Search found 115 matches

by Nioreh
Fri Feb 10, 2012 11:37 am
Forum: Homebrew Projects
Topic: First NES game (Mineshaft)
Replies: 42
Views: 28472

There's a reason high scores generally weren't battery backed in the NES era, apart from a few cases like Tetris 2+Bombliss and Wario's Woods: it would have taken two extra chips (a 6264 SRAM and a 74LS20 to decode $6000-$7FFF), plus the battery and a few diodes. I was thinking about this. My littl...
by Nioreh
Thu Feb 09, 2012 3:31 am
Forum: Homebrew Projects
Topic: First NES game (Mineshaft)
Replies: 42
Views: 28472

Thank you all. Yeah, I know I should have put more effort into the title screen. :oops: In a perfect world I would also add a battery backed highscore and lots of powerups etc. This was mainly a proof of concept for myself to see what I could do. This is usually the game I start with when I want to ...
by Nioreh
Mon Jan 30, 2012 8:39 am
Forum: Homebrew Projects
Topic: First NES game (Mineshaft)
Replies: 42
Views: 28472

Thanks for the great comments. The game is based on NS Shaft for the Mac, which I used to play a lot in the 90-s.
by Nioreh
Sun Jan 29, 2012 3:16 pm
Forum: Homebrew Projects
Topic: First NES game (Mineshaft)
Replies: 42
Views: 28472

First NES game (Mineshaft)

Hi all A couple of weeks ago I started reading up on making NES games. I don't know why, but I grew up with NES and I stumbled upon the PowerPak online and thought "I need to try this". I have previously done flash games and other small projects. I have never done much assembly, so when I found Shir...
by Nioreh
Sat Jan 28, 2012 8:36 am
Forum: NESdev
Topic: Programming NES games in C article
Replies: 58
Views: 27857

Wow, that was fast. Thanks!
by Nioreh
Sat Jan 28, 2012 7:32 am
Forum: NESdev
Topic: Programming NES games in C article
Replies: 58
Views: 27857

Thanks Shiru, but I think this version introduced another bug. Now I have to hold the A-button to get any other button to register.

Bug appears on nestopia and real hardware. Not in FCEUX.
by Nioreh
Fri Jan 27, 2012 2:13 pm
Forum: NESdev
Topic: Programming NES games in C article
Replies: 58
Views: 27857

I can't guess what is wrong or fix anything without seeing the exported txt file at least. I'm sorry. It was me being stupid :) (Note A-0 on square wave 2 was the problem). I think I have found a bug in your library, though. Using pad_poll causes the game to crash when pressing a button at the same...
by Nioreh
Wed Jan 25, 2012 11:35 am
Forum: NESdev
Topic: Programming NES games in C article
Replies: 58
Views: 27857

Sorry, my FTP is down by some reason for two days already. FamiTracker page links to my website, there is no separate download. Here is temporary link for FamiTone. Thanks! Maybe this is a bit off topic, but I can't get my music files to play correctly with famitone. When I convert it from the text...
by Nioreh
Tue Jan 24, 2012 2:14 pm
Forum: NESdev
Topic: Programming NES games in C article
Replies: 58
Views: 27857

Shiru, I tried to download your famitone exporter for FamiTracker, but it gives me a 404. :( Where can I find it?

I decided to try my best at both graphics and audio myself, and I think I am doing ok :)
by Nioreh
Sun Jan 22, 2012 11:59 am
Forum: NESdev
Topic: Programming NES games in C article
Replies: 58
Views: 27857

Hi I am totally new to NES development (started looking into it last week), and this is my first post here. Your article and c library is great. I had my own game up and running in a couple of hours!!! Thank you for this great tutorial! The code is quite fast, I am doing quite a lot of stuff without...