Search found 193 matches

by cartlemmy
Thu Feb 24, 2011 9:13 am
Forum: NESemdev
Topic: ZapFC Headerless Format
Replies: 351
Views: 81261

(Yes, yes, no bad headers.. I know.. But that hasn't been a problem for me.) Me either. I am admittedly clueless when it comes to emulators, but I've never had a problem getting roms to work properly. Is that the reason for this headerless format? (Sorry if that was answered earlier in this thread,...
by cartlemmy
Tue Feb 22, 2011 9:11 am
Forum: NESemdev
Topic: Making New NES emulator (NESFaCE) - need help
Replies: 36
Views: 15698

Ah-ha I think I understand now.
by cartlemmy
Mon Feb 21, 2011 10:50 pm
Forum: NESemdev
Topic: Making New NES emulator (NESFaCE) - need help
Replies: 36
Views: 15698

Can you tell my why so many people want to develop emulators? There are already plenty of good emulators out there. I hear the "I want to get a better understanding of the inner-workings of the NES" reason many-a-times, but why not create a game to learn that? C'mon people lets make some cool home-b...
by cartlemmy
Wed Feb 09, 2011 5:41 pm
Forum: NESdev
Topic: DISASM6 v1.5 - Nes oriented disassembler producing asm6 code
Replies: 116
Views: 70600

I'm sometimes astounded by the negativity that is thrown about on these forums.

But anyhow your disassembler looks cool. I program in PHP quite often, and though it is a bit of a retarded beast, some cool stuff can be done with it. If you're a good programmer, that's all that matters.
by cartlemmy
Tue Feb 08, 2011 12:16 pm
Forum: NES Music
Topic: How NES Music Was REALLY Composed
Replies: 70
Views: 45082

Not sure if anyone cares, but here's the instruction set of my sound engine thus far: Instruction Code Param A Param B Start Note %1AABBBBB Channel Note to play Octave Set %000AABBB Channel Octave (0-7) Envelope %0010AABB Channel Envelope # (0-3) Note Mode %0011AABB Channel 0 = Normal 1 = Arpeggio 2...
by cartlemmy
Tue Jan 25, 2011 9:15 am
Forum: Homebrew Projects
Topic: [Work in Progress] Clarine
Replies: 29
Views: 12942

...but it's become the defacto standard for ROM distribution. That is a good reason to install it, and exactly the kind of input I was look for. I will keep that in mind when I post stuff up. I think I will post my stuff in .7z, .zip, and heck even my own favorite .tar.gz then let people choose whi...
by cartlemmy
Mon Jan 24, 2011 2:03 pm
Forum: Homebrew Projects
Topic: [Work in Progress] Clarine
Replies: 29
Views: 12942

Thanks for the input, I was just making sure there wasn't anything I was missing. I feel informed now :)
by cartlemmy
Mon Jan 24, 2011 12:29 pm
Forum: Homebrew Projects
Topic: [Work in Progress] Clarine
Replies: 29
Views: 12942

...it is because 7zip is better. But sometimes 'better' doesn't matter when it doesn't have the most reach. If more people can access a .zip file than a .7z without downloading a new extraction tool then why not use .zip? Is using the 'best' compression tool worth alienating potential users of your...
by cartlemmy
Mon Jan 24, 2011 9:40 am
Forum: Homebrew Projects
Topic: [Work in Progress] Clarine
Replies: 29
Views: 12942

Cool to see another homebrew in progress :) Sorry for the slightly off-topic question, but why do so many people post their projects in a 7zip format? Why not use the more universal/common .zip? (Isn't it more common?) I haven't bothered to install some of these games because of that. I know it woul...
by cartlemmy
Thu Jan 13, 2011 9:13 am
Forum: NES Hardware and Flash Equipment
Topic: Cleaning up NES audio output
Replies: 45
Views: 19294

Move the NES away from other EMF sources? The TV, fluorescent lights, etc... Though I've never had an issue with any buzz in the audio out on my NES, perhaps your ground wire to the board is loose?
by cartlemmy
Fri Dec 24, 2010 10:01 pm
Forum: General Stuff
Topic: Merry ___
Replies: 7
Views: 2236

Merry ___

For those of you that celebrate Christmas.

Image
MERRY CHRISTMAS!
by cartlemmy
Fri Dec 24, 2010 8:37 am
Forum: NESdev
Topic: SMB1 need help.
Replies: 20
Views: 6498

tepples wrote:I'll say it with fewer words this time: Someone wants to take SMB1, drop the 2-player option entirely, and add an option to choose between Mario's ordinary physics and Luigi's physics from SMB2 (J).
I understand that, but I just don't understand why you'd want to do that.
by cartlemmy
Thu Dec 23, 2010 6:48 pm
Forum: NESdev
Topic: SMB1 need help.
Replies: 20
Views: 6498

What's the plus about having them on the same controller? Is it one of those "because I can" situations?
by cartlemmy
Thu Dec 23, 2010 4:26 pm
Forum: NESdev
Topic: SMB1 need help.
Replies: 20
Views: 6498

Wait you mean both players simultaneously? That would be very challenging (if not impossible). Though maybe it is the n00b in be talking.
by cartlemmy
Thu Dec 16, 2010 8:32 pm
Forum: NES Graphics
Topic: Working with an artist who wishes to use Photoshop, RGB mode
Replies: 15
Views: 11485

Dwedit wrote:I like the method where you reduce the colors, THEN remap the palette... ...I actually reduced this to 5 colors, then merged two colors together.
Agreed, this seems to be the best "quick and dirty" way of doing things.