I've tried searching but haven't found an answer yet...
Does the mod let you output both RGB and composite at the same time.
The RGB would be going to the TV and the composite/s-video would be going to a video capture device.
Search found 100 matches
- Tue Dec 15, 2015 2:38 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Can a RBG Mod'd NES output RGB and COMP at the same time
- Replies: 7
- Views: 4094
- Wed Dec 09, 2015 2:49 pm
- Forum: Newbie Help Center
- Topic: Score, etc
- Replies: 15
- Views: 4001
Re: Score, etc
Perfect - that makes it a lot easier to read. Thanks for the clarification...I'll try to implement this. It's simple enough to navigate and should work just fine for my purpose. Here is a full example. Sorry about the formatting. EXAMPLE A= #$80 = 128 DECIMAL hex_to_bcd_8_bit ; STA $45 ; $45=#$80 L...
- Wed Dec 09, 2015 2:24 pm
- Forum: Newbie Help Center
- Topic: Score, etc
- Replies: 15
- Views: 4001
Re: Score, etc
Yes, I posted this fast so yes the JSR's should have been divide_8_bit. I edited my post. In this game $3E-$45 are used as local variables for routines. The 'A" register holds the hex number that is to be converted. The result of the conversion gets saved in $44,$45 where 44 is the low digit and $45...
- Wed Dec 09, 2015 10:26 am
- Forum: Newbie Help Center
- Topic: Score, etc
- Replies: 15
- Views: 4001
Re: Score, etc
This is how its done in TSB. But probably not the most efficient way possible. All of these variables are temporary variables. INPUT: A= hex number to convert RESULT: $45= high digits $44= low digits hex_to_bcd_8_bit ; CONVERT HEX NUMBER TO BCD(A= HEX) STA $45 LDA #$0A ; SETS TO BASE 10 STA $44 JSR ...
- Wed Dec 09, 2015 2:02 am
- Forum: Homebrew Projects
- Topic: Demptronic NFL Football
- Replies: 135
- Views: 138310
- Wed Dec 02, 2015 11:04 pm
- Forum: General Stuff
- Topic: Tiny Arcade coming soon
- Replies: 9
- Views: 5036
Re: Tiny Arcade coming soon
This. It's cool as an art/collectors piece but I can't imagine actually wanting to play games on it.Jazzmarazz wrote:It's neat and all but that size is infuriating.
- Thu Nov 26, 2015 12:16 am
- Forum: NESdev
- Topic: Help with a bug..
- Replies: 21
- Views: 5134
Re: Help with a bug..
Found the problem Here is your build code that i downloaded UpdateBulletsPosition: ; This seems to be not working LDA #$00 TAX .next_bullet LDA bullet_y, x CMP #INACTIVE BNE .skip_bullet LDA bullet_update_constants, x TAY LDA bullet_x, x ;STA SPRITE_RAM_BULLETS + 3, y LDA bullet_y, x ;STA SPRITE_RAM...
- Wed Nov 25, 2015 6:15 pm
- Forum: NESdev
- Topic: Value constants in NESASM3
- Replies: 11
- Views: 3607
Re: Value constants in NESASM3
If the assembler is case sensitive then then a style convention would always make it obvious but bit more tedious to type I guess. You could use post-fixes like so to make it obvious. CONSTANT_C = #$01 MYVAR_Z = $01 MYVAR_M =$0400 or CONSTANT = #$01 zeropage_z = $01 memory_m = $0400 But I guess this...
- Fri Nov 20, 2015 2:20 pm
- Forum: Newbie Help Center
- Topic: Which assembler should I be using?
- Replies: 31
- Views: 8089
Re: Which assembler should I be using?
If someone REALLY wants an IDE this one isn't bad. Sometimes I like it for doing small little hacks It's definitely not as powerful as ca65 or nes asm6 but might be good for a beginner. It doesn't support multiple banks. It has some basic directives such as .rs, .macro, .org, .if, .db, .include, htt...
- Thu Nov 19, 2015 4:01 pm
- Forum: NESdev
- Topic: Help with a bug..
- Replies: 21
- Views: 5134
Re: Help with a bug..
I'm assuming bullet_speed is variable stored in memory that is used the routine and not a constant since its not in all CAPS Perhaps something else is modifying the bullet speed variable before it gets used in the routine? But the loop itself looks fine to me otherwise. Unless you meant to check the...
- Sat Nov 14, 2015 11:30 pm
- Forum: Homebrew Projects
- Topic: Demptronic NFL Football
- Replies: 135
- Views: 138310
Re: Demptronic NFL Football
Many of the things in TSB that are outdated or broken can or have been fixed but good luck to you.
Building a football game from scratch with just one person will be a major project.
Building a football game from scratch with just one person will be a major project.
- Wed Nov 11, 2015 4:11 pm
- Forum: General Stuff
- Topic: My experiences with InfiniteNESLives and Krikzz
- Replies: 48
- Views: 13474
Re: My experiences with InfiniteNESLives and Krikzz
There are several sellers (websites) now. You have a lot more options. But when it comes down to it, you're still taking a risk getting something like this. I am not saying people getting ripped off or "given the run-around" is acceptable -- far from it -- but I am saying that you have to be aware ...
- Sun Oct 18, 2015 11:13 am
- Forum: NESemdev
- Topic: Embedding a ROM in an emulator
- Replies: 13
- Views: 7950
Re: Embedding a ROM in an emulator
I played around with something like what you are talking about in the halfNES emulator since I could follow the source code enough to modify the emulator. I didn't really embed it but you could. What I did was have it auto-load an encrypted rom from a web location. The web location was also encrpyte...
- Thu Sep 03, 2015 5:00 pm
- Forum: Other Retro Dev
- Topic: 6502 cooperative multitasking framework
- Replies: 1
- Views: 5891
Re: 6502 cooperative multitasking framework
Tecmo super bowl uses a round robin thread/task based system as well. There can be up to 7 tasks that it cycles through.
It has functions for creating, resuming, sleeping, and ending tasks.
It has functions for creating, resuming, sleeping, and ending tasks.
- Fri Aug 28, 2015 10:49 am
- Forum: NES Hardware and Flash Equipment
- Topic: Hi-Def NES HDMI Adapter for the NES
- Replies: 624
- Views: 283907
Re: Hi-Def NES HDMI Adapter for the NES
With the amount of work that went into this(development,testing, assembling,etc) they definitely deserve to get whatever the buying public is willing to pay.
Amazing job kevtris!
Amazing job kevtris!