Search found 100 matches

by Kannagi
Fri Mar 11, 2016 7:30 am
Forum: SNESdev
Topic: Project A-RPG
Replies: 50
Views: 16023

Re: Project A-RPG

Thank you. I don't think there will be big update. There are also many details that I have to adjust and are invisible in the game. I think working on a magic, then make music or mode 7 , I don't know. My objective for now is to test the performance and difficulties. For info I use 97 sprites: -48 F...
by Kannagi
Thu Mar 10, 2016 9:39 am
Forum: SNESdev
Topic: Project A-RPG
Replies: 50
Views: 16023

Re: Project A-RPG

I did some updating. -add a new character -in the menu, I add item, magic and option (up, down to change) -for the damage, if the damage is greater than 200, they are bigger display I just tested on my SNES: http://img11.hostingpics.net/pics/89093120160310170509.jpg http://img11.hostingpics.net/pics...
by Kannagi
Tue Mar 08, 2016 1:22 am
Forum: SNESdev
Topic: Up-to-date WLA DX binaries
Replies: 39
Views: 87219

Re: Up-to-date SNES assembler binaries

I see, so I would suggest to download Version 9.5, personally it suits me very well;)

http://www.villehelin.com/wla.html
by Kannagi
Mon Mar 07, 2016 3:20 pm
Forum: SNESdev
Topic: Up-to-date WLA DX binaries
Replies: 39
Views: 87219

Re: Up-to-date SNES assembler binaries

I thought you didn't manage to compile.

What is your problem exactly?
by Kannagi
Mon Mar 07, 2016 12:09 pm
Forum: SNESdev
Topic: Up-to-date WLA DX binaries
Replies: 39
Views: 87219

Re: Up-to-date SNES assembler binaries

Code: Select all

bash unix.sh 65816
I just tested with 9.5
by Kannagi
Mon Mar 07, 2016 1:57 am
Forum: SNESdev
Topic: Project A-RPG
Replies: 50
Views: 16023

Re: Project A-RPG

Thank you, I made a new demo. -add 11 character display -Start the battle system I think I have managed to overcome key constraints. The rest are details, the calculation time is enough I made a video : https://www.youtube.com/watch?v=y4A-z9-6opM NesBox : http://pixelretro.hebergratuit.net/NesBox/sn...
by Kannagi
Mon Feb 22, 2016 1:25 am
Forum: SNESdev
Topic: Project A-RPG
Replies: 50
Views: 16023

Re: Project A-RPG

Thank you, and good luck with your project ;)
by Kannagi
Sat Feb 20, 2016 7:14 am
Forum: SNESdev
Topic: Project A-RPG
Replies: 50
Views: 16023

Re: Project A-RPG

I'm back. I redid my project to zero, the code is optimized and easier to modify You can push the NPC. I add the menu ring. It will be possible to have 3 heroes + 9 NPC at the same time on the screen for cities. I have to finish some details, but I think I can finally started programming enemies :) ...
by Kannagi
Tue Mar 24, 2015 11:32 am
Forum: SNESdev
Topic: SNES Transparency
Replies: 6
Views: 2179

Re: SNES Transparency

Thank you, I have not used well COLDATA, it works perfectly now.
I use SNES9X, but the bug persists Znes and NOSNS.

Thank you again;)
by Kannagi
Tue Mar 24, 2015 10:47 am
Forum: SNESdev
Topic: SNES Transparency
Replies: 6
Views: 2179

Re: SNES Transparency

Thank you for answering,
Yes sorry it's been a while since I have not programmed SNES.
The sol is the BG2 and BG1 (the white square are the BG2)

Code: Select all

SNES_TM $17
SNES_TS $11
SNES_CGSWSEL $02
SNES_CGADSUB $42
by Kannagi
Tue Mar 24, 2015 10:17 am
Forum: SNESdev
Topic: SNES Transparency
Replies: 6
Views: 2179

SNES Transparency

Hello everyone,
I have a bug on my project, it works on emulator but not on the real machine.
Here I put BG 2 transparency, it works (for example, water), but if I want some tileset BG 2 are not transparent as I do?

Thank you in advance
http://img15.hostingpics.net/pics/343215exempleSNES.png
by Kannagi
Thu Jan 01, 2015 5:10 am
Forum: SNESdev
Topic: nesdev.com's "not" longest thread ever.
Replies: 188
Views: 25926

Re: What does it mean to "hack" a game?

So if I can give my opinion, assembly programming is hard, make a video game that is hard if you start with these two diffculties it can not be that you are disgusted with programming and making games. My job programmer games on Android / IOS, I have already done a lot of games and I know a lot of t...
by Kannagi
Tue Dec 02, 2014 6:07 pm
Forum: SNESdev
Topic: Project A-RPG
Replies: 50
Views: 16023

Re: Project A-RPG

I know, I think I'm going to really do a font make instead of taking one that is not suitable.
I look forward to working on the gameplay fighting.
by Kannagi
Mon Dec 01, 2014 9:18 pm
Forum: SNESdev
Topic: SNES game programing help
Replies: 68
Views: 10509

Re: SNES game programing help

It's a bad idea to code in assembly with notepad, I'm on linux and I use geany and I have this:
http://img4.hostingpics.net/pics/674197Capturedcran.png
I have a button to compile and run (and another button to execute with other emulator).
My hitbox test are special, I'm just dot / square test.
by Kannagi
Sat Nov 29, 2014 10:51 am
Forum: SNESdev
Topic: Project A-RPG
Replies: 50
Views: 16023

Re: Project A-RPG

So I have news.
I added a second background with a 'ZOrder' on the characters.
Map change, transition between the map, and transparency (water + animation).

https://www.youtube.com/watch?v=HQQKH3dfvJM