Search found 137 matches

by BioMechanical Dude
Thu Mar 10, 2016 7:54 am
Forum: NESemdev
Topic: 3DNes
Replies: 212
Views: 196685

Re: 3D Nes Emulator

Aaand AlphaOmegaSin just made a video about your emulator. Congratulations!

*Edit: Also, trying to open a game of my own, but the script crashes. (And, yes, I am running it on Firefox) Any help?
by BioMechanical Dude
Tue Mar 08, 2016 9:04 am
Forum: NESemdev
Topic: FCEUX Lagging?!
Replies: 12
Views: 9024

Re: FCEUX Lagging?!

Yeah, but it has a lower quality than the Nestopia one and doesn't look all pixelated on higher resolutions. :/
by BioMechanical Dude
Mon Mar 07, 2016 9:54 am
Forum: NESemdev
Topic: FCEUX Lagging?!
Replies: 12
Views: 9024

Re: FCEUX Lagging?!

Well, as I've mentioned earlier, FCEUX seems to run fine now. Bizhawk also works. I've been using FCEUX to play games and record gameplay footage for a long time now and it works great on Windows XP. Originally, I was going to use Nestopia, because of Blargg's NTSC filter (or, at least, the good imp...
by BioMechanical Dude
Sun Mar 06, 2016 5:58 am
Forum: General Stuff
Topic: Microsoft Visual C++ runtime nonsense
Replies: 4
Views: 10955

Re: Microsoft Visual C++ runtime nonsense

Well, I did everything you've mentioned. Rebooted the system, turned off my antivirus software and ran the setup as an administrator. It worked! :) I installed both the 64-bit and 32-bit versions of the Runtime and now Bizhawk runs just fine. Thanks!
by BioMechanical Dude
Sun Mar 06, 2016 5:55 am
Forum: NESemdev
Topic: FCEUX Lagging?!
Replies: 12
Views: 9024

Re: FCEUX Lagging?!

I wrote "Do you think", meaning I'm asking about people's opinion on the subject, not demanding a new version.
by BioMechanical Dude
Sat Mar 05, 2016 3:14 pm
Forum: General Stuff
Topic: Microsoft Visual C++ runtime nonsense
Replies: 4
Views: 10955

Re: Microsoft Visual C++ runtime nonsense

Well, these are the specs of the computer: Intel Core i7 M620 (Dual Core 2.66 GHz) 8GB RAM NVidia NVS 3100M Graphics card The Windows was installed yesterday, all hardware components seem to be functioning properly. The OS is a 64-bit Windows 7 Professional with SP1 Installed. How often do you reboo...
by BioMechanical Dude
Sat Mar 05, 2016 11:21 am
Forum: General Stuff
Topic: Microsoft Visual C++ runtime nonsense
Replies: 4
Views: 10955

Microsoft Visual C++ runtime nonsense

If you look at this topic , you'll know I've been having issues with emulators lately. Another one is BizHawk. It needs the Visual C++ 2015 Runtime to... well... run. So I go to the official Microsoft website and download the latest Redistributable. I try to install it, but it ends up being stuck on...
by BioMechanical Dude
Sat Mar 05, 2016 10:52 am
Forum: NESemdev
Topic: FCEUX Lagging?!
Replies: 12
Views: 9024

Re: FCEUX Lagging?!

I experienced similar problems until I found out that the refresh rate in my laptop was set to 40Hz. Changing it to 60Hz made all emulators much smoother. My refresh rate is 60Hz, so the problem is not there. Maybe its a graphics driver/card issue? Yeah, but what exactly would be wrong? I have the ...
by BioMechanical Dude
Sat Mar 05, 2016 7:53 am
Forum: NESemdev
Topic: FCEUX Lagging?!
Replies: 12
Views: 9024

FCEUX Lagging?!

So I got a laptop with a 64-bit Windows 7. I tried FCEUX, played for a while and then encountered a weird problem: the game starts slowing down and the sound starts popping. Of course, the only thing mentioned in FCEUX's troubleshooting section about this is that this may occur on slower CPUs... but...
by BioMechanical Dude
Thu Mar 03, 2016 1:55 am
Forum: Newbie Help Center
Topic: Help with NMI and Game Logic
Replies: 25
Views: 5408

Re: Help with NMI and Game Logic

since you don't have the original code anymore, it will be hard for anyone to say anything conclusive about this problem. Well the example I've given is a copy of the code (it's just that I had to write it from scratch). I've written only the check for the Left button, but the code is pretty much t...
by BioMechanical Dude
Wed Mar 02, 2016 3:58 pm
Forum: Newbie Help Center
Topic: Help with NMI and Game Logic
Replies: 25
Views: 5408

Re: Help with NMI and Game Logic

OK, got the controller check code fixed, so moving around works now. However I reached another problem. I have to ask, does ASM6 have a set certain number of lines or cycles before a branch becomes out of range? When I try to add code for horizontal and vertical movement, I can only get to moving in...
by BioMechanical Dude
Tue Mar 01, 2016 4:45 am
Forum: General Stuff
Topic: That BioMechanical Dude's Youtube Channel
Replies: 45
Views: 8576

Re: That BioMechanical Dude's Youtube Channel

RETRO COVER - [VRC7] BLOODY TEARS! http://i34.photobucket.com/albums/d130/AlienX97/b6bef36f-3201-4088-b1ad-5c2bc69970d0_zps1iac6wsw.png I just uploaded my VRC7 cover of Bloody Tears from Castlevania II: Simon's Quest! You can check it out here ! What do you think? Is this cover good? Have you ever ...
by BioMechanical Dude
Sun Feb 28, 2016 1:03 pm
Forum: Newbie Help Center
Topic: Help with NMI and Game Logic
Replies: 25
Views: 5408

Re: Help with NMI and Game Logic

Wow! Thanks for all of the information! It was really helpful! I have one question left, and it's just make sure of something. I see that both the Shift and Rotate functions move the bits in the desired direction. But from what I can tell, the Rotate functions push either the leftmost or rightmost b...
by BioMechanical Dude
Sun Feb 28, 2016 9:48 am
Forum: Newbie Help Center
Topic: Help with NMI and Game Logic
Replies: 25
Views: 5408

Re: Help with NMI and Game Logic

Well, I do lack knowledge in certain areas, which might be why there are problems in the code. First of all: How do you exactly define variables? Is this something, that differs from assembler to assembler (I'm using ASM6, if it does)? How do you assign a name to a certain address? Second, where exa...
by BioMechanical Dude
Sun Feb 28, 2016 7:21 am
Forum: Newbie Help Center
Topic: Help with NMI and Game Logic
Replies: 25
Views: 5408

Help with NMI and Game Logic

So, I decided to go back to NES programming, hoping I would make an actual game at one point. I'm experimenting, trying to figure things out and early on, I hit a wall. I want the game logic (code outside of NMI or any other IRQ) to check for button presses, save the status of the buttons as flags, ...