Search found 159 matches

by raydempsey
Tue Aug 14, 2018 1:12 am
Forum: Homebrew Projects
Topic: Demptronic NFL Football
Replies: 134
Views: 113043

Re: Demptronic NFL Football

The updated uniforms for each team. Each team has 6 uniforms to choose from. Shown are dark and light skin players for each uniform. The rosters have already been updated for the 2018-19 season using Madden launch stats.
by raydempsey
Tue Jul 31, 2018 10:58 am
Forum: Homebrew Projects
Topic: Demptronic NFL Football
Replies: 134
Views: 113043

Re: Demptronic NFL Football

Had to add a new color mode to the logos on the field. When players are on the full-color logos, things get hard to see. So instead, full-color logos are for the Stadium Tour mode and for cut scenes between quarters. Now as you play on the field, you will still see the logos but they will be shades ...
by raydempsey
Mon May 28, 2018 1:21 pm
Forum: Homebrew Projects
Topic: Demptronic NFL Football
Replies: 134
Views: 113043

Re: Demptronic NFL Football

Playbook screenshots. Offense picks, then defense.
by raydempsey
Mon May 28, 2018 1:20 pm
Forum: Homebrew Projects
Topic: Demptronic NFL Football
Replies: 134
Views: 113043

Re: Demptronic NFL Football

Updates have been made. There is a new feature that allows you to see the overall ratings for each of the 32 teams and to see the 33-man roster of each team and the stats of each player (1056 players in all). The main menu has included overall stats for each team for comparison. The playbook has bee...
by raydempsey
Fri Nov 24, 2017 3:31 pm
Forum: Homebrew Projects
Topic: Demptronic NFL Football
Replies: 134
Views: 113043

Re: Demptronic NFL Football

Creating formations. This is an early preview.
by raydempsey
Sun Oct 01, 2017 5:19 am
Forum: Homebrew Projects
Topic: Demptronic NFL Football
Replies: 134
Views: 113043

Re: Demptronic NFL Football

Redesigned the color scheme to make it brighter and easier to read. Will likely complete the playbook within a week or two at the most. The last part about the playbook that needs completion is having the game clock and play clock run realistically.
by raydempsey
Fri Sep 15, 2017 9:11 am
Forum: Homebrew Projects
Topic: Demptronic NFL Football
Replies: 134
Views: 113043

Re: Demptronic NFL Football

Been working hard on the playbook. Here is a screenshot. It shows a lot of how the offensive playbook looks. Unlike TSB, the defense does not try to guess the offensive play but instead has their own set of formations and plays to choose from.
by raydempsey
Wed Jun 28, 2017 1:02 pm
Forum: Homebrew Projects
Topic: Demptronic NFL Football
Replies: 134
Views: 113043

Re: Demptronic NFL Football

OK I got it! Thanks for all the help lidnariq!
by raydempsey
Tue Jun 27, 2017 4:54 pm
Forum: Homebrew Projects
Topic: Demptronic NFL Football
Replies: 134
Views: 113043

Re: Demptronic NFL Football

VBlankFieldEnd lda #31 sta $5203 lda #$80 sta $5204 lda screen clc and #%00000001 adc #%10010100 sta $2000 lda #%00011110 sta $2001 lda #0 ;<-------------------- A sta $2005 lda #0 ;<-------------------- B sta $2005 rts Above is my last-writes code for NMI. IRQ pha txa pha tya pha lda $5204 lda #0 ...
by raydempsey
Sat Jun 24, 2017 4:13 am
Forum: Homebrew Projects
Topic: Demptronic NFL Football
Replies: 134
Views: 113043

Re: Demptronic NFL Football

I need to convert from a Sprite 0 hit banner to a banner created from an IRQ using the MMC5. I'd like the top part of the screen to be scrolled 0 pixels to the right, and I'd like the bottom part scrolled n pixels to the right. I've experimented with the code suggested by lidnariq but I'm not sure w...
by raydempsey
Wed Feb 08, 2017 2:22 pm
Forum: Homebrew Projects
Topic: Demptronic NFL Football
Replies: 134
Views: 113043

Re: Demptronic NFL Football

If the wiki is right then " IRQ Counter ($5203) = All eight bits specify the scanline number to generate IRQ at When the MMC5 detects a scanline, the following events occur: if the In Frame signal is clear, set it, reset the IRQ counter to 0, and clear the IRQ Pending flag otherwise, increment the ...
by raydempsey
Mon Feb 06, 2017 4:50 pm
Forum: Homebrew Projects
Topic: Demptronic NFL Football
Replies: 134
Views: 113043

Re: Demptronic NFL Football

Did a random button mashing/holding stress test. Holding a or b means retrigging their corresponding actions. Checking for a previously recorded release in order to re-perform the action may help against these odd-looking movement patterns. That's an easy fix. I also want to randomize the sprites s...
by raydempsey
Mon Feb 06, 2017 4:38 pm
Forum: Homebrew Projects
Topic: Demptronic NFL Football
Replies: 134
Views: 113043

Re: Demptronic NFL Football

Briefly playing around with Mesen .... You've somehow managed to spin, waiting for a sprite 0 hit in your NMI before you've successfully uploaded sprites the first time. (Why are you using a sprite 0 hit on a mapper with IRQs?) I've never used IRQs before. I just looked up on Nerdy Nights how to ge...
by raydempsey
Mon Feb 06, 2017 11:59 am
Forum: Homebrew Projects
Topic: Demptronic NFL Football
Replies: 134
Views: 113043

Re: Demptronic NFL Football

That doesn't change anything for me, in any of the emulators I just mentioned. It does seem to run in an older version of FCEUX though. (2.2.2) That's the version I have. What would cause it not to run in the latest version but still run in 2.2.2? Maybe something involving initialization or MMC5 ma...
by raydempsey
Mon Feb 06, 2017 8:50 am
Forum: Homebrew Projects
Topic: Demptronic NFL Football
Replies: 134
Views: 113043

Re: Demptronic NFL Football

rainwarrior wrote:What emulator does this demo work with? I'm getting a $0D black screen in Nintendulator, FCEUX, Nestopia, PuNES...
I programmed it in FCEUX on MMC5. Is anybody else having this problem with FCEUX? Does this NFL.nes here fix it?