Search found 100 matches

by Kannagi
Wed Jul 30, 2014 12:51 am
Forum: SNESdev
Topic: Mode 7 help
Replies: 7
Views: 2381

Re: Mode 7 help

I can more or less do rotation.
and I have a result:
Image

How to do this:
(I scale Y but it does not work).
Image
by Kannagi
Tue Jul 29, 2014 4:37 am
Forum: SNESdev
Topic: Mode 7 help
Replies: 7
Views: 2381

Re: Mode 7 help

OK thank you, I'll test.
by Kannagi
Mon Jul 28, 2014 7:15 am
Forum: SNESdev
Topic: Mode 7 help
Replies: 7
Views: 2381

Mode 7 help

So much for the super nes I still have just a study mode 7 and sound. In mode 7, I know use but does not include calculations to do. I can possibly copy source code but without understanding I could not use (or source code easy for me to make rotations). I know that: |X2 | = | A B | X1 - X0 | + | X0...
by Kannagi
Sun Jul 20, 2014 2:29 pm
Forum: SNESdev
Topic: Problem scrolling
Replies: 4
Views: 1548

Re: Problem scrolling

Thank you for documents ;)
by Kannagi
Sun Jul 20, 2014 1:37 pm
Forum: SNESdev
Topic: Problem scrolling
Replies: 4
Views: 1548

Re: Problem scrolling

The solution was simple ><
Thank you for your help, I can continue :wink:
by Kannagi
Sun Jul 20, 2014 11:14 am
Forum: SNESdev
Topic: Problem scrolling
Replies: 4
Views: 1548

Problem scrolling

I have a problem scrolling, I thought it would be simple but when I write for example: lda x sta $210D lda y sta $210E There is a bug, Horizontal and Vertical scrolling does not work , x becomes vertical. I put my demo, I remove a bug, I've written only : lda x sta $210D How to scrolling Horizontal ...
by Kannagi
Sat May 17, 2014 5:11 pm
Forum: SNESdev
Topic: SNES controller code to work properly.
Replies: 26
Views: 5395

Re: SNES controller code to work properly.

there with very good response. I do not think it is a good idea to make a loop in the vblank v_blank: ;--------------------------------------------------------------- ;wait for joypad to be ready (during VBlank) lda $4212 and #$01 bne v_blank If not for my part, I make a simple code in the game loop...
by Kannagi
Tue May 13, 2014 12:19 pm
Forum: SNESdev
Topic: polygon demo
Replies: 20
Views: 4148

Re: polygon demo

I think it's a good job.

After a game, make 3D CPU is slow, it's already slow to 3D software(cpu) is a recent engine is not very fast.
by Kannagi
Sun May 11, 2014 3:57 pm
Forum: SNESdev
Topic: Any Questions for background
Replies: 3
Views: 1467

Re: Any Questions for background

I love this forum :)

@ ARM9:
thank you I found the solution and I do not know neviksti.com
I thought "Tile number" was 2 bytes (yes it's silly).

@ tepples:
Yes I'm curious, and I like that kind info :wink:
by Kannagi
Sun May 11, 2014 9:23 am
Forum: SNESdev
Topic: Any Questions for background
Replies: 3
Views: 1467

Any Questions for background

Hello everyone, I do not usually ask for help but I can not find the solution. I program on snes by in asm, about the background, is it possible to change the palette ? (during the game without writing on the Palette) for exemple when we are in mode 0, the default BG read "CG Address 0" but can we a...