Search found 43 matches

by Septr
Sun Feb 23, 2014 1:24 pm
Forum: NES Hardware and Flash Equipment
Topic: Smallest eeprom for MMC5 carts?
Replies: 20
Views: 4502

Re: Smallest eeprom for MMC5 carts?

I want to use a small eprom cause my PRG will only be 32K. and my CHR only 8k. I'm using a modified version of vegaplay. I'm unsure if I can even assemble a rom bigger then the default size. If there is a way I would love to hear how I can achieve this. It would give me more room for music. And yes ...
by Septr
Sun Feb 23, 2014 12:28 pm
Forum: NES Hardware and Flash Equipment
Topic: Smallest eeprom for MMC5 carts?
Replies: 20
Views: 4502

Re: Smallest eeprom for MMC5 carts?

I'm confused cause I have a chip on it that says 27c040 on it, and it has a window to the wafer as well. The one you stated with the 'F' instead of 'C' does not have one. I'm guessing it's a flash chip instead of a UV erasable EEPROM. Plus, the pinout is different. EDIT: I see my mistake. I original...
by Septr
Sun Feb 23, 2014 11:29 am
Forum: NES Hardware and Flash Equipment
Topic: Smallest eeprom for MMC5 carts?
Replies: 20
Views: 4502

Smallest eeprom for MMC5 carts?

Hello all. So I'm planning on building myself a MMC5 cart and I'm having trouble finding out the best option as far as the eeprom I should get for it. The rewiring guide I found for the MMC5 boards was likely using a 27c040 or above cause it labeled pin 31 as A18. Whilst looking at some pinouts I di...
by Septr
Wed Feb 19, 2014 12:26 am
Forum: Homebrew Projects
Topic: DENDYcompo II (My first NES program)
Replies: 4
Views: 5150

Re: DENDYcompo II (My first NES program)

Sweet! Great job.
Track 5 is so excellent!

Care to share the source? :) I'm trying to work out how to increase my file size limits like you did. Vegaplay is awesome, but a bit limiting. You think this would work using the MMC5 mapper?
by Septr
Tue Nov 19, 2013 2:13 pm
Forum: NES Music
Topic: VegaPlay isn't behaving right. Help please
Replies: 35
Views: 10274

Re: VegaPlay isn't behaving right. Help please

lidnariq wrote:Have fun!
Thank you!
by Septr
Tue Nov 19, 2013 4:49 am
Forum: NES Music
Topic: VegaPlay isn't behaving right. Help please
Replies: 35
Views: 10274

Re: VegaPlay isn't behaving right. Help please

I'm trying to compile but I get an error cause of line 376. What does this line do anyway? .incbin "vegaplay.nes.chr" I'm assuming it is loading the .chr file? Because I changed it to "geo.chr" and things seem to work, but I wanted to ask anyway just incase it's something else. I really like the add...
by Septr
Sun Nov 17, 2013 12:41 pm
Forum: NES Music
Topic: VegaPlay isn't behaving right. Help please
Replies: 35
Views: 10274

Re: VegaPlay isn't behaving right. Help please

ok. I'll do some squeezing in graphically. I know it's not your project and I'm gratefull for all you've already done. You just seemed to be ok with continuing with what I was asking. I'm not trying to be impolite. I'll take what's here and run with it if you are content with stopping here. Again th...
by Septr
Sat Nov 16, 2013 12:25 am
Forum: NES Music
Topic: VegaPlay isn't behaving right. Help please
Replies: 35
Views: 10274

Re: VegaPlay isn't behaving right. Help please

If either of you could add animated sprites that allow me to designate which and how many tiles are used that would be awesome. Just a simple flipbook that goes continuously? Or do you want it to be part of the transition animation? Or something else? Yeah just like a single loop. I will probably b...
by Septr
Fri Nov 15, 2013 4:16 pm
Forum: NES Music
Topic: VegaPlay isn't behaving right. Help please
Replies: 35
Views: 10274

Re: VegaPlay isn't behaving right. Help please

If all you want is just this done, one of us may as well do it for you since it'll take like two seconds as opposed to like... the minimum couple weeks you'll have to spend learning to accomplish the one task. I could make mine customizably animated later tonight, but I'm about to go out to dinner....
by Septr
Fri Nov 15, 2013 3:24 pm
Forum: NES Music
Topic: VegaPlay isn't behaving right. Help please
Replies: 35
Views: 10274

Re: VegaPlay isn't behaving right. Help please

Cool. maybe you can point me in the right direction so some material to read so I can try and figure it out. Now are we taking about only animating the screen location, or can I cycle through a tile or two for proper animation? I had actually already been trying to modified your version to put the c...
by Septr
Fri Nov 15, 2013 4:03 am
Forum: NES Music
Topic: VegaPlay isn't behaving right. Help please
Replies: 35
Views: 10274

Re: VegaPlay isn't behaving right. Help please

Sure, you can message me or just post here where lidnariq will beat me in the race! :beer: I'm not going to lie. I had quite the chuckle witnessing how close both of you were to replying on two occasions. XD And yeah, I'm only using an NROM-256 along with a 27C256 EPROM so I'm assuming things with ...
by Septr
Fri Nov 15, 2013 3:48 am
Forum: NES Music
Topic: VegaPlay isn't behaving right. Help please
Replies: 35
Views: 10274

Re: VegaPlay isn't behaving right. Help please

I hope I haven't ruined your fun by doing it for you ... No fun ruined here. You've only allowed my fun to actually continue. I enjoy making music and modding hardware. I start cracking my head open when I have to start programming or debugging in a difficult and foreign language such as NES assemb...
by Septr
Fri Nov 15, 2013 2:56 am
Forum: NES Music
Topic: VegaPlay isn't behaving right. Help please
Replies: 35
Views: 10274

Re: VegaPlay isn't behaving right. Help please

Ok so I'm sorta getting it now. Since I'm going to be filling my rom up with as much music as possible should I choose a location like $7900? I assume you are talking about locations in the .nes rom right? I looked at my .nes in hexedit and noticed the code for vegaplay looks like it starts way down...
by Septr
Fri Nov 15, 2013 2:02 am
Forum: NES Music
Topic: VegaPlay isn't behaving right. Help please
Replies: 35
Views: 10274

Re: VegaPlay isn't behaving right. Help please

... Actually, do you want to use only one single sprite? Because I have got a goofy solution for you, then. 1- Leave 256 bytes of all FFs somewhere in your ROM, aligned to some multiple of 256 bytes. 2- In your UpdateSprites routine, write the upper byte of that address to $4014 (where it right now...
by Septr
Fri Nov 15, 2013 1:58 am
Forum: NES Music
Topic: VegaPlay isn't behaving right. Help please
Replies: 35
Views: 10274

Re: VegaPlay isn't behaving right. Help please

If you are referring the the graphic track names when you say keep the same distance between songs then I'm ok with how that is working. I found that Line: .db $37,$47,$57,$67,$77,$87,$97,$A7,$B7,$C7 are the locations of the curser on screen. and that sprites: ;vert tile attr horiz .db $37, $2D, $00...