Search found 41 matches

by HVC-Man
Mon Aug 15, 2016 12:22 pm
Forum: General Stuff
Topic: How does a game know if "The Disc Cannot Be Read"?
Replies: 43
Views: 10011

Re: How does a game know if "The Disc Cannot Be Read"?

I always thought that Ganondorf was a bad deal (who wants 1.5x the power for half the speed!) but this is only made worse in Brawl and Smash 4. (1.2x the power for a third the speed! :lol: ) And yeah, nothing from Twilight Princess is incorporated into his move set, aside from that one taunt... I m...
by HVC-Man
Mon Aug 15, 2016 9:31 am
Forum: General Stuff
Topic: How does a game know if "The Disc Cannot Be Read"?
Replies: 43
Views: 10011

Re: How does a game know if "The Disc Cannot Be Read"?

and give Ganondorf his own moves that are actually from any Legend of Zelda games, like what this on person has done: I'm probably alone in this opinion, but as much as I love Legend of Zelda and F-Zero, Ganondorf being a clone of Captain Falcon was an amazingly badass decision for Melee. He is bar...
by HVC-Man
Sun Aug 14, 2016 5:10 pm
Forum: General Stuff
Topic: How does a game know if "The Disc Cannot Be Read"?
Replies: 43
Views: 10011

Re: How does a game know if "The Disc Cannot Be Read"?

I have tested Melee and Brawl on a Wii using component cables on an SDTV CRT (480i), Brawl has jaggy edges on everything, where Melee doesn't. Brawl literally looks like a PS2 game. Last I checked I have de-flicker turned on for both of them. Hard not to on the average CRT. I would love to hear an e...
by HVC-Man
Sun Aug 14, 2016 4:13 pm
Forum: General Stuff
Topic: How does a game know if "The Disc Cannot Be Read"?
Replies: 43
Views: 10011

Re: How does a game know if "The Disc Cannot Be Read"?

Some of Brawl's criticisms aren't subjective. You can plainly see Brawl is an uglier game than Melee. It lacks anti-aliasing, the visual style has an unnecessarily dark and gritty appearance and the textures are hardly improved. The music and sound are more muffled and the sound effects were signifi...
by HVC-Man
Sun Aug 14, 2016 12:27 pm
Forum: General Stuff
Topic: How does a game know if "The Disc Cannot Be Read"?
Replies: 43
Views: 10011

Re: How does a game know if "The Disc Cannot Be Read"?

I think you're forgetting how crappy the Wii's library was... Most Wii games weren't, strictly speaking, published by Nintendo. Third party developers often turn to third party publishers. One super easy way to identify a Nintendo published Wii game is whether it came with a Club Nintendo insert or...
by HVC-Man
Sat Aug 13, 2016 12:52 am
Forum: General Stuff
Topic: How does a game know if "The Disc Cannot Be Read"?
Replies: 43
Views: 10011

Re: How does a game know if "The Disc Cannot Be Read"?

That's not really a problem at all, Brawl is a horrible game, one of the worst Nintendo developed and/or published on the Wii.
by HVC-Man
Fri Aug 12, 2016 11:24 pm
Forum: General Stuff
Topic: NES Cart DB down again
Replies: 83
Views: 39215

Re: NES Cart DB down again

Any updates? There's a NesCartDB-shaped hole in my heart. :(
by HVC-Man
Fri Aug 12, 2016 9:59 pm
Forum: NES Hardware and Flash Equipment
Topic: Unpopulated Gyromite PCB
Replies: 7
Views: 2650

Re: Unpopulated Gyromite PCB

I don't see any GYROmite sandwiches involved either. No wonder Nintendo recalled this game and was never heard from again.
by HVC-Man
Fri Aug 12, 2016 3:36 pm
Forum: General Stuff
Topic: How does a game know if "The Disc Cannot Be Read"?
Replies: 43
Views: 10011

Re: How does a game know if "The Disc Cannot Be Read"?

Espozo wrote:How can the error correction codes tell what is an error vs regular data? I wish there were a way to override it or something and try to play the game, although it would probably crash.
I don't think there's a way to override an I/O error, not unless you want the game to crash.
by HVC-Man
Fri Aug 12, 2016 3:08 pm
Forum: General Stuff
Topic: How does a game know if "The Disc Cannot Be Read"?
Replies: 43
Views: 10011

Re: How does a game know if "The Disc Cannot Be Read"?

I'm no expert in the hardware and firmware of the Gamecube, but if it's anything like other consoles or the Wii... Either the "Disc cannot be read" text comes from the Gamecube firmware, or the boot/executable files on the game disc that are loaded first before the game itself. Consider that the Gam...
by HVC-Man
Fri Aug 12, 2016 1:11 am
Forum: Reproduction
Topic: possible to convert TLSROM to TLROM?
Replies: 19
Views: 11080

Re: possible to convert TLSROM to TLROM?

Allow me to re-phrase. http://wiki.nesdev.com/w/index.php/INES_Mapper_118 " The CHR A17 line connects directly to CIRAM A10 line instead of MMC3's CIRAM A10 output, to compensate for the MMC3's lack of single-screen mirroring." That sounds to me like the MMC3 doesn't have control over the mirroring....
by HVC-Man
Fri Aug 12, 2016 12:56 am
Forum: General Stuff
Topic: HDTV headaches
Replies: 8
Views: 2923

Re: HDTV headaches

tepples wrote:Did you try RF as well? Because if it doesn't support RF then it's legally not a TV but instead a monitor.
You're now my favorite poster here. I hate "TV"s that have no support for NTSC.
by HVC-Man
Fri Aug 12, 2016 12:43 am
Forum: Reproduction
Topic: possible to convert TLSROM to TLROM?
Replies: 19
Views: 11080

Re: possible to convert TLSROM to TLROM?

I have seen mapper 118 game alongside with some other mapper 4 games inside of multicartridge : You don't understand what is going on. You really should read what nametable mirroring is. http://wiki.nesdev.com/w/index.php/Mirroring The only difference between Mapper 4 and 118 is the nametable mirro...
by HVC-Man
Thu Aug 11, 2016 12:38 pm
Forum: Reproduction
Topic: possible to convert TLSROM to TLROM?
Replies: 19
Views: 11080

Re: possible to convert TLSROM to TLROM?

Here... TLSROM (mapper 118) -> TLROM (mapper 4): Bend up MMC3 pin 12 (A17) Bend up CHR pin 30 (A17) Solder CHR pin 30 to MMC3 pin 12 (A17) Solder NES pin 22 or FC pin 18 or MMC3 pad 12 (CIRAM A10) to MMC3 pin 10 (CIRAM A10) Pics: http://i.imgur.com/TuXlqUC.jpg http://i.imgur.com/WzHIuWR.jpg http://i...
by HVC-Man
Fri Aug 05, 2016 11:08 am
Forum: General Stuff
Topic: Shop with good blank NES cartridge shells
Replies: 40
Views: 8204

Re: Shop with good blank NES cartridge shells

As for greys, as I said, nobody quite matches the NES grey, though that's pretty hard to do, since the original NES ones have a bit of variation too (I have many "two tone" cartridges). Piko's grey seems the closest (but slightly dark), the others seem slightly light; though I haven't seen Memblers...