Search found 274 matches

by OneCrudeDude
Tue Feb 17, 2015 12:57 am
Forum: Homebrew Projects
Topic: Brony Blaster (New ROM as of 23/11)
Replies: 20
Views: 9466

Re: Brony Blaster

Considering how MLP used to be stupidly huge thing in the past few years (allegedly, a person made around $7000 per month just by commissioning...certain kinds of artwork and animations), I'm guessing it will be a safe bet that it will mostly focus on MLP. Until He-Man, Transformers, and G.I. Joe ha...
by OneCrudeDude
Mon Feb 16, 2015 10:31 pm
Forum: Homebrew Projects
Topic: Brony Blaster (New ROM as of 23/11)
Replies: 20
Views: 9466

Re: Brony Blaster

I love the parallax effect you used for the Game Over screen! However, firmly believe your game is in need of much better graphics, which I cannot provide. Maybe you could go to 4chan's /mlp/ board and ask if there are any sprite artists there, and tell them what kind of sprites you want. I'd advise...
by OneCrudeDude
Mon Jan 26, 2015 12:37 pm
Forum: NES Graphics
Topic: would screen splitting give extra 13 colours for tiles?
Replies: 54
Views: 26902

Re: would screen splitting give extra 13 colours for tiles?

I understand some people's concerns, namely Rainwarrior's where he says that emulating obscure NES tricks would be pointless if this were not to be made on the NES. Moreso since these tricks often impact game design in some cases. Though what if someone (or a team) wanted to make a prototype for an ...
by OneCrudeDude
Wed Jan 21, 2015 1:14 am
Forum: NES Graphics
Topic: ANSI / ASCII Art
Replies: 8
Views: 6019

Re: ANSI / ASCII Art

Dwedit wrote:Super Mario 2 would have all the gold fingers at the bottom...
Ironically enough, the only version of SMB2 that has all the pins is the one that inexplicably lacks the Nintendo seal of quality. Apparently that version is (or was due to the efforts of INLROM) useful for making reproductions of FF3.
by OneCrudeDude
Mon Dec 29, 2014 7:34 pm
Forum: Homebrew Projects
Topic: Ninja of the Kick -- Test Stages and an Enemy Added
Replies: 17
Views: 7095

Re: Ninja of the Kick -- Concept Gameplay Test

All this talk about scanline overflow reminds me of one of the endings for one of the Dangan Ronpa characters. The boy who looks suspiciously like a girl is placed into a console not unlike the Famicom, in a game not unlike SMB. Indeed, the graphics are obviously half assed edits from said game's sp...
by OneCrudeDude
Sat Dec 20, 2014 7:08 pm
Forum: NES Graphics
Topic: NES Styled Pixel Art
Replies: 73
Views: 72125

Re: NES Styled Pixel Art

Whoa! Those are some really professional character designs! It's rare to see such artistic talent on indie projects like this. :D It's still much more common than it will ever be for modern NES game projects. You have people creating interesting characters, nice graphics, and catchy music for vario...
by OneCrudeDude
Sun Dec 14, 2014 11:08 am
Forum: NES Graphics
Topic: NES Styled Pixel Art
Replies: 73
Views: 72125

Re: NES Styled Pixel Art

http://i.imgur.com/7yGRYg8.png Unless my eyes are shot, and unless I'm not looking close enough at my monitor, I don't see any sprite object that has black/light blue/white, just dark blue/light blue/white. The player's sprite could easily be the aforementioned palette with the pedestrian palette f...
by OneCrudeDude
Sat Dec 13, 2014 10:09 pm
Forum: NES Graphics
Topic: NES Styled Pixel Art
Replies: 73
Views: 72125

Re: NES Styled Pixel Art

Count the sprite palettes in this screenshot. http://i.imgur.com/l7RhGEk.png Okay, I see green (van, truck), police (bus, car), brown, purple, and yellow. Five palette sets, assuming you could use overlaying. You could homogenize purple and brown to be one palette instead of two distinct ones. Some...
by OneCrudeDude
Sat Dec 13, 2014 2:25 pm
Forum: NES Graphics
Topic: NES Styled Pixel Art
Replies: 73
Views: 72125

Re: NES Styled Pixel Art

The problem with Shovel Knight appears to be the use of NES/GBC tiles with Genesis parallax. The NES can do GBC tiles (which I'm assuming you mean a unique background palette assigned to an 8*8 area as opposed to 16*16) with the MMC5, can't it? So that's the least of the issues there, the bigger is...
by OneCrudeDude
Sat Dec 13, 2014 12:07 am
Forum: NES Graphics
Topic: NES Styled Pixel Art
Replies: 73
Views: 72125

Re: NES Styled Pixel Art

It's commendable that you're going after NES restrictions, but since this isn't intended to run on NES hardware I think all of this streamlining is pointless. Most people don't like the sprite flickering and if you're going to be designing your characters around sprite flickering, you'll be waterin...
by OneCrudeDude
Sun Dec 07, 2014 12:44 am
Forum: NES Graphics
Topic: NES Styled Pixel Art
Replies: 73
Views: 72125

Re: NES Styled Pixel Art

Regarding 8*8 or 8*16 sprites, it's only one or the other. Whether this is global or can change per screen is something I don't know yet. I do know that there's advantages and disadvantages to each method, but seeing how your graphics look, I'd say that 8*16 would work better. In short, the advantag...
by OneCrudeDude
Sat Dec 06, 2014 8:01 pm
Forum: NES Graphics
Topic: NES Styled Pixel Art
Replies: 73
Views: 72125

Re: NES Styled Pixel Art

This looks pretty accurate, though I'd say that the caterpillar might pose an issue. It looks like it has four segmets, each of which being a 16*16 block. The Player character is also 16 pixels wide. The NES can display up to 8 sprites in a row without flicker, and sprite in this case means a graphi...
by OneCrudeDude
Thu Nov 27, 2014 2:35 pm
Forum: Homebrew Projects
Topic: Lizard
Replies: 189
Views: 89847

Re: Lizard

Was it really an illicit narcotic reference, or this another joke similar in the vein of "Mario is actually taking hallucinogenic mushrooms"?
by OneCrudeDude
Wed Nov 26, 2014 11:37 pm
Forum: Homebrew Projects
Topic: Lizard
Replies: 189
Views: 89847

Re: Lizard

I FINALLY got around to backing this, thank goodness I had some time left. Congrats on the project, and happy Thanksgiving! If they celebrate that in Canada, which I doubt. You'd figure that the US and Canada would share some holidays considering they're essentially sister countries, or so I believe.
by OneCrudeDude
Sat Nov 15, 2014 1:51 am
Forum: Homebrew Projects
Topic: Lizard
Replies: 189
Views: 89847

Re: Lizard

The funding goal has been reached, congratulations!