Search found 82 matches

by bigjt_2
Fri Feb 26, 2010 4:20 pm
Forum: NESdev
Topic: Help with noob problems in my noob code?
Replies: 55
Views: 15792

I saw something in another post about NESASM treating banks as 32K instead of 16K, or some such thing. It doesn't really matter how NESASM treats them, iNES files always counts PRG banks in 16KB units. Anyway, it's a fact that you are trying to assemble 32KB of PRG ROM, and if ".inesprg 1" writes a...
by bigjt_2
Sun Feb 21, 2010 2:53 pm
Forum: NESdev
Topic: Final release details for my game
Replies: 72
Views: 15666

Woo-hoo! Congratulations, Sivak! I'm looking forward to playing it.
by bigjt_2
Thu Feb 18, 2010 5:23 pm
Forum: Newbie Help Center
Topic: Tutorial/Code for collision &/or scrolling
Replies: 2
Views: 1549

Tutorial/Code for collision &/or scrolling

Hello again, everyone. Does anyone know of any tutorials or code examples for: 1. Sprite collision detection? and not as necessary for me right now, but I'll take it if someone has it... 2. Horizontal scrolling using just NROM? Regarding collision detection, I understand the basic principle of this ...
by bigjt_2
Fri Feb 12, 2010 3:49 pm
Forum: Newbie Help Center
Topic: Confusion about scanlines
Replies: 13
Views: 4144

The easiest is to rotate the palette that contains the water colors. This will make the waterfall seem to be moving, but in fact the graphics don't change, just the colors change. The disadvantage is that nothing else can use the same palette, or the colors would change there too. By the by, I look...
by bigjt_2
Thu Feb 11, 2010 1:11 pm
Forum: Newbie Help Center
Topic: Confusion about scanlines
Replies: 13
Views: 4144

Awesome! Thanks again for your generous help tokumaru, tepples, memblers, and jaffe. This site is awesome! Also tokumaru, I'm downloading fceuxd from zophar right now. FCE Ultra has long been one of my favorite NES emulators, but I haven't had a reason to check out this debugger version until now. T...
by bigjt_2
Thu Feb 11, 2010 10:44 am
Forum: Newbie Help Center
Topic: Confusion about scanlines
Replies: 13
Views: 4144

tepples “Not all graphics on the screen are sprites. A lot are background tiles.” Tokumaru “Maybe you are mistaking background tiles for sprites or you are looking at screenshots from emulators that disabled the sprite limit, like I said above.” Memblers “It sounds like you may have the background c...
by bigjt_2
Wed Feb 10, 2010 5:35 pm
Forum: Newbie Help Center
Topic: Confusion about scanlines
Replies: 13
Views: 4144

Confusion about scanlines

Hello, I'm confused on the very principle of what's meant by "scanlines." I think part of my problem is I come from a video background rather than a computer science background, so when I read "scanline" I've been envisioning something similar to a "scan line" on a CRT screen. In other words, for th...