After playing all these different versions I tried to make more tests. And from all these new tests I've had a winner.
I guess this is how stage 1 backgrounds and colors should be: http://www.mediafire.com/download/c5l43 ... ESTION.ips
Search found 115 matches
- Fri Oct 17, 2014 4:33 pm
- Forum: NES Graphics
- Topic: Graphics-hacking Aladdin (Hummer Team)
- Replies: 58
- Views: 32376
- Wed Oct 15, 2014 7:25 am
- Forum: NES Graphics
- Topic: Graphics-hacking Aladdin (Hummer Team)
- Replies: 58
- Views: 32376
Re: Graphics-hacking Aladdin (Hummer Team)
Do you have a .PAL of this? If not, I'll make one myself. Unless this is taken from an emulator? This is the palette for YUV mode in Nestopia. I forgot to mention that, sorry. And wow, pretty cool post Jedi QM!! Thanks for so many screenshots. Now I think that 17 for the background is best option. ...
- Tue Oct 14, 2014 6:57 am
- Forum: NES Graphics
- Topic: Graphics-hacking Aladdin (Hummer Team)
- Replies: 58
- Views: 32376
Re: Graphics-hacking Aladdin (Hummer Team)
Good news! Each stage loads a separate palette for Aladdin's sprites, so if need be, we can change them between stages to match the vibrancy (or whatever the correct graphical term is)... add contrast, there we go. But you probably already expected that. Yay, good news indeed. It's nice to confirm ...
- Mon Oct 13, 2014 4:43 am
- Forum: NES Graphics
- Topic: Graphics-hacking Aladdin (Hummer Team)
- Replies: 58
- Views: 32376
Re: Graphics-hacking Aladdin (Hummer Team)
This is how my mockup (the middle one) would look on NTSC: http://i5.photobucket.com/albums/y191/macbee/Aladdin%20hack/NTSC_zpsd9cdeedf.jpg I'm using 0F for background color, plus 07, 16 and 27. Colors of other mockups are: 0F, 07, 17 and 27. 0F, 07, 17 and 28. And this is my suggestion for the titl...
- Sun Oct 12, 2014 4:36 pm
- Forum: NES Graphics
- Topic: Graphics-hacking Aladdin (Hummer Team)
- Replies: 58
- Views: 32376
Re: Graphics-hacking Aladdin (Hummer Team)
I've suggested palette changes for Aladdin considering new colors (and graphics) for backgrounds as well.
I'm making some new tests and so far I have these mockups:

I'm making some new tests and so far I have these mockups:

- Sat Oct 11, 2014 3:55 pm
- Forum: NES Graphics
- Topic: Graphics-hacking Aladdin (Hummer Team)
- Replies: 58
- Views: 32376
Re: Graphics-hacking Aladdin (Hummer Team)
Also, I'm splitting up the project into two categories: gameplay mechanics and graphics. I don't know if you're accepting suggestions for gameplay changes but I really would like to see these: 1) Make "A" button jump and "B" run/attack (like the majority of platform games for the NES). 2) Make Alad...
- Sat Oct 11, 2014 3:06 pm
- Forum: NES Graphics
- Topic: Graphics-hacking Aladdin (Hummer Team)
- Replies: 58
- Views: 32376
Re: Graphics-hacking Aladdin (Hummer Team)
Mine too! :mrgreen: Pretty cool! I'd love to see more about about it. :) Yeah, we should probably go ahead and figure out the palette for the sprites first. What are the values you're using there? I'd like to test them out. I basically replaced 37 with 27 (for his skin) and 16 for 17 (red to brown)...
- Sat Oct 11, 2014 8:51 am
- Forum: NES Graphics
- Topic: Graphics-hacking Aladdin (Hummer Team)
- Replies: 58
- Views: 32376
Re: Graphics-hacking Aladdin (Hummer Team)
So am I! But, honestly, mine's probably a lot simpler. My game is very simple too. It's another fake 8-bit game for Windows, simulating an original Nintendo title. Great stuff! But first I need to straighten out which version of the rom I have so I can make sure we're all patching the same thing he...
- Fri Oct 10, 2014 2:41 pm
- Forum: NES Graphics
- Topic: Graphics-hacking Aladdin (Hummer Team)
- Replies: 58
- Views: 32376
Re: Graphics-hacking Aladdin (Hummer Team)
Weren't you the one who did that New New New New New Mario Bros. hack? Anyway, I liked what you did with SMW. Would you like to help out? We can split the work. As for the music hack, if I'm not mistaken, neither of the roms listed on that page are the '1995' version, which is what I'm working with...
- Wed Oct 08, 2014 9:05 am
- Forum: NES Graphics
- Topic: Graphics-hacking Aladdin (Hummer Team)
- Replies: 58
- Views: 32376
Re: Graphics-hacking Aladdin (Hummer Team)
Excellent! I also wanted to polish the graphics of this game (sort of what I'm doing to SMW on http://www.youtube.com/watch?v=OfFmAOPr-kc) but never started. So I'm happy someone is doing it - and even happier to see it's being done right. A question: I don't know how many different versions of this...
- Wed Sep 03, 2014 8:25 am
- Forum: NES Graphics
- Topic: Mockups of games from other platforms
- Replies: 199
- Views: 62443
Re: Mockups of games from other platforms
Would temporal dithering (swapping colours back and forth between frames) be feasible to increase smoothness of transition? Kind of like sprite flickering for semi-transparency. Yes, it works nicely. I'm using this since last year in my own game (another Windows game that tries to simulate 8-bit Ni...
- Sat Aug 30, 2014 9:23 pm
- Forum: NESemdev
- Topic: Please try my NES emulator HDNes
- Replies: 279
- Views: 245351
Re: Please try my NES emulator HDNes
Aren't these the sprites from Mega Drive version of YAKF?Tygerbug wrote:Yie Ar Kung Fu -- I think these are basically the NES sprites:
http://sprite-ripper.narod.ru/sprites/yiearkungfu.png
- Sat Aug 30, 2014 9:17 pm
- Forum: NES Graphics
- Topic: Misc. NES-like graphics
- Replies: 63
- Views: 82723
Re: Misc. NES-like graphics
Fantastic! Congratulations! 

- Fri Aug 29, 2014 5:01 pm
- Forum: NES Graphics
- Topic: Mockups of games from other platforms
- Replies: 199
- Views: 62443
Re: Mockups of games from other platforms
That's a really impressive mockup! The "bright" side is that the PAL chroma merging won't have much of an effect on your mockups, because there's little hue change from scanline to scanline. A little bit of color bleeds into the grey highlights. The down side is that we haven't codified exactly wha...
- Fri Aug 29, 2014 3:47 pm
- Forum: NES Graphics
- Topic: Mockups of games from other platforms
- Replies: 199
- Views: 62443
Re: Mockups of games from other platforms
@Macbee - That's some great work :) I haven't played Sonic 1 for the SMS in a long time, but you certainly made me do a double take. Thank you very much! :) Today I tried to mockup the Mega Drive version of "Batman". I believe it could be a nice NES game. I used a lot of horizontal dithering since ...