Search found 397 matches

by Denine
Thu Sep 26, 2013 1:13 pm
Forum: NES Hardware and Flash Equipment
Topic: An Odd PCB?
Replies: 7
Views: 2662

An Odd PCB?

Hi, My friend just bought a cart with regular SMB which have a strange PCB. http://img21.otofotki.pl/obrazki/th161_100_0550.JPG http://img21.otofotki.pl/obrazki/yd29_100_0549.JPG My point is...it have 3 chips. 2 chips are 16kb PRG ROM and third chip is 8kb CHR ROM. Bootgod says it should have just 2...
by Denine
Sun Sep 22, 2013 4:44 pm
Forum: NES Graphics
Topic: My art showcase (Character Portraits - April 03)
Replies: 79
Views: 34148

Re: Hello, and some art. (mockup updated)

This is AWESOME! You are very talented, to make such visuals with NES limits. :D
by Denine
Fri Sep 20, 2013 1:21 pm
Forum: General Stuff
Topic: What do you listen to while coding?
Replies: 19
Views: 5254

Re: What do you listen to while coding?

I can code while listening any type of music, but said music cannot have any lirycs. If it's just music, then I can have a boost in coding power :D
If music have lirycs, then it is very distracting, and I usually do not code while my brother (with who I share my room) listens to music with lirycs.
by Denine
Tue Sep 03, 2013 8:22 am
Forum: NES Music
Topic: Cant find this game's music
Replies: 2
Views: 1947

Re: Cant find this game's music

Guess it's Super Spy Hunter?
by Denine
Mon Aug 12, 2013 5:30 am
Forum: Homebrew Projects
Topic: Download my game : Ball and flag
Replies: 15
Views: 25038

Re: Download my game : Ball and flag

Controls feel slugish. Sometimes I need to press more than 1 time in order to move the ball.
Is it supposed to be like this?
by Denine
Sat Jul 27, 2013 3:31 am
Forum: 2014 NESdev Competition
Topic: Double Action Blaster Guys
Replies: 9
Views: 23885

Re: Double Action Blaster Guys

Great, playable game! One thing I find strange is gravity. When you drop in the bottom and no platform is in your way, you'll end upfalling from to to the bottom again, and again etc. Meanwhile, gravity will increase to ridiculous point and, after some more time, it will reset itself to zero. It's n...
by Denine
Thu Jul 25, 2013 3:49 am
Forum: Homebrew Projects
Topic: Inversion Trailer
Replies: 32
Views: 16162

Re: Inversion Trailer

Ah, thank you for pointing it out. Fixed.
by Denine
Wed Jul 24, 2013 1:05 pm
Forum: Homebrew Projects
Topic: Inversion Trailer
Replies: 32
Views: 16162

Re: Inversion Trailer

New version available. Get it by Clicking here Changes: 24-07-2013 Final release. -Got rid of "Press start" and "Language select" menus. -Main menu accepts both A and start. -Select can be used to cycle between Menu options. -Wrap around added to main menu. -Title logo moved 16 pixels upwards. -Adde...
by Denine
Sun Jul 21, 2013 7:05 am
Forum: Homebrew Projects
Topic: Inversion Trailer
Replies: 32
Views: 16162

Re: Inversion Trailer

Thank you all for your opinions. I was seriously concerned if the game is good enough to be showed. @tokumaru I'm not sure how to make grayscaled palette better :\ There was also another guy who claimed to have actual color blindness and have huge problem with recognizing solid and non-solid ground....
by Denine
Sat Jul 20, 2013 11:59 am
Forum: Homebrew Projects
Topic: Inversion Trailer
Replies: 32
Views: 16162

Re: Inversion Trailer

Inversion is public from today now.
You can grab it from here.
Check out readme.txt for basic instructions.
Let me know if you find any bug.
by Denine
Sat Jul 20, 2013 6:15 am
Forum: Newbie Help Center
Topic: New in Nes development
Replies: 29
Views: 5728

Re: New in Nes development

About sprites question:
You have bit2 set to 0 when writing to $2001 . This will make a leftmost column of sprites to dissapear early.

Edit:
Shiru ninja'd me there :D
by Denine
Fri Jul 19, 2013 11:09 am
Forum: Homebrew Projects
Topic: EMUya - A emulation store for homebrew NES development
Replies: 121
Views: 30669

Re: EMUya - A emulation store for homebrew NES development

Holy s...., are you serious?!
I mean, it doesn't even sound real for some reason...
I mean...NES emulator, on. on sony ps4. I mean, approved. Will nintendo not do anything about it?
I'm clueless about lawsuits, so sorry If I'm making no sense.
by Denine
Thu May 30, 2013 1:02 pm
Forum: NES Music
Topic: How do we add .bin Famitracker music into our prg code?
Replies: 8
Views: 4436

Re: How do we add .bin Famitracker music into our prg code?

reset: ; ...RAM initialization... jsr $A916 + $0A Why call beginning of file, when you know that you need to call Init?($AA55) No music plays. When I look at the memory using the FCEUX debugger, it looks like the content of no-header.nsf is stored at $C000 and not $A916... How many PRG banks do you...
by Denine
Thu May 30, 2013 4:27 am
Forum: NES Music
Topic: How do we add .bin Famitracker music into our prg code?
Replies: 8
Views: 4436

Re: How do we add .bin Famitracker music into our prg code?

Well, I think, it would be better to attach said binary file, instead of NSF.
From what I understand, you want to use a Famitracker music engine in your NES game, right?

Try to compile NSF driver source.

BTW: Which assembler do you use?
by Denine
Sat May 25, 2013 5:29 pm
Forum: Homebrew Projects
Topic: Inversion Trailer
Replies: 32
Views: 16162

Re: Inversion Trailer

Long time no posting here :D
I just got a message from Zelex-Inversion is from now on EMUya.
It can be exclusively played there completely for free.
ROM will be released to the internet later-15.07.2013 at "Famicon 5" event. But for now, it's exclusive for EMUya.

Have fun, EMUya players. :)