Search found 137 matches

by BioMechanical Dude
Fri Feb 19, 2016 2:57 pm
Forum: General Stuff
Topic: That BioMechanical Dude's Youtube Channel
Replies: 45
Views: 8574

Re: That BioMechanical Dude's Youtube Channel

I MADE A TWITTER ACCOUNT! Well, it finally happened. I made a Twitter account. It's mostly based around the channel, but I'll be posting some other stuff, as well. Right now it's pretty empty, but there will probably be a lot of stuff in the future, so follow me, if you're interested. :) https://tw...
by BioMechanical Dude
Thu Feb 18, 2016 1:41 pm
Forum: General Stuff
Topic: Adapting a point-and-click adventure game to NES
Replies: 17
Views: 3620

Re: Adapting a point-and-click adventure game to NES

Ah, yes. I believe this was the game that originally inspired Hideo Kojima to pursue a career as a game designer. The interface is relatively streamlined, as far as I can tell. However, once again, this is a first-person adventure. The movement in this game is basically switching from screen to scre...
by BioMechanical Dude
Thu Feb 18, 2016 10:40 am
Forum: General Stuff
Topic: Adapting a point-and-click adventure game to NES
Replies: 17
Views: 3620

Re: Adapting a point-and-click adventure game to NES

A lot of you have recommended me some NES point-and-click adventure games. I have played most of them and that's one of the reasons that got me thinking whether such games should be done with an alternate control scheme. Controlling the characters in those games can be clunky and uncomfortable. Shad...
by BioMechanical Dude
Wed Feb 17, 2016 2:21 pm
Forum: General Stuff
Topic: Adapting a point-and-click adventure game to NES
Replies: 17
Views: 3620

Adapting a point-and-click adventure game to NES

Here's a question: If you had to port a third-person point-and-click adventure game (King's Quest, Secret of Monkey Island) to the NES, would you keep the point-and-click aspect of it or would you invent a new control scheme? The point-and-click interface is clearly designed for a mouse, so if you'v...
by BioMechanical Dude
Mon Feb 15, 2016 3:22 pm
Forum: NES Music
Topic: Random NES music opinions, thoughts, observatons
Replies: 13
Views: 5767

Re: Random NES music opinions, thoughts, observatons

Ah, yes, I forgot to mention that one earlier. I wasn't saying the boss themes don't sound like rap music, but I felt that comparing the entire soundtrack to it would be weird to me. I do wonder, though, why did the composer choose a rap-like beat, when the rest of the soundtrack has a metal vibe to...
by BioMechanical Dude
Sat Feb 13, 2016 1:22 pm
Forum: General Stuff
Topic: That BioMechanical Dude's Youtube Channel
Replies: 45
Views: 8574

Re: That BioMechanical Dude's Youtube Channel

NEW VIDEO - CHOUJIN SENTAI JETMAN REVIEW! http://i34.photobucket.com/albums/d130/AlienX97/Youtube%20Channel%20Thumnails/Choujin%20Sentai%20Jetman%20Thumbnail_zps5rmlhtv2.png I have finished the latest episode of Obscure Room! This time I'll be reviewing, Choujin Sentai Jetman, a Famicom game, based...
by BioMechanical Dude
Sat Feb 13, 2016 1:21 pm
Forum: phpBB Issues
Topic: Change my username?
Replies: 67
Views: 71226

Re: Change my username?

Thanks! Yeah, I guess you're right. It will be indeed difficult to look up old posts, although I wonder if this is the case with all phpBB forums. In one forum, which I was a member of, there was this user that constantly changed their username. Either they were a mod or the mods were very kind to t...
by BioMechanical Dude
Sat Feb 13, 2016 10:34 am
Forum: phpBB Issues
Topic: Change my username?
Replies: 67
Views: 71226

Re: Change my username?

So, you really can't change your username by yourself? It has to be an Admin, that would change it? That's incredibly inconvenient. Anyway, if that's the way to do it, can I get my username changed to That BioMechanical Dude? I've abandoned the name Alien X a long time ago, and I go by the new name ...
by BioMechanical Dude
Thu Feb 11, 2016 5:26 am
Forum: NESemdev
Topic: APU Addresses in FCEUX?
Replies: 20
Views: 5588

Re: APU Addresses in FCEUX?

OK, I've tried some stuff out. Unfortunately, replacing frameadvance() and any other similar functions with event listeners didn't help. There's still delay. You might say, that the problem comes from the library I'm using, because it loads sound samples, but the delay speed remains consistent. If F...
by BioMechanical Dude
Thu Feb 11, 2016 3:57 am
Forum: General Stuff
Topic: That BioMechanical Dude's Youtube Channel
Replies: 45
Views: 8574

Re: That BioMechanical Dude's Youtube Channel

GradualGames wrote:I will say I like that tolling middle voice note that starts to occur at :14 or so.
I like it too. It's one of the elements in the original arcade version of the song, that didn't make it to the NES port. It was kind of jarring, when I heard it for the first time, but now it's grown on me. :lol:
by BioMechanical Dude
Wed Feb 10, 2016 3:04 pm
Forum: General Stuff
Topic: That BioMechanical Dude's Youtube Channel
Replies: 45
Views: 8574

Re: That BioMechanical Dude's Youtube Channel

PENTASOUND Cover! The Pentasound Covers take just as much work as a regular cover. So for all the people following this thread, here is the latest cover, in case you don't follow the Pentasound thread. Oh, and if you're wondering what Pentasound is, here's some information . http://i34.photobucket....
by BioMechanical Dude
Wed Feb 10, 2016 3:01 pm
Forum: General Stuff
Topic: PentaSound Chip and music
Replies: 14
Views: 3455

Re: PentaSound Chip and music

PENTASOUND Cover! http://i34.photobucket.com/albums/d130/AlienX97/Youtube%20Channel%20Thumnails/PENTASOUND%20Double%20Dragon%20Music%20-%20Mission%201%20Thumbnail_zpsz39zq30n.png I finally finished the Mission 1 Theme from Double Dragon! I decided to make it more like the Arcade version. This would...
by BioMechanical Dude
Wed Feb 10, 2016 1:37 pm
Forum: NES Music
Topic: Random NES music opinions, thoughts, observatons
Replies: 13
Views: 5767

Re: Random NES music opinions, thoughts, observatons

On the topic of why retro game soundtracks the way they do: Yeah, I do think, that pop, classical and rock music heavily influenced composers. To be honest I like that. The way everything mashed up lead to the creation of some really great music, in my opinion. I wonder if Manami Matsumae and others...
by BioMechanical Dude
Wed Feb 10, 2016 7:25 am
Forum: NES Music
Topic: Random NES music opinions, thoughts, observatons
Replies: 13
Views: 5767

Re: Random NES music opinions, thoughts, observatons

The boss theme has a much different style and tone, compared to the rest of the Kick Master soundtrack. All the level themes have that epic, heavy metal feel to them. So comparing the Kick Master soundtrack to Wu Tang Clan feels kinda weird to me. As for SNES soundfonts: I've always liked ones, that...
by BioMechanical Dude
Wed Feb 10, 2016 7:08 am
Forum: NESemdev
Topic: FCEUX's FrameAdvance() Function
Replies: 5
Views: 1782

Re: FCEUX's FrameAdvance() Function

Well, at first I wanted to pause the emulator at the RTI, but considering all you've mentioned and that frameadvance() won't do much good anyway, and that the FCEUX.pause() function pauses the emulator until you manually unpause it, I've decided to just put an event listener for when the necessary w...