Search found 274 matches

by OneCrudeDude
Mon Nov 03, 2014 11:53 pm
Forum: Homebrew Projects
Topic: Lizard
Replies: 189
Views: 90342

Re: Lizard

If the Kickstarter is anything to go by, you are officially, in Bon Jovi's words "half-way there". That said, I wish you the best of luck, I have a feeling this will make it!
by OneCrudeDude
Sat Nov 01, 2014 11:35 pm
Forum: NES Graphics
Topic: Newcomer to NES programming
Replies: 248
Views: 73677

Re: Newcomer to NES programming

That dungeon looks really good, probably better than most made for the console! Let's hope this dungeon crawler would be fun and not tedious.
by OneCrudeDude
Fri Oct 31, 2014 9:01 pm
Forum: Homebrew Projects
Topic: Lizard
Replies: 189
Views: 90342

Re: Lizard

I noticed that this game is made with BNROM, which until recently, was only used by one game: Deadly Towers. Did you choose BNROM because of this distinction, or did you actually need what this board does? Or do you wish to gut every copy of Deadly Towers so that they could be turned into something ...
by OneCrudeDude
Tue Oct 28, 2014 7:40 pm
Forum: Homebrew Projects
Topic: Lizard
Replies: 189
Views: 90342

Re: Lizard

Nice to see your project on there, you already seem to have 6 backers so far (7 if you count me). Kickstarter looks like it change to their own system instead of using Amazon's, so I'll back your project the next chance I get. Good luck with it!
by OneCrudeDude
Mon Oct 27, 2014 8:10 pm
Forum: Homebrew Projects
Topic: Ninja Platformers: Small test games
Replies: 13
Views: 5138

Re: Ninja Platformers: Small test games

These are impressive, I actually like the graphics here! You should polish these up (perhaps combine aspects) and either enter them in the NESDev competition or include it in the Action 53 project!
by OneCrudeDude
Mon Oct 27, 2014 8:02 pm
Forum: NES Graphics
Topic: Newcomer to NES programming
Replies: 248
Views: 73677

Re: Newcomer to NES programming

Judging from the picture, is the character supposed to be female? And personally, I'd try to go for a more chibi-esque, less antrho style for the box art. Think something like VGCats.
by OneCrudeDude
Mon Oct 27, 2014 8:00 pm
Forum: NES Music
Topic: NES emulator(s) with inaccurate sound
Replies: 13
Views: 8725

Re: NES emulator(s) with inaccurate sound

Alright, thanks for the responses folks! Granted I don't have much to say, but I figure I should show my gratitude.
by OneCrudeDude
Sun Oct 26, 2014 7:42 pm
Forum: NES Graphics
Topic: Newcomer to NES programming
Replies: 248
Views: 73677

Re: Newcomer to NES programming

Judging from the graphics, it looks like Cat Quest is trying to be the NES' Links Awakening. Not that it's a bad thing, I just wish the NES had games comparable to it.
by OneCrudeDude
Sat Oct 25, 2014 5:59 pm
Forum: NES Music
Topic: NES emulator(s) with inaccurate sound
Replies: 13
Views: 8725

NES emulator(s) with inaccurate sound

Early emulators and several clone consoles seem to mix up two of the square wave's duty cycles, making the sound sound off. However, I must be in the minority since I actually like the inaccurate, inverted sound, and I believe certain songs sound better (Over Horizon stage 1, for example). So instea...
by OneCrudeDude
Fri Oct 24, 2014 8:50 pm
Forum: Homebrew Projects
Topic: Lagrange Point translation
Replies: 80
Views: 22737

Re: Lagrange Point translation

He-hey, it's Super C/Operation C all over again!
by OneCrudeDude
Thu Oct 23, 2014 8:33 am
Forum: Homebrew Projects
Topic: Lagrange Point translation
Replies: 80
Views: 22737

Re: Lagrange Point translation

Damn, I forgot about SimCity. I heard that's locked up somewhere in Nintendo's safes. I hope they managed to dump the game data and preserved it, assuming Nintendo even cares about that.
by OneCrudeDude
Wed Oct 22, 2014 6:58 pm
Forum: Homebrew Projects
Topic: Lagrange Point translation
Replies: 80
Views: 22737

Re: Lagrange Point translation

Welp, it finally happened. First, Bio Force Ape was found, now Langrange Point has been finally translated...what else is left for the NES? It almost feels like the end of an era, but there's still the elusive "Yeah Yeah Beebiss I".

That said, good work. You deserve the rest.
by OneCrudeDude
Mon Oct 20, 2014 5:51 pm
Forum: Homebrew Projects
Topic: ...
Replies: 3
Views: 2404

Re: MegaMan Savestate Patch: allows savestates on real Hardw

This patch over here brings up an interesting scenario for some NES games. Would it be technically possible to save a game almost in the same way as a save state? Maniac Mansion and Crystalis sorta do that, since you can (almost) save anytime, anywhere, and it keeps your exact position and everythin...
by OneCrudeDude
Thu Oct 16, 2014 6:14 pm
Forum: Homebrew Projects
Topic: Lagrange Point translation
Replies: 80
Views: 22737

Re: Lagrange Point translation

Did anyone imagine a game like Castlevania 3 (Akumajou Densetsu) or Kirby's Adventure would be possible on Famicom, or did you only envision single-screen games for the platform? When the console was created, they were anticipating it being able to handle whatever was at the arcade, which most of t...
by OneCrudeDude
Wed Oct 15, 2014 12:33 pm
Forum: Homebrew Projects
Topic: Lagrange Point translation
Replies: 80
Views: 22737

Re: Lagrange Point translation

I don't know why it's so hard for people to just accept reality + history how it is. There have been so many arbitrary design decisions made with little to no explanation behind the reasoning, so people ask, or wonder, why they came to be. Why did Nintendo decide to rewire the audio lines to the ex...