Search found 93 matches

by cppchriscpp
Sat Jun 03, 2017 9:45 pm
Forum: NESdev
Topic: C http library (Now works during regular gameplay!)
Replies: 17
Views: 5828

Re: C http library (Browse the forums on the NES!)

Finally got a new version of this out! v0.0.3 is a breaking change - all interfaces to use the library changed slightly. This is because all requests are now done asynchronously - meaning you can make web requests during gameplay! First post and github updated with new example code and docs. The get...
by cppchriscpp
Thu May 18, 2017 3:47 pm
Forum: NESdev
Topic: C http library (Now works during regular gameplay!)
Replies: 17
Views: 5828

Re: C http library (Browse the forums on the NES!)

Hey! So my changes were actually made as part of a separate demo, and live in another git repo (That only lives on my pc for the moment) so it's not quite as simple as making a branch. NESNet is linked in, so I'd need to make a separate branch for that and setup would be a pain. That said... I don't...
by cppchriscpp
Thu May 18, 2017 3:12 pm
Forum: 2016 NESdev Competition
Topic: Entry Thread - Waddles the Duck
Replies: 40
Views: 31350

Re: Entry Thread - Waddles the Duck

Ooh, that's some great feedback; thanks for helping me understand. For the tree under a wall - you're right, there are some places I could have gotten away with that. There are a few walls I blocked with trees later on where you had to jump into them where that wouldn't have worked, however I defini...
by cppchriscpp
Wed May 17, 2017 3:07 pm
Forum: 2016 NESdev Competition
Topic: Entry Thread - Waddles the Duck
Replies: 40
Views: 31350

Re: Entry Thread - Waddles the Duck

Thank you for that very thorough feedback. You're correct, you played the version I entered into the contest - some of that was dealt with soon after. The entry into the contest was... pretty bad; it scored poorly and for good reason. I'd like to think the fixes made it more playable, but aren't sub...
by cppchriscpp
Sat May 13, 2017 7:53 am
Forum: 2016 NESdev Competition
Topic: Action 53 v. 3 Packaging & Cover Art
Replies: 65
Views: 56254

Re: Action 53 v. 3 Packaging & Cover Art

This is wonderful! I love how waddles is just there like "how did I get here? What's going on?"

...it's kinda an accurate metaphor for the game/development too ;)
by cppchriscpp
Sat May 06, 2017 8:04 pm
Forum: 2016 NESdev Competition
Topic: Action 53 volume 3
Replies: 272
Views: 129457

Re: Action 53 volume 3

I like the simple clean title we have personally... I certainly don't have the graphical skills to come up with anything better. (Have you seen what happens when I try to draw a duck? :D) Also, I uploaded what might be the final version of Waddles to its own topic. I ran through it on the latest mul...
by cppchriscpp
Sat May 06, 2017 7:43 pm
Forum: 2016 NESdev Competition
Topic: Entry Thread - Waddles the Duck
Replies: 40
Views: 31350

Re: Entry Thread - Waddles the Duck

One more super minor tweak - allow the a button to be used on the menu instead of just start. This is likely the final version for the multicart. I ran through it on the latest multicart (on powerpak, yay) and poked it a bit; everything seems stable. The only thing I might do is take the time to get...
by cppchriscpp
Thu Apr 27, 2017 5:12 pm
Forum: 2016 NESdev Competition
Topic: Entry Thread - Waddles the Duck
Replies: 40
Views: 31350

Re: Entry Thread - Waddles the Duck

Little later than I would've liked, but I finally got around to fixing that bug, and also adding a proper exit menu item instead of the two-button shortcut. I did validate that it fixes the menu not appearing bug, but I still probably need to give this some good testing at some point soon. Rom attac...
by cppchriscpp
Tue Apr 25, 2017 4:41 pm
Forum: Homebrew Projects
Topic: Ludum Dare The Sequel: Who Dar-rays Wins
Replies: 25
Views: 9223

Re: Ludum Dare The Sequel: Who Dar-rays Wins

Just played through and managed to beat it! https://i.imgur.com/SfWBoih.png Great entry; that was a lot of fun! I do have a couple nitpicks: You already know the coins being uncollectable is a bit off-putting at first, but no big deal especially where you mention it first thing. also made my way to ...
by cppchriscpp
Mon Apr 24, 2017 4:53 pm
Forum: Homebrew Projects
Topic: Missing Lands (Ludum Dare)
Replies: 0
Views: 3589

Missing Lands (Ludum Dare)

Thought I'd give this one its own topic - did another Ludum Dare and made an NES game this time. Introducing... Missing Lands http://i.imgur.com/3Ia5k5m.gif Missing Lands is a top-down action game featuring a frog in world with missing pieces. Your goal: to collect those pieces and restore your worl...
by cppchriscpp
Mon Apr 24, 2017 9:31 am
Forum: Homebrew Projects
Topic: Ludum Dare The Sequel: Who Dar-rays Wins
Replies: 25
Views: 9223

Re: Ludum Dare The Sequel: Who Dar-rays Wins

Thanks for the feedback! I've found two web-based emulators that are passable. The one I typically use is nesbox: http://nesbox.com/emulator - the project seems to be dying/dead, but it has pretty good support for anything I've ever done. (I've yet to find a JS one that's workable, sadly...) The onl...
by cppchriscpp
Mon Apr 24, 2017 9:16 am
Forum: 2016 NESdev Competition
Topic: Entry Thread - Waddles the Duck
Replies: 40
Views: 31350

Re: Entry Thread - Waddles the Duck

Heh, I think you're right on the money with that one. I completely forgot about that one while moving things. I'll take care of that once I get out of my post-ludum-dare funk.
by cppchriscpp
Sun Apr 23, 2017 6:46 pm
Forum: Homebrew Projects
Topic: Lunar Limit (Ludum Dare)
Replies: 23
Views: 9947

Re: Lunar Limit (Ludum Dare)

This is awesome; I love it! I like the infinite bullets to allow for greater control of your tiny world.

Always nice to see another entry for older consoles. I'll be sure to poke at it again once voting goes live.
by cppchriscpp
Sun Apr 23, 2017 6:34 pm
Forum: Homebrew Projects
Topic: Ludum Dare The Sequel: Who Dar-rays Wins
Replies: 25
Views: 9223

Re: Ludum Dare The Sequel: Who Dar-rays Wins

Awesome, a few people doing ludum dare for retro consoles. Ran into a guy who did a game on the vectrex on IRC, so that's pretty cool. Here's my entry: See Entry Or play it online here: Play Or... since you already know how awful the web-based emulator is, here's the rom: Download Or, just check out...
by cppchriscpp
Sat Apr 22, 2017 3:06 pm
Forum: NESdev
Topic: C http library (Now works during regular gameplay!)
Replies: 17
Views: 5828

Re: C http library (Browse the forums on the NES!)

Nope, completely serious project with a very poorly chosen release date! Update : I don't have "real" news so I'll hijack my last post. I played around this a lot this weekend, and found a few things: 1) A lot of the delays I built in are completely unnecessary, and can be removed. This results in a...