Search found 79 matches

by hawken
Thu Feb 01, 2018 3:39 am
Forum: NES Graphics
Topic: Misc. NES-like graphics
Replies: 63
Views: 75091

Re: Misc. NES-like graphics

surt wrote:practice for a quarter of a century.
Must get around to that sometime :beer:
by hawken
Wed Jan 17, 2018 9:37 pm
Forum: NES Graphics
Topic: NES DOOM logo (lots of snapshots and text)
Replies: 25
Views: 16176

Re: NES DOOM logo (lots of snapshots and text)

Image

v. nice!
by hawken
Wed Nov 29, 2017 9:49 pm
Forum: NESdev
Topic: what software are you using? late 2017 edition
Replies: 34
Views: 8256

what software are you using? late 2017 edition

I saw this thread in the graphics board, how about a thread for non graphics?
by hawken
Wed Nov 29, 2017 3:43 am
Forum: NES Graphics
Topic: Your thoughts? Alien Landscapes
Replies: 45
Views: 27178

Re: Your thoughts? Alien Landscapes

FrankenGraphics wrote:Image
I saw this on your blog and was impressed, the glowing part is really nice.

It would probably look quite nice on a CRT with the colours mashing into one another. (I can take a shot if you make a rom)
by hawken
Tue Nov 28, 2017 8:59 pm
Forum: NES Graphics
Topic: what software are you using? late 2017 edition
Replies: 25
Views: 12935

Re: what software are you using? late 2017 edition

Heres some graphics packages I use: Photoshop - at the end of the day, it's still the best for starting the base graphics, and keeping sets of ideas or assets. Aseprite - having used probably all pixelart solutions, this is hands down the best for animation. Grafx2 - this is my alternative to PyxelE...
by hawken
Tue Nov 28, 2017 8:04 pm
Forum: NES Graphics
Topic: Splatoon
Replies: 15
Views: 8950

Re: Splatoon

Espozo wrote:
FrankenGraphics wrote:You could still drop any IP related content
The beautifully animated Inkling is the best part though. :|
Thats the thing really, the Splatoon characters are so nice to work with. Repurposing the sprite would be difficult. Thanks btw!
by hawken
Tue Nov 28, 2017 8:01 pm
Forum: NES Graphics
Topic: Splatoon
Replies: 15
Views: 8950

Re: Splatoon

The idea of the game was to shoot ink on all the grey surfaces and colour them. It just appeared to me that they'd be colored just by changing the 16x16 tile's palette? Because this would probably look terrible to be honest. I figure you could actually make ink appear as it does in the game if you ...
by hawken
Tue Nov 28, 2017 7:57 pm
Forum: NES Graphics
Topic: Splatoon
Replies: 15
Views: 8950

Re: Splatoon

Looks great! Would be cool if it was included like a minigame, but on the other hand playing the game on an emulator kind of defeats the purpose of making a game for Famicom hardware. Do you know how the game was going to be used? A free download or something? Cheers! I'd like to know more details ...
by hawken
Thu Nov 23, 2017 9:43 pm
Forum: NES Graphics
Topic: Splatoon
Replies: 15
Views: 8950

Re: Splatoon

Initially the idea was to layer sprites so we could get more colours per character but the workflow was just too intense, Boy, don't I know it. These graphics look pretty neat, though the slope implementation looks a little glitchy. It would have been nice to see something like this instead of the ...
by hawken
Thu Nov 23, 2017 8:46 pm
Forum: NES Graphics
Topic: Splatoon
Replies: 15
Views: 8950

Splatoon

http://hawkenking.com/client/images/splat-title.png http://hawkenking.com/client/images/spla-twit.gif Just over a year ago I was contacted to work on a NES game for a pitch to Nintendo, using the Splatoon IP. Sadly this game never made it to the full commision but we did have a working prototype th...
by hawken
Wed Apr 12, 2017 2:53 am
Forum: NES Music
Topic: nsf player for iOS
Replies: 7
Views: 5235

Re: nsf player for iOS

I doubt any are available in the App Store. NSFs are, to my understanding, stripped-down ROMs that are just the music engine of the game from which they are ripped. To execute them, then, requires a NES emulator, albeit one not needing PPU functions. And to run your NSFs, it is having to run code p...
by hawken
Thu Apr 06, 2017 2:01 am
Forum: NES Music
Topic: Pirate Pops download
Replies: 2
Views: 4230

Re: Pirate Pops download

rainwarrior wrote:Cool! I like the two tracks by Gyms especially.
They are very nice, we had to trim them down a bit (instruments and samples) for the FDS version, more fuller sounding tracks in the game / on soundcloud

He also worked on knuckle sandwich

Sadly this was to be gyms' last chiptune music :(
by hawken
Wed Mar 29, 2017 11:47 pm
Forum: NES Music
Topic: Pirate Pops download
Replies: 2
Views: 4230

Pirate Pops download

Image

Hi,

This is an FDS project that I put together earlier this year, featuring music from the game Pirate Pop Plus.

You can grab the .fds here: https://dadako.itch.io/pirate-pops

Enjoy!
by hawken
Thu Mar 09, 2017 8:16 pm
Forum: NES Graphics
Topic: PAL / SECAM gamut palette test
Replies: 17
Views: 7221

Re: PAL / SECAM gamut palette test

I was reading a bit about what "official" games were allowed to use and Jaws is a pretty rare case, apparently developers were asked not to use $30 because it caused problems with some CRT sets as it was "whiter than white" - indeed games would be rejected by Nintendo if they used #30. The same wen...
by hawken
Thu Mar 09, 2017 6:53 pm
Forum: NES Graphics
Topic: PAL / SECAM gamut palette test
Replies: 17
Views: 7221

Re: PAL / SECAM gamut palette test

I was reading a bit about what "official" games were allowed to use and Jaws is a pretty rare case, apparently developers were asked not to use $30 because it caused problems with some CRT sets as it was "whiter than white" - indeed games would be rejected by Nintendo if they used #30. The same went...