Search found 36 matches

by dsv101
Sat Jun 25, 2011 12:28 pm
Forum: Homebrew Projects
Topic: New Project
Replies: 91
Views: 24278

lol, for now, this, later that :)
by dsv101
Sat Jun 25, 2011 12:16 pm
Forum: Homebrew Projects
Topic: New Project
Replies: 91
Views: 24278

I used nerdy nights to get started, i also have many txt files and stuff i read. I like this way of reading a controller, but hey, knowing another way wont hurt :D
by dsv101
Sat Jun 25, 2011 11:53 am
Forum: Homebrew Projects
Topic: New Project
Replies: 91
Views: 24278

Well, i've been pretty busy lately but recently, like 10 minutes ago, i sat down to work on this. I am starting to understand variables pretty well now, and how how they work in 6502 ASM. I decided to go with the .rsset and .rs method because it seems to be the best to use. This is what i cam up wit...
by dsv101
Sun Jun 19, 2011 8:32 pm
Forum: Homebrew Projects
Topic: Battle Kid 2 - Releasing on 12/14
Replies: 157
Views: 54486

this game is looking great, keep up the work :)
by dsv101
Sun Jun 19, 2011 7:16 pm
Forum: Homebrew Projects
Topic: New Project
Replies: 91
Views: 24278

ill try this in a few days, im busy for now

but thanks :)
by dsv101
Sun Jun 19, 2011 2:42 pm
Forum: Homebrew Projects
Topic: New Project
Replies: 91
Views: 24278

I dont know why, i just cant get this to work, ill figure it out though, hopefully :)

And i already know how to avoid joypad issues such as multiple frame detection and such
by dsv101
Sun Jun 19, 2011 12:38 pm
Forum: Homebrew Projects
Topic: New Project
Replies: 91
Views: 24278

do you know how to do what i asked though?
by dsv101
Sun Jun 19, 2011 12:35 pm
Forum: Homebrew Projects
Topic: New Project
Replies: 91
Views: 24278

lol, i got reading the controller down already, i was just typing If a to type less :)
by dsv101
Sun Jun 19, 2011 11:08 am
Forum: Homebrew Projects
Topic: New Project
Replies: 91
Views: 24278

lol, its the near future. can you show me some example code please

something under A's push action like

If A then

LDA #$01
STA shooting

else

LDA #$00
STA shooting
by dsv101
Sun Jun 19, 2011 10:55 am
Forum: Homebrew Projects
Topic: New Project
Replies: 91
Views: 24278

that should do the trick, ill make a post if i have any more problems related to variables in the near future
by dsv101
Sun Jun 19, 2011 10:43 am
Forum: Homebrew Projects
Topic: New Project
Replies: 91
Views: 24278

that was my only concern with what he mentioned, if i reserve bytes to a variable, i will have no problems later. But what is the instruction to compare vars? i pretty much have to do an IF then statement in 6502 ASM Like: ReadA: LDA $4016 AND #%00000001 BEQ ReadADone if shooting = $00 ;how would i ...
by dsv101
Sun Jun 19, 2011 10:11 am
Forum: Homebrew Projects
Topic: New Project
Replies: 91
Views: 24278

thanks man, for this game i am probably keeping everything 4 bit or 1 bit because that is all i will probably need.

now i just have to figure out how to compare values which wont be to hard :)
by dsv101
Sat Jun 18, 2011 8:22 pm
Forum: Newbie Help Center
Topic: Getting Started(Updated:Jun. '10)
Replies: 20
Views: 75094

Im on it :)
by dsv101
Sat Jun 18, 2011 7:46 pm
Forum: Homebrew Projects
Topic: New Project
Replies: 91
Views: 24278

Okay, so what i am looking to do is add shooting in to my game. Checklist: Store Bullet off screen (When A is not pressed) - Check :) When A is pressed a variable is set to 1 and the bullets x = the players x - :( If that var = 1, bullets y SBC #02 - :( if bullet off screen, stop moving and set shoo...
by dsv101
Sat Jun 18, 2011 6:21 pm
Forum: Newbie Help Center
Topic: Getting Started(Updated:Jun. '10)
Replies: 20
Views: 75094

NESICIDE LINK = bad?

The link to NESICIDE seems to not load, and when it does i get a HTTP 400 Error, anyone wanna look into that?

THanks :)