRBIT2002
Wed Mar 18, 2020 10:49 pm
Forum: NESdev
Topic: Coding a scrolltext
Replies: 28
Views: 8959

Re: Coding a scrolltext

Hmmm yes that sounds like that’s the problem! 😊 I’ll see how I’ll fix that..
by oRBIT2002
Wed Mar 18, 2020 2:04 pm
Forum: NESdev
Topic: Coding a scrolltext
Replies: 28
Views: 8959

Re: Coding a scrolltext

Nope
by oRBIT2002
Wed Mar 18, 2020 1:49 pm
Forum: NESdev
Topic: Coding a scrolltext
Replies: 28
Views: 8959

Re: Coding a scrolltext

Been debugging this still, if I understand Mesen (what a wonderful tool/emulator btw!) correctly, it seems like a few NMI's here and there are not executed. I've set a breakpoint at my NMI and then watched the "Fr#" box (which is a frame counter?) and sometimes it skips a frame. Goes from for exampl...
by oRBIT2002
Tue Mar 17, 2020 11:58 am
Forum: NESdev
Topic: Coding a scrolltext
Replies: 28
Views: 8959

Re: Coding a scrolltext

I attach a small videopreview of what's going on. I tried the EventViewer in Mesen but not sure what to look for at the moment.. Vsduckhunthack.mp4 EDIT: Have stepped through frames with the eventviewer and in some frames (I can't find a pattern at the moment), the scrolltext doesn't scroll. A regul...
by oRBIT2002
Mon Mar 16, 2020 1:13 pm
Forum: NESdev
Topic: Coding a scrolltext
Replies: 28
Views: 8959

Re: Coding a scrolltext

Got the scroller running now. Looks pretty good in FCEUX but worse in MESEN and equally worse on my PAL & NTSC NES. The scroller is not fluent, it jerks very slightly here and there. I've got some moving sprites aswell and they doesn't seem not to move fluent either all the time so I am not entirely...
by oRBIT2002
Fri Mar 13, 2020 5:20 am
Forum: Homebrew Projects
Topic: Looking for NES-composer with coding skills
Replies: 1
Views: 2605

Looking for NES-composer with coding skills

Anyone here with NES music + coding skills and too much freetime? :) I'm looking for a little something to my current project (a ROMhack). Space is quite limited so I've pretty much ruled out existing replayers/music editors so if you're the music-guy you have to supply a small replayer aswell. :) I...