Search found 488 matches

by FARID
Sat Mar 11, 2017 11:24 am
Forum: Newbie Help Center
Topic: NES Programming Tutorial : Multiple Sprites
Replies: 0
Views: 3133

NES Programming Tutorial : Multiple Sprites

;NES Programming Tutorial ;Level 8 : Multiple Sprites ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;Constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;Variables L_byte = $0000 H_byte = $0001 bg_X_pos = $0002 bg_Y_pos = $0003 NMI_index = $0004 spt1_Y = $0200 spt1_tile = $020...
by FARID
Sat Mar 11, 2017 11:23 am
Forum: Newbie Help Center
Topic: NES Programming Tutorial : Using Joypad
Replies: 1
Views: 1661

NES Programming Tutorial : Using Joypad

;NES Programming Tutorial ;Level 9 : Using Joypad ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;Constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;Variables L_byte = $0000 H_byte = $0001 bg_X_pos = $0002 bg_Y_pos = $0003 NMI_index = $0004 spt1_Y = $0200 spt1_tile = $0201 sp...
by FARID
Thu Mar 09, 2017 10:45 pm
Forum: Newbie Help Center
Topic: Converting from NESASM to ASM6, some questions
Replies: 27
Views: 7174

Re: Converting from NESASM to ASM6, some questions

What mapper does it use?
Can you share the source code?
by FARID
Tue Mar 07, 2017 2:23 pm
Forum: Newbie Help Center
Topic: ASM6 templates
Replies: 23
Views: 20588

Re: ASM6 templates

According to this topic I used .pad instead of .org Is it ok? TNROM Template : ; ASM6 TNROM Template (512KB PRG + 8KB VRAM + 8KB WRAM + Battery) ; Use Notepad++ for best view ;----------------------------------------------------------------------------------- ;iNES Header .db $4E, $45, $53, $1A, $20...
by FARID
Tue Mar 07, 2017 10:33 am
Forum: NESdev
Topic: Disassemble & Reassemble?
Replies: 11
Views: 9118

Re: Disassemble & Reassemble?

Ok here is another method by using NESrevPlus and ASM6 : How to Disassemble : Disassemble mario.nes with NESrevPlus Select X816 format and Save "mario.asm" How to Reassemble : Take out 16bytes header by using HxD and save it as "mario.hed" Seperate "mario.chr" by using famiROM Open "mario.asm" with ...
by FARID
Mon Mar 06, 2017 2:15 pm
Forum: NESdev
Topic: Disassemble & Reassemble?
Replies: 11
Views: 9118

Re: Disassemble & Reassemble?

tepples wrote:About which step of the process would you like more detail?

Otherwise, it becomes more difficult to "explain more please" with "much detail".
Just use the first post as a template
by FARID
Mon Mar 06, 2017 1:50 pm
Forum: NESdev
Topic: Disassemble & Reassemble?
Replies: 11
Views: 9118

Re: Disassemble & Reassemble?

Thanks for the comments but please give more details
by FARID
Mon Mar 06, 2017 11:39 am
Forum: NESdev
Topic: Disassemble & Reassemble?
Replies: 11
Views: 9118

Disassemble & Reassemble?

I tested a few tools to disassemble and reassemble "Super Mario Bros. (W) [!].nes" but most of them give me strange errors. Here is the only method which worked for me to some extent : How to Disassemble : Disassemble mario.nes with NESrevPlus Select DASM format and Save "mario.asm" Open "mario.asm"...
by FARID
Fri Mar 03, 2017 10:40 am
Forum: NES Graphics
Topic: NES Screen Tool
Replies: 281
Views: 145880

Re: NES Screen Tool

dougeff wrote: You can edit the palette, by loading the exe in a hex editor and searching for the palette array.
Awesome!
Thanks
by FARID
Fri Mar 03, 2017 6:14 am
Forum: NES Graphics
Topic: NES Screen Tool
Replies: 281
Views: 145880

Re: NES Screen Tool

The current palette set doesn't show the real colors.
Is there anyway to change the display colors?
by FARID
Thu Mar 02, 2017 11:45 am
Forum: NESdev
Topic: FFIII init code [TNROM]?
Replies: 5
Views: 1731

FFIII init code [TNROM]?

This is the init code of Final Fantasy III (J) [!].nes 1F:FF48:78 SEI 1F:FF49:D8 CLD 1F:FF4A:A9 00 LDA #$00 1F:FF4C:8D 00 20 STA $2000 = #$00 1F:FF4F:8D 01 20 STA $2001 = #$00 1F:FF52:8D 10 40 STA $4010 = #$FF 1F:FF55:A2 02 LDX #$02 1F:FF57:2C 02 20 BIT $2002 = #$00 1F:FF5A:10 FB BPL $FF57 1F:FF5C:C...
by FARID
Sun Jan 29, 2017 3:13 am
Forum: NES Hardware and Flash Equipment
Topic: Schematic for UM6561?
Replies: 30
Views: 26653

Re: Schematic for UM6561?

What's the point of making so long traces At first I wanted to use SMD to DIP adapter but later I decided not to use it and solder the chip directly to the main board, that is why that part seems a little awkward. GND polygon pour underneath helps from getting noise? Jero on nesdev IRC channel gave...
by FARID
Sat Jan 28, 2017 4:13 pm
Forum: NES Hardware and Flash Equipment
Topic: Schematic for UM6561?
Replies: 30
Views: 26653

Re: Schematic for UM6561?

So here is the United Famicom Rev 1.0 :
https://youtu.be/SadSu7zy3zw

The PCB costed about 50$
by FARID
Fri Jan 20, 2017 2:18 pm
Forum: NES Hardware and Flash Equipment
Topic: TKROM schematic?
Replies: 2
Views: 1357

TKROM schematic?

We had a discussion about SKROM before so those info can be applied to TKROM. But the function of some analog parts were not found. Can anyone please explain the function of the remaining parts? B1 (CR2032) : supply power for WRAM when Famicom is turend off in order to keep save data. D1 (1N4147) : ...
by FARID
Tue Jan 17, 2017 3:27 pm
Forum: NES Hardware and Flash Equipment
Topic: Schematic for UM6561?
Replies: 30
Views: 26653

Re: Schematic for UM6561?

I designed a PCB for my new project (United Famicom = Famicom + TxROM)
Which parts should be separated because of noise?