Search found 93 matches

by cppchriscpp
Sat Apr 22, 2017 6:20 am
Forum: Homebrew Projects
Topic: Ludum Dare The Sequel: Who Dar-rays Wins
Replies: 25
Views: 9223

Re: Ludum Dare The Sequel: Who Dar-rays Wins

Yes it does! There's actually a function in boilerplate to do that: set_mirroring(MIRROR_VERTICAL|MIRROR_HORIZONTAL) If I get time I may be using that for some cheap scrolling between screens. Also I like your graphics - I'm about to the same point with loading levels, however my graphics currently ...
by cppchriscpp
Fri Apr 21, 2017 4:34 pm
Forum: Homebrew Projects
Topic: Ludum Dare The Sequel: Who Dar-rays Wins
Replies: 25
Views: 9223

Re: Ludum Dare The Sequel: Who Dar-rays Wins

I'll be doing it. Not sure exactly what kind of game I'm going for, but I'll definitely be making an NES game. Probably going to try my hand at a cc65 project this time. (Most of what I've done in the past has been pure ASM.) Using this as a base: https://github.com/cppchriscpp/nes-c-boilerplate Loo...
by cppchriscpp
Fri Apr 21, 2017 1:30 pm
Forum: NESdev
Topic: C http library (Now works during regular gameplay!)
Replies: 17
Views: 5828

Re: C http library (Browse the forums on the NES!)

Hey- glad to hear it. I'll be really curious to see what you do with this, so please let me know! Also, feel free to reach out if you run into issues. There's still a bug where the URL going to the photon sometimes gets corrupted - I don't quite understand why yet though. (Also if you end up looking...
by cppchriscpp
Mon Apr 17, 2017 9:55 am
Forum: 2016 NESdev Competition
Topic: Entry Thread - Waddles the Duck
Replies: 40
Views: 31350

Re: Entry Thread - Waddles the Duck

Ok, I got a small multi-cart with the a53 menu compiling, and I can confirm that start+select returns to the multicart menu. I still suggest that the magic $db byte be the first byte instead of the last mainly because assemblers and compilers allocate starting from the first byte. That way there wi...
by cppchriscpp
Sat Apr 15, 2017 6:56 pm
Forum: NESdev
Topic: C http library (Now works during regular gameplay!)
Replies: 17
Views: 5828

Re: C http library (Browse the forums on the NES!)

New version v0.0.2 out! Adds support for pretty much all commonly-used http methods. (get/post/put/delete) I have only tested put/post lightly - they seem to work reliably with small payloads. Haven't gotten to the bottom of the URL sometimes corrupting, thus getting a bogus response. I suspect this...
by cppchriscpp
Fri Apr 14, 2017 9:27 pm
Forum: 2016 NESdev Competition
Topic: Entry Thread - Waddles the Duck
Replies: 40
Views: 31350

Re: Entry Thread - Waddles the Duck

I started work on this tonight but ran out of steam. Will get back at it at some point in the next few days. A few changes: - New "Exit" menu item in game - takes you back to the title screen. - Memory reshuffled to put collectible data and the magic byte into $500, making it less likely the A53 men...
by cppchriscpp
Sat Apr 08, 2017 11:43 pm
Forum: 2016 NESdev Competition
Topic: Action 53 volume 3
Replies: 272
Views: 129457

Re: Action 53 volume 3

Just found an A53 exclusive bug in Waddles - if you start waddles, reset, then reopen the game you may not be able to beat it! Trying to figure out what to do about it. I had a feature in the original rom where if you reset, your collected gems would stay collected. I store this data in $400-$4ff, i...
by cppchriscpp
Sat Apr 08, 2017 10:38 pm
Forum: 2016 NESdev Competition
Topic: Entry Thread - Waddles the Duck
Replies: 40
Views: 31350

Re: Entry Thread - Waddles the Duck

----- Skip all this; I found the problem. See update below ----- Hmm... that's really strange. I don't *think* it's the level tweaks themselves. The world 8 portal problem definitely makes sense. I unfortunately used an equals check instead of a greater than check, so if you get too many gems it won...
by cppchriscpp
Fri Apr 07, 2017 9:41 pm
Forum: NESdev
Topic: Should I simplify my blog code?
Replies: 45
Views: 10228

Re: Should I simplify my blog code?

I actually just used your post on mmc3 bankswitching to figure out how to put code/constants/etc into a separate bank for cc65 today. In my case I'm using MMC1 (and the older cc65... I should consider updating) so I adapted it a bit. It definitely helped. I'm certain I've gotten there from google a ...
by cppchriscpp
Thu Apr 06, 2017 10:53 am
Forum: NESdev
Topic: Should I simplify my blog code?
Replies: 45
Views: 10228

Re: Should I simplify my blog code?

I'm definitely a fan of having the little details in there. I like what I've seen of your tutorials, (disclaimer: I haven't read all that much) because of those nitty-gritty details. I may be biased due to already using 6502 assembly a lot, however. At the same time, neslib is awesome, and makes wor...
by cppchriscpp
Thu Apr 06, 2017 10:14 am
Forum: NESdev
Topic: C http library (Now works during regular gameplay!)
Replies: 17
Views: 5828

Re: C http library (Browse the forums on the NES!)

So no, this can't act as a server. I don't currently plan to add that functionality, though it's definitely possible with the hardware. Can I ask what you would want server functionality for? I'm wondering if there might be a sane way to do it with the library now. (Or future iterations that support...
by cppchriscpp
Tue Apr 04, 2017 5:53 pm
Forum: NESdev
Topic: C http library (Now works during regular gameplay!)
Replies: 17
Views: 5828

Re: C http library (Browse the forums on the NES!)

Probably not, unfortunately. The library is only going to support http get/post/put/delete - all of which are kind of a point-in-time sort of thing. For something like youtube you'd need something more designed for a continuous stream of data. You might be able to simulate it by getting 1 frame per ...
by cppchriscpp
Fri Mar 31, 2017 6:04 pm
Forum: NESdev
Topic: C http library (Now works during regular gameplay!)
Replies: 17
Views: 5828

C http library (Now works during regular gameplay!)

Ever since I saw the ConnectedNES project, I've wanted to see if I could take that further. I finally got something working almost-reliably, so I thought I'd share. Announcing... NESNet Library Current Version: 0.0.4 Binaries: https://github.com/cppchriscpp/nesnet/releases (Bleeding edge CI images a...
by cppchriscpp
Fri Mar 31, 2017 5:36 pm
Forum: Test Forum
Topic: Hello from the internet
Replies: 7
Views: 49778

Re: Hello from the internet

Hi there!
by cppchriscpp
Fri Mar 31, 2017 5:36 pm
Forum: Test Forum
Topic: Hello from the internet
Replies: 7
Views: 49778

Hello from the internet

Testing NESNet

Hello from the internet!