version 9.0 is now available.
http://acmlm.kafuka.org/board/thread.php?id=7357&page=1
Please enjoy!
Search found 358 matches
- Sun Dec 01, 2013 7:01 pm
- Forum: NES Hardware and Flash Equipment
- Topic: My MMC3 conversion pack
- Replies: 19
- Views: 8255
- Sat Nov 30, 2013 12:18 pm
- Forum: NESdev
- Topic: Issue Converting Mike Tyson's Punch-Out!! to MMC3 *CHR*
- Replies: 9
- Views: 3161
Re: Issue Converting Mike Tyson's Punch-Out!! to MMC3 *CHR*
Hmm this is starting to be a bit outta my league here, since I lack creating an irq engine from scratch. I've been doing several attempts at doing it, looking at how other mmc3 roms do it, reading tutorials online on how to do it, but I just can't do it. I didn't think i'd run into this kind of issu...
- Sat Nov 30, 2013 11:01 am
- Forum: NESdev
- Topic: Issue Converting Mike Tyson's Punch-Out!! to MMC3 *CHR*
- Replies: 9
- Views: 3161
Re: Issue Converting Mike Tyson's Punch-Out!! to MMC3 *CHR*
I read disch's notes on the latches, how $B000 & $C000 are $0-$FFF and $D000 & E000 are $1000-$1FFF, and it's tile dependant on setting/clearing the latch. What's confusing is that I don't believe there is a scanline interrupt on the title screen, cause the title screen utilizes 3 sets of chr. Littl...
- Sat Nov 30, 2013 10:13 am
- Forum: NESdev
- Topic: Issue Converting Mike Tyson's Punch-Out!! to MMC3 *CHR*
- Replies: 9
- Views: 3161
Issue Converting Mike Tyson's Punch-Out!! to MMC3 *CHR*
I was successful in getting the game to run it's PRG-ROM properly as an MMC3 rom. The gfx are still a wip, but gameplay/music/sfx are all intact and work properly. I've been in the process of creating my MMC3 chr routines so that the gfx can be displayed properly, but i'm having difficulty. The MMC2...
- Tue Nov 26, 2013 3:30 pm
- Forum: NES Hardware and Flash Equipment
- Topic: My MMC3 conversion pack
- Replies: 19
- Views: 8255
Re: My MMC3 conversion pack
Mario & Yoshi is now MMC3.
Mario Bros. is now MMC3.
Havent tested on my PowerPak yet, but they work on FCEUX, Nestopia, & Nintendulator.
Ill post an updated v9.0 when I get around to it.
Mario Bros. is now MMC3.
Havent tested on my PowerPak yet, but they work on FCEUX, Nestopia, & Nintendulator.
Ill post an updated v9.0 when I get around to it.
- Fri Nov 22, 2013 2:19 pm
- Forum: Homebrew Projects
- Topic: My Super Mario Bros 3 Hack - ROM Saves Player(s) Progress
- Replies: 10
- Views: 7029
- Fri Nov 22, 2013 12:54 pm
- Forum: NES Hardware and Flash Equipment
- Topic: My MMC3 conversion pack
- Replies: 19
- Views: 8255
My MMC3 conversion pack
Edited 12/3/13
http://acmlm.kafuka.org/board/thread.php?id=7357
Currently MMC3 conversion pack is at v9.1
http://acmlm.kafuka.org/board/thread.php?id=7357
Currently MMC3 conversion pack is at v9.1
- Thu Nov 21, 2013 3:00 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Is there a debug version of Nestopia?
- Replies: 9
- Views: 7269
Re: Is there a debug version of Nestopia?
Thank you everyone! 

- Wed Nov 20, 2013 11:56 am
- Forum: NES Hardware and Flash Equipment
- Topic: Is there a debug version of Nestopia?
- Replies: 9
- Views: 7269
Re: Is there a debug version of Nestopia?
I understand, but $E000-$FFF9 is embedded with DPCM sfx, so the less code possible, the less noticeable difference in the sound being initiated.
- Wed Nov 20, 2013 9:35 am
- Forum: NES Hardware and Flash Equipment
- Topic: Is there a debug version of Nestopia?
- Replies: 9
- Views: 7269
Re: Is there a debug version of Nestopia?
So, could I have $FFFC-$FFFD goto $E000, set bit 6 of $8000, then jsr to within $C000 to load the rest of the reset vector/mapper setups?
- Wed Nov 20, 2013 9:23 am
- Forum: NES Hardware and Flash Equipment
- Topic: Is there a debug version of Nestopia?
- Replies: 9
- Views: 7269
Re: Is there a debug version of Nestopia?
My reset vector is within $C000. Thats where it originaly is in its MMC1 form, and currently with my MMC3 hack. Im not familiar with the bells and whistles of other emulators. Could you explain how I perform this on Nintendulator? Im not home right now, and I dont have my notes with me, so I cant ge...
- Wed Nov 20, 2013 9:13 am
- Forum: NES Hardware and Flash Equipment
- Topic: Is there a debug version of Nestopia?
- Replies: 9
- Views: 7269
Is there a debug version of Nestopia?
Im working on an MMC1 to MMC3 conversion. Im using FCEUX 2.2.1 as my debugger, and this conversion works perfectly on FCEUX, but the rom wont boot on a powerpak/Nestopia/Nintendulator. Nestopia keeps giving me a cpu jam in the log file, but it doesnt give an origin for the issue/illegal opcode. I ra...
- Mon Nov 18, 2013 12:42 pm
- Forum: Newbie Help Center
- Topic: Searching for latest build of punes64
- Replies: 0
- Views: 1511
Searching for latest build of punes64
As the title states. Could anyone please point me in the right direction to obtaining the latest/up to date build?
Thank you!
Thank you!
- Wed Nov 13, 2013 10:14 am
- Forum: Homebrew Projects
- Topic: My MMC3 Conversion of Super Mario Bros.
- Replies: 5
- Views: 3757
- Sun Nov 03, 2013 6:54 am
- Forum: Homebrew Projects
- Topic: My Super Mario Bros 3 Hack - ROM Saves Player(s) Progress
- Replies: 10
- Views: 7029