Search found 774 matches

by qwertymodo
Mon Dec 05, 2016 5:19 pm
Forum: SNESdev
Topic: Interest in "modern" SNES Development Hardware?
Replies: 153
Views: 40910

Re: Interest in "modern" SNES Development Hardware?

RAM and Flash memory do not have the same speed as Mask ROM, which is another unknown variable. So what might be fast on a software emulator becomes sluggish on a real SNES with a flash cart due to using the SRAM as workspace. What do you mean? Unless I'm mistaken, the S-CPU doesn't respond to wait...
by qwertymodo
Mon Dec 05, 2016 1:29 pm
Forum: SNESdev
Topic: Finally on MSU1: Chrono Trigger with anime intro ;-)
Replies: 99
Views: 43780

Re: Finally on MSU1: Chrono Trigger with anime intro ;-)

If anybody is interested in trying this out, I have a project page going at RHDN while I try to iron out the last of the bugs (the Chrono Trigger SPC engine is a lot more... interesting than aLttP's, lots of edge cases to account for). I'm currently holding the video files as something of a perk for...
by qwertymodo
Sat Dec 03, 2016 8:12 pm
Forum: SNESdev
Topic: Interest in "modern" SNES Development Hardware?
Replies: 153
Views: 40910

Re: Interest in "modern" SNES Development Hardware?

defparam is actually working on something similar, which he calls the 21FX-TL
by qwertymodo
Sun Nov 27, 2016 1:47 am
Forum: SNESdev
Topic: Best method of doing a full disassembly of a SNES ROM?
Replies: 10
Views: 5387

Re: Best method of doing a full disassembly of a SNES ROM?

bsnes-plus definitely creates a usage log, you just have to go into the settings to be sure it actually gets saved to a file.
by qwertymodo
Tue Nov 15, 2016 12:10 pm
Forum: SNESdev
Topic: Minimum hookups for interfacing with SNES carts.
Replies: 32
Views: 14023

Re: Minimum hookups for interfacing with SNES carts.

One of these days, I'll get around to rebuilding my reader, especially now that I have a proper 2.50mm cart slot to use instead of the 2.54mm one on my original prototype. I'll definitely have to give the CIC and clock generator a try.
by qwertymodo
Sun Nov 13, 2016 7:29 am
Forum: SNESdev
Topic: MSU-1 support in Snes9x
Replies: 20
Views: 7718

Re: MSU-1 support in Snes9x

You can play them in Audacity as previously mentioned, or else yes, the Snes9x build should be usable for testing.
by qwertymodo
Sun Nov 13, 2016 1:04 am
Forum: SNESdev
Topic: MSU-1 support in Snes9x
Replies: 20
Views: 7718

Re: MSU-1 support in Snes9x

higan is the easiest way to tell, just run the game where the bgm is playing at the same time as some SPC SFX and listen for if it sounds balanced or if the SFX seem too quiet/too loud.
by qwertymodo
Sat Nov 12, 2016 8:24 pm
Forum: SNESdev
Topic: MSU-1 support in Snes9x
Replies: 20
Views: 7718

Re: MSU-1 support in Snes9x

The sd2snes volume ran at 3.3V of the 5V range, so it was ~66.7% of the volume it should have been. The presuming wisdom is that the volume was scaled by sample*1.5. So to reverse that, you would use sample*0.667. Actually, that wasn't the issue after all. He tried running the DAC at 5V and it didn...
by qwertymodo
Fri Nov 11, 2016 7:16 pm
Forum: SNESdev
Topic: MSU-1 support in Snes9x
Replies: 20
Views: 7718

Re: MSU-1 support in Snes9x

Well, then there's your answer. Sorry, there are a handful of poorly encoded .pcm sets out there due to the aforementioned SD2SNES volume issue, and there's nothing I can do about that. Unfortunately, now that the issue is resolved, a lot of the packs still haven't been updated to reflect that. You'...
by qwertymodo
Fri Nov 11, 2016 2:16 pm
Forum: SNESdev
Topic: MSU-1 support in Snes9x
Replies: 20
Views: 7718

Re: MSU-1 support in Snes9x

I'm hearing from other people that the .pcm files for MMX are way too loud, which is probably a holdover from the SD2SNES volume issues on older firmwares, which would be right in line with koitsu's diagnosis of clipping. Try my aLttP DX patch with the audio pack from the README and see if you still...
by qwertymodo
Thu Nov 10, 2016 4:48 pm
Forum: SNESdev
Topic: MSU-1 support in Snes9x
Replies: 20
Views: 7718

Re: MSU-1 support in Snes9x

Naxshe wrote:im getting alot of crackling in games like mega man x and super mario world here's an example
http://puu.sh/se3In/d48b47012f.mp4
Can you provide a screenshot of your audio settings?
by qwertymodo
Wed Nov 09, 2016 10:08 am
Forum: SNESdev
Topic: Finally on MSU1: Chrono Trigger with anime intro ;-)
Replies: 99
Views: 43780

Re: Finally on MSU1: Chrono Trigger with anime intro ;-)

DarkShock wrote:The Fall of Guardia is played after the PS1 credits.
This video doesn't show it after the credits, it just goes to the save dialog: https://www.youtube.com/watch?v=Ouqig6x-o3c I was able to use that LP to find all 9 of the others though.
by qwertymodo
Wed Nov 09, 2016 12:53 am
Forum: SNESdev
Topic: Finally on MSU1: Chrono Trigger with anime intro ;-)
Replies: 99
Views: 43780

Re: Finally on MSU1: Chrono Trigger with anime intro ;-)

I managed to write a working hook into the event scripting engine, so now I'm able to insert all of the videos at the proper event points. The only issue remaining is reloading VRAM after the video completes (notice the black screen after the second video). Also, I have no idea where/when in-game th...