Search found 115 matches

by Macbee
Wed May 03, 2017 9:01 pm
Forum: General Stuff
Topic: Bart vs. The Space Mutants was underrated.
Replies: 36
Views: 9642

Re: Bart vs. The Space Mutants was underrated.

Love this game. I've finished it a gazillion times and I explored it so much that I found many of the "mystery items" by myself back in the early 90s. It's silly but until very recently I used to dream that I've found completely new secret stages on this game (these dreams finally stopped after read...
by Macbee
Mon Dec 26, 2016 5:15 pm
Forum: General Stuff
Topic: Sorting NES games by generation
Replies: 14
Views: 3492

Re: Sorting NES games by generation

It's very hard to define Famicom games' generations - but I'd say there are four:

1- Games from 1983 and 1984
2- Games from 1985 and 1986
3- Games from 1987 to 1989
4- Games from 1990 to 1994
by Macbee
Mon Dec 19, 2016 7:08 pm
Forum: Homebrew Projects
Topic: Tcheco in the Castle of Lucio
Replies: 0
Views: 4349

Tcheco in the Castle of Lucio

Hello, Last year I've released my first game, a faux-NES title called "Tcheco in the Castle of Lucio". You can read more about it here: https://forums.nesdev.com/viewtopic.php?f=5&t=12939 Now programmer Lukasz Kur ("Famitale", "Wonderland Dizzy", "Dreamworld Pogie") is porting it to the NES. We're s...
by Macbee
Mon Nov 14, 2016 12:32 pm
Forum: NES Graphics
Topic: Lossy compression for NES screens
Replies: 20
Views: 22149

Re: Lossy compression for NES screens

Thanks JRoatch for creating (and publishing) this! It's fantastic and is already helping me a lot with a NES project. User NESRocks is also using this - and even created a .BAT to make it easier to use (just drop the BMP file to convert.bat). I'm attaching it here. Are you planning to release a vers...
by Macbee
Tue Jul 19, 2016 9:00 am
Forum: NES Graphics
Topic: Graphics-hacking Aladdin (Hummer Team)
Replies: 58
Views: 32376

Re: Graphics-hacking Aladdin (Hummer Team)

modology wrote:Any updates on the hack? I hope that you guys still continue hacking this
I was never contacted to work on it again - so I guess the project is still dead, sorry.
by Macbee
Fri May 20, 2016 4:39 pm
Forum: Homebrew Projects
Topic: Color A Deer
Replies: 15
Views: 12204

Re: Color A Deer

Pretty cool! =)
by Macbee
Wed Apr 27, 2016 5:32 pm
Forum: General Stuff
Topic: People to do voices in games
Replies: 17
Views: 5006

Re: People to do voices in games

If you intended to include a digitalized speech sample into your NES game, where would you find the person that does the voice? For a NES game I believe you should record the lines yourself. I mean you'll probably read isolated words or small sentences - so (usually!) there's no real need to call s...
by Macbee
Tue Apr 12, 2016 10:22 am
Forum: General Stuff
Topic: NES fighting games
Replies: 72
Views: 14796

Re: NES fighting games

M_Tee wrote:These are stylishly well executed, and very similar to the comic work of David Aja.
I'm glad that psc is still working on his MK demake. He's very talented.
by Macbee
Mon Apr 11, 2016 6:06 pm
Forum: General Stuff
Topic: NES fighting games
Replies: 72
Views: 14796

Re: NES fighting games

On the NES, I'm of the opinion that the best approach is that used by the pirate Street Fighter III game. Sprites using multiple palettes with some overlaying. Sprites have to be carefully designed to reduce flickering, but the increased amount of colors per character makes all the difference IMO. ...
by Macbee
Mon Apr 11, 2016 11:00 am
Forum: General Stuff
Topic: NES fighting games
Replies: 72
Views: 14796

Re: NES fighting games

I know that the NES has the problem with more than eight sprites on the scanline. But, well, you don't necessarily have to create a game with huge, screen-filling characters. 16 x 32 or 16 x 40 should be big enough for detailed characters. Then you still have two more sprite widths per character fo...
by Macbee
Thu Mar 31, 2016 9:12 am
Forum: NES Graphics
Topic: My art showcase (Character Portraits - April 03)
Replies: 79
Views: 35695

Re: My art showcase (Character Portraits - March 30)

Damn, you're good!
by Macbee
Sat Nov 14, 2015 4:38 pm
Forum: NES Graphics
Topic: Newcomer to NES programming
Replies: 248
Views: 87495

Re: Newcomer to NES programming

tokumaru wrote:
Alp wrote:But this game, and all other game-related projects is CANCELLED.
Why do something this drastic?
Apparently due to this: http://nintendoage.com/forum/messagevie ... did=153905
by Macbee
Mon Aug 17, 2015 3:54 pm
Forum: Homebrew Projects
Topic: Ngin (my NES game engine)
Replies: 34
Views: 18354

Re: Ngin (my NES game engine)

Another impressive project by thefox! Congratulations! :)
by Macbee
Fri Jun 26, 2015 2:54 pm
Forum: General Stuff
Topic: Tcheco - My first video game (now on Steam!) =D
Replies: 2
Views: 2142

Re: Tcheco - My first video game (now on Steam!) =D

Espozo wrote:Congratulations! I like how this one actually resembles an NES game in that there aren't 8 parallax layers and 512 colors.
Thank you! I've used NES Screen Tool to draw almost all stages. :)
by Macbee
Fri Jun 26, 2015 1:07 pm
Forum: General Stuff
Topic: Tcheco - My first video game (now on Steam!) =D
Replies: 2
Views: 2142

Tcheco - My first video game (now on Steam!) =D

I'm very happy to announce that my first game is finally available on Steam. It's an faux-NES-retro title about finding keys and avoiding enemies. Game is very simple but I did my best to make it fun. At least in Brazil it's one of the cheapest games available on Steam. The game even had a review on...