Search found 193 matches

by cartlemmy
Tue Mar 29, 2011 8:00 pm
Forum: Homebrew Projects
Topic: I Want To Do Music For An NES Game
Replies: 25
Views: 11817

Doommaster1994 wrote:No, that is my account for videos. I have a different site for my music.
And that would be...?
by cartlemmy
Sat Mar 26, 2011 8:25 pm
Forum: Homebrew Projects
Topic: [Updated 05/08/2011] Adventure Game Demo
Replies: 30
Views: 14910

This demo looks (and plays) really nice. I look forward to seeing how this progresses. It really seems like there is a lot of games being developed for the NES homebrew scene now, and that makes me happy.
by cartlemmy
Tue Mar 22, 2011 3:49 pm
Forum: NESdev
Topic: Need Help Optimizing Platformer Background Collision
Replies: 5
Views: 3540

6 scan lines total? That's really good as far as I know. Even 6 scan lines per object doesn't seem too bad. Though I'm no expert :lol:
by cartlemmy
Tue Mar 22, 2011 8:09 am
Forum: NESemdev
Topic: cpu_timing_test6 by Blargg
Replies: 8
Views: 6514

Zepper wrote:...the BRK timing diagram
That's pretty cool, is there similar diagrams for all the instructions, or did you just create this for this case?
by cartlemmy
Sun Mar 13, 2011 8:10 pm
Forum: NESemdev
Topic: Help with dmc_dma [SOLVED]
Replies: 9
Views: 4756

Zepper wrote:Image
LOL, wish I could help. This stuff is beyond my understanding :/
by cartlemmy
Sun Mar 13, 2011 10:24 am
Forum: Homebrew Projects
Topic: My Video Blog
Replies: 71
Views: 30841

Here's a strange quirk with your game. Jump next to a wall while holding A. You fall faster than if you weren't holding A. I do know wall jumping exists which makes this being around a little stranger to me. Intentional or not? Not intentional, and it is a result of the wall jump (well, actually th...
by cartlemmy
Sun Mar 13, 2011 9:43 am
Forum: Homebrew Projects
Topic: My Video Blog
Replies: 71
Views: 30841

For a status bar at the top of the screen, here's what you have to do... Cool thanks :) BTW, I was peeking at your code and it seems you have an NMI handler, but for some reason you trash X by reading from a variable and comparing its value to $02, but soon after you save A to the stack. If you had...
by cartlemmy
Sat Mar 12, 2011 10:36 pm
Forum: Homebrew Projects
Topic: My Video Blog
Replies: 71
Views: 30841

tokumaru wrote: Are you against placing the bar at the top of the screen?
Not at all. Sounds like my only option if I'm ever to reproduce this thing on a real cart. Right? What mappers would a company like Retrozone be able to reproduce without costs being excessive?
by cartlemmy
Sat Mar 12, 2011 10:05 pm
Forum: Homebrew Projects
Topic: My Video Blog
Replies: 71
Views: 30841

...Another way to do it, as long as you aren't playing sampled drums, involves splitting the status bar between the top and bottom. Hmmm, I am using sampled drums and to me sampled drums are more important than a status bar :lol: And thanks for refreshing my memory to the reason that it is hard to ...
by cartlemmy
Sat Mar 12, 2011 6:37 pm
Forum: Homebrew Projects
Topic: My Video Blog
Replies: 71
Views: 30841

Nice demo by the way. Very solid. Thanks :) Is there going to be a status bar[?] I'm still on the fence, I think the style of the game will probably require a status bar. But from what I understand there is some issue with putting a status bar at the bottom of a screen using sprite 0 hit (So I will...
by cartlemmy
Sat Mar 12, 2011 5:39 pm
Forum: Homebrew Projects
Topic: My Video Blog
Replies: 71
Views: 30841

I'm still working on the project, but I wasn't really in the mood to make a video, so here's some screenshots and a link to a demo of my progress. http://www.yibbleware.com/downloads/20110312-rtt.nes http://www.yibbleware.com/site_updater/data/image/001.png http://www.yibbleware.com/site_updater/dat...
by cartlemmy
Sun Mar 06, 2011 9:00 pm
Forum: NESdev
Topic: nel - Another 6502 compiler for the NES.
Replies: 15
Views: 6150

Overkill wrote: "Word" is definitely a misnomer (since the 6502 word size is 1 byte)
Wait a tick... Did I miss something? Because if this is the case I need to scrap my entire project and start over.

EDIT: Nevermind, I misunderstood *wipes sweat from brow*
by cartlemmy
Fri Feb 25, 2011 3:13 pm
Forum: NESemdev
Topic: ZapFC Headerless Format
Replies: 351
Views: 81125

tepples wrote:This one definitely wasn't canvas.
I know I just like canvas because I don't have to pay hundreds of dollars to develop for it.
by cartlemmy
Fri Feb 25, 2011 1:10 pm
Forum: NESemdev
Topic: ZapFC Headerless Format
Replies: 351
Views: 81125

tepples wrote:
Obviously this SWF was made just for this thread. What's the best way to make SWFs like this without buying or pirating Adobe Flash?
CANVAS! hehe
by cartlemmy
Fri Feb 25, 2011 9:19 am
Forum: NESemdev
Topic: ZapFC Headerless Format
Replies: 351
Views: 81125

*ENTIRE THREAD*
AHhhh, it's like high school all over again. I love you guys.