Search found 382 matches

by Gilbert
Sun Sep 29, 2019 5:59 pm
Forum: SNESdev
Topic: Random Cave/Dungeon Generation
Replies: 6
Views: 4701

Re: Random Cave/Dungeon Generation

If you count also Japan exclusive games (i.e. including SFC and not just SNES), the Mystery Dungeon games are console roguelikes, the first two of which were released on the SFC.
by Gilbert
Mon Aug 26, 2019 4:38 am
Forum: NES Music
Topic: converting MIDI to NSF - is this possible?
Replies: 10
Views: 18541

Re: converting MIDI to NSF - is this possible?

Just use web.archive.org.
Seems that some of the files are retrievable but I'm not sure whether the archived ones are the most updated versions.
by Gilbert
Sun Aug 11, 2019 10:49 pm
Forum: Homebrew Projects
Topic: Hello Kitty: Terroristic attacks in the Hong Kong Mall
Replies: 15
Views: 13344

Re: Hello Kitty: Terroristic attacks in the Hong Kong Mall

Haven't tried it yet, but considering I'm from Hong Kong and what those retarded beggars protesters are doing at the moment, I don't know what to make of this, from the game's name and its premise. I think it's just supposed to be silly fun and means no harm, but this could turn off a number of sens...
by Gilbert
Fri Jul 26, 2019 6:49 pm
Forum: General Stuff
Topic: Can someone help me identify this FDS game?
Replies: 1
Views: 4439

Re: Can someone help me identify this FDS game?

It told you to put in the disk of part 1. There were a few adventure games released by Nintendo with two disks, part 1 and 2. Judging from the vertical text, it's possibly Shin Onigashima or Yuuyuuki , and from the Wikipedia entry of Shin Onigashima it's said that you must have the disk of part 1 to...
by Gilbert
Sat May 25, 2019 10:04 pm
Forum: Other Retro Dev
Topic: Were 3bpp graphics ever actually a thing?
Replies: 26
Views: 22542

Re: Were 3bpp graphics ever actually a thing?

As far as I know, the original PC-8801 uses 3-bit(fixed RGB 111 palette).
by Gilbert
Tue Apr 30, 2019 1:27 am
Forum: Reproduction
Topic: Tengai Makyou Zero / Far East of Eden Zero English Repro
Replies: 23
Views: 17153

Re: Tengai Makyou Zero / Far East of Eden Zero English Repro

I've only played the three games on the PCE and as killer titles of the system they're all doubtlessly great (though I might not age well).
Anyway, according to some reviews most of the games (including the SFC, SS and GBA titles) are good, except III and the 3-D remake of II.
by Gilbert
Wed Apr 17, 2019 2:00 am
Forum: NES Music
Topic: Best soundtrack?
Replies: 57
Views: 41056

Re: Best soundtrack?

Continuing with licensed titles, Thunderbirds. Though the game is just an average shooter (or a below average one, depending on who you ask, that it's published by Pack in Video didn't help) it's soundtracks are quite good (those lifted from the show were quite nicely arranged, and the original ones...
by Gilbert
Mon Apr 08, 2019 9:01 pm
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 366
Views: 160533

Re: Mesen-S - SNES Emulator

目線 Actually I remembered this was written verbatim in the original web site, but seems that it's not mentioned anymore. I just didn't get it being NESEM spelt backwards until now, so I used to think it's a strange random name for an emulator. (And that it makes sense now why its descendant is calle...
by Gilbert
Fri Apr 05, 2019 9:31 pm
Forum: NES Hardware and Flash Equipment
Topic: Does the Hong Kong Famicom need a PAL NES RF switch?
Replies: 14
Views: 9005

Re: Does the Hong Kong Famicom need a PAL NES RF switch?

I'm not aware of an official AV Famicom for Hong Kong. I'm not sure about this one, but my cousin got an official local version of Famicom VERY late in its life, so I thought it was the AV revision(maybe it's just the RF version), and I gave him my collection of Famicom carts(which was a very small...
by Gilbert
Fri Apr 05, 2019 6:52 pm
Forum: NES Hardware and Flash Equipment
Topic: Does the Hong Kong Famicom need a PAL NES RF switch?
Replies: 14
Views: 9005

Re: Does the Hong Kong Famicom need a PAL NES RF switch?

What the...? Why did Nintendo release an RF-only console in 1991? Great idea, especially 2 years after the NES was released in Hong Kong, it's like going back to the past for the worse :mrgreen: Because the NES was a total failure (AFAIK its sales was even worse than the SMS) here and Nintendo prob...
by Gilbert
Fri Mar 29, 2019 5:54 pm
Forum: NESdev
Topic: Wondering: how does the NES handle logic in a single frame?
Replies: 12
Views: 9389

Re: Wondering: how does the NES handle logic in a single fra

As the Mark I-V were built upon the same tech (the Mega Drive was still compatible with Mark III) they're thus named like this.
Starting from the Saturn, as it's completely different from its predecessors it no longer used the "Mark" code.
by Gilbert
Thu Mar 28, 2019 8:25 pm
Forum: NESdev
Topic: Wondering: how does the NES handle logic in a single frame?
Replies: 12
Views: 9389

Re: Wondering: how does the NES handle logic in a single fra

Biblical jokes aside, and it's offtopic but as it's brought up already so anyway... The reason the SMS was called Mark III in Japan was that its full name was originally SG-1000 Mark III as it's considered a revision/successor of the SG-1000 console (the revision model SG-1000 Mark II DOES exist), j...
by Gilbert
Sun Mar 10, 2019 6:50 pm
Forum: Other Retro Dev
Topic: PC Engine specifics
Replies: 21
Views: 23321

Re: PC Engine specifics

I'm not good at tech but: Hi, - VDC Horizontal Sync and draw length registers: + I have once read that since the programmer can decide the screen layout and the usage of VRAM in a "tug of war" fashion between tile data and nametable data, a 512x240 virtual screen size is perfectly normal operation. ...
by Gilbert
Sat Mar 02, 2019 6:27 am
Forum: General Stuff
Topic: Any modern systems with just have a CPU and a frame buffer?
Replies: 27
Views: 15593

Re: Any modern systems with just have a CPU and a frame buff

I think the Gameking is something like this, though how "modern" it is could be debatable.
by Gilbert
Thu Feb 21, 2019 1:42 am
Forum: Newbie Help Center
Topic: Guidance for creating a pong game (New here)
Replies: 51
Views: 24942

Re: Guidance for creating a pong game (New here)

This is the correct behaviour as it's a console app.
Read this apparently recent thread.