Search found 193 matches

by cartlemmy
Mon Oct 04, 2010 10:37 am
Forum: Newbie Help Center
Topic: Assembler Decision
Replies: 43
Views: 8860

So, sounds like it's a safe bet to start with ASM6, I will start with that.

Thanks to everyone for their help!
by cartlemmy
Mon Oct 04, 2010 10:28 am
Forum: Newbie Help Center
Topic: Assembler Decision
Replies: 43
Views: 8860

tokumaru wrote: Check out the ASM6 templates I made for a few of the simple/common/popular mappers.
Great, thanks! This will be very helpful.
by cartlemmy
Mon Oct 04, 2010 10:24 am
Forum: Newbie Help Center
Topic: Assembler Decision
Replies: 43
Views: 8860

koitsu wrote:...Now you're scaring away the n00b! :P
LOL, error messages are a part of programming life. I'd rather see too many error messages, than use a compiler that neglects to mention things :)
by cartlemmy
Mon Oct 04, 2010 10:20 am
Forum: Newbie Help Center
Topic: Assembler Decision
Replies: 43
Views: 8860

tokumaru wrote:I have used ASM6 for the past couple of years and have no complaints. It's simple (i.e. easy to use for the first time) but very versatile.
Cool. Is it possible to use mappers with ASM6? As far as I understand I will need to use a mapper for some of the functionality I want to implement.
by cartlemmy
Mon Oct 04, 2010 10:18 am
Forum: Newbie Help Center
Topic: Assembler Decision
Replies: 43
Views: 8860

...and INCBIN... Yes, I could see using the incbin a lot. I am working on a tile/map editor that outputs to a binary file, I could use incbin for this right? The ENUM feature where you declare a bunch of variables in RAM which doesn't emit any bytes is also great. If I understand correctly this jus...
by cartlemmy
Mon Oct 04, 2010 9:48 am
Forum: Newbie Help Center
Topic: Assembler Decision
Replies: 43
Views: 8860

Haha, ok.
by cartlemmy
Mon Oct 04, 2010 9:31 am
Forum: Newbie Help Center
Topic: Assembler Decision
Replies: 43
Views: 8860

Ah, ok. So I shouldn't have to much trouble migrating from one to the other?
by cartlemmy
Mon Oct 04, 2010 9:03 am
Forum: Newbie Help Center
Topic: Assembler Decision
Replies: 43
Views: 8860

Assembler Decision

I'm at the point where I want to start coding. I've noticed there's quite a few options as far as assemblers go, and seemingly no overall consensus as to which one is better. Though, I'm sure everyone has there personal preference, so I was hoping to find some sort of a comparison. Is there any of t...
by cartlemmy
Wed Sep 29, 2010 1:54 pm
Forum: NESdev
Topic: Spawning and deactiviting enemies as you scroll?
Replies: 25
Views: 7633

But (in my naivety) sometimes simplicity is a fair trade for extra CPU. G I could be wrong (I have little to no experience programming the NES), but from what I've read you pretty much should never do anything that uses extra CPU on the NES if there is an alternative; The NES is extremely limited o...
by cartlemmy
Tue Sep 28, 2010 8:53 am
Forum: NESdev
Topic: Anybody interested in wrestling homebrewing?
Replies: 21
Views: 8784

Animating is hard, but if you enjoy it keep at it.
by cartlemmy
Mon Sep 27, 2010 11:15 am
Forum: NESdev
Topic: Anybody interested in wrestling homebrewing?
Replies: 21
Views: 8784

Yup, animating is the hard part. Programmers will probably be a lot more interested if you show that you can animate well.
by cartlemmy
Sat Sep 25, 2010 9:11 am
Forum: NES Graphics
Topic: Art showcase
Replies: 81
Views: 40231

Yeah, slopes make collision detection a lot harder. I've already done slopes in x86 ASM before... so hopefully it won't be too much of a stretch :D Yeah, I'm going to have to re work a lot of this. I think I am using 5 bg pallets in this screen shot. I'll narrow them down somehow :) And the 8 sprite...
by cartlemmy
Fri Sep 24, 2010 8:21 pm
Forum: NES Graphics
Topic: Art showcase
Replies: 81
Views: 40231

First of all, hello I am new to this forum. I recently have become obsessed with learning how to develop NES games and was happy to find a community dedicated to such endeavors. I didn't realize how incredibly limited the NES palette was until now. I always knew that you could pick 16 of 50 or so (5...