Search found 1238 matches

by calima
Thu Nov 05, 2020 1:07 am
Forum: GBDev
Topic: Super gameboy color?
Replies: 59
Views: 18365

Re: Super gameboy color?

There was also some "direct color" mode that would let you display pretty static pics.
by calima
Wed Nov 04, 2020 10:43 am
Forum: SNESdev
Topic: Are High SNES Homebrew Expectations Justified?
Replies: 81
Views: 8674

Re: Are High SNES Homebrew Expectations Justified?

"But free art isn't congruent" that's why opengameart did the Liberated Pixel Cup thing. Art made with guidelines, and the LPC assets happen to fit well for SNES. There's enough to make a small RPG, or RPG maker-style game, with all art looking like it belongs.
by calima
Mon Nov 02, 2020 1:26 am
Forum: Other Retro Dev
Topic: NDS Wifi specs
Replies: 9
Views: 2394

Re: NDS Wifi specs

I don't know about that key specifically, but given Wii keys were in the gigaleak, it's quite possible the DS download play RSA key was too.
by calima
Sun Nov 01, 2020 12:41 am
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 84
Views: 25754

Re: Retro Game Builder (make your own snes games)

olddb wrote:
Sat Oct 31, 2020 8:41 pm
Did that game ever came out? I only seen videos of the "prelude game" online.
Nope.
by calima
Fri Oct 30, 2020 2:39 am
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 84
Views: 25754

Re: Retro Game Builder (make your own snes games)

It was canceled. Andy West saw the writing on the wall too.
by calima
Thu Oct 29, 2020 1:37 am
Forum: NES Hardware and Flash Equipment
Topic: NES OAM attribute byte unused bits
Replies: 14
Views: 2765

Re: NES OAM attribute byte unused bits

Someone turned green all of a sudden :P
by calima
Wed Oct 28, 2020 11:57 am
Forum: NES Hardware and Flash Equipment
Topic: NES OAM attribute byte unused bits
Replies: 14
Views: 2765

Re: NES OAM attribute byte unused bits

Negative X wouldn't work without a way to detect it, and using different code paths. Y would, if implemented like lidnariq says.
by calima
Mon Oct 26, 2020 12:03 pm
Forum: NES Hardware and Flash Equipment
Topic: NES OAM attribute byte unused bits
Replies: 14
Views: 2765

Re: NES OAM attribute byte unused bits

If it could double pixels, it could probably drop them too. A bit for "drop even pixels" and one for odd, to get "transparency".
by calima
Mon Oct 26, 2020 11:59 am
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 84
Views: 25754

Re: Retro Game Builder (make your own snes games)

poorstudenthobbyist, you may want to learn how kicktraq works before assuming it's a linear extrapolation.
by calima
Mon Oct 26, 2020 11:53 am
Forum: SNESdev
Topic: Flashlight effect
Replies: 7
Views: 2378

Re: Flashlight effect

Yes, that works.
by calima
Mon Oct 26, 2020 2:23 am
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 84
Views: 25754

Re: Retro Game Builder (make your own snes games)

The current projection at kicktraq says it's not going to make it, and I agree, looks very much like so.
by calima
Mon Oct 26, 2020 1:46 am
Forum: General Stuff
Topic: Starting a YouTube channel: where should I start?
Replies: 12
Views: 2676

Re: Starting a YouTube channel: where should I start?

I believe the main point was flickering sprites that either disappear or appear normal, not chroma subsampling.
by calima
Sun Oct 25, 2020 1:55 am
Forum: SNESdev
Topic: Flashlight effect
Replies: 7
Views: 2378

Re: Flashlight effect

Transparent subscreen could work indeed, will try. Thanks.
by calima
Sun Oct 25, 2020 1:48 am
Forum: Other Retro Dev
Topic: Reformatting GBATEK html version
Replies: 6
Views: 2147

Re: Reformatting GBATEK html version

FWIW, even fullsnes.htm could use splitting, maybe main system on one page and all the weird extension devices on another.
by calima
Fri Oct 23, 2020 10:12 am
Forum: SNESdev
Topic: Flashlight effect
Replies: 7
Views: 2378

Flashlight effect

I'm playing with a flashlight effect, but can't seem to get it looking as nice as desired. One brightness for the unlit bg, one for the beam edges and one for the beam center. On a multiply-capable system it'd be easy. Currently I'm using color math, sub+halve. The other three variants just look bad...