Search found 22128 matches
- Mon Feb 28, 2005 9:12 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Famicom - 2nd controller microphone.
- Replies: 10
- Views: 9819
- Mon Feb 28, 2005 4:24 pm
- Forum: NESemdev
- Topic: Square's decay volume confusion
- Replies: 12
- Views: 6149
0.960 when?
I don't see any releases newer then 0.900 in Nintendulator's file list nor newer than 0.950 on the web page.Quietust wrote:I can't hear the crackling you are referring to - are you using the latest version of Nintendulator?
- Sun Feb 27, 2005 6:37 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Famicom - 2nd controller microphone.
- Replies: 10
- Views: 9819
- Sat Feb 26, 2005 8:05 am
- Forum: NESdev
- Topic: Which emulator for dev testing?
- Replies: 6
- Views: 6670
Emulators were written by humans, and humans are susceptible to errors. That almost sounds like a defense of Nesticle :) Asking for the "best emulator than X" is quite an harsh question. :( However, "which emulator in the experience of other NESdev members has fewest differences from the NES hardwa...
- Wed Feb 23, 2005 7:33 pm
- Forum: NES Music
- Topic: More NSF Requests
- Replies: 3087
- Views: 1267183
BPS's Pipe Dream doesn't look ripped on Zophar's.
- Wed Feb 16, 2005 9:54 am
- Forum: NESdev
- Topic: bullets movement patterns
- Replies: 2
- Views: 4682
The easiest and most realistic way to move bullets in curves is to keep fixed-point velocity and displacement vectors for each bullet. Then each frame perform Euler integration: add accelerations due to force (gravity, wind, etc) to velocity, add velocity to displacement, and take the integer portio...
- Tue Feb 15, 2005 12:03 am
- Forum: NESdev
- Topic: Which emulator for dev testing?
- Replies: 6
- Views: 6670
Which emulator for dev testing?
I don't want to become the victim of assault and battery for having published an iNES file that hasn't been tested on real hardware. Until Squeedo comes out, I can test NES ROMs on real hardware only by sending a copy to a trusted party on this board, but the logistics of that method limits such tes...
- Sun Feb 13, 2005 10:13 pm
- Forum: NESdev
- Topic: scanline "detecting"
- Replies: 34
- Views: 19374
Re: scanline "detecting"
Sprite 0 hit: 1.does it work ok if the sprite has low priority? You mean the "behind" bit set? Yes. 2.if the left 8 pixels of the bg are disabled, does it work (I gess not, because of the "nothing to colide with" thing)? Visible sprite has to overlap visible background, and it can't be in the right...
- Sun Feb 13, 2005 9:25 pm
- Forum: NESemdev
- Topic: MMC5 roms?
- Replies: 2
- Views: 3772
- Sat Feb 12, 2005 11:22 am
- Forum: NES Hardware and Flash Equipment
- Topic: NES co.. err, backup system...
- Replies: 36
- Views: 18950
Would register level specs suffice? Kevin Horton's site has those.
- Fri Feb 11, 2005 10:51 pm
- Forum: NES Hardware and Flash Equipment
- Topic: NES co.. err, backup system...
- Replies: 36
- Views: 18950
- Fri Feb 11, 2005 7:06 pm
- Forum: NES Music
- Topic: MIDI tips?
- Replies: 8
- Views: 8798
- Fri Feb 11, 2005 10:49 am
- Forum: NES Music
- Topic: MIDI tips?
- Replies: 8
- Views: 8798
What I'm saying is that the NSF players out there for Linux right now... well... suck. Are you referring to the fact that Festalon was discontinued? It has no web page, but its SourceForge project page lists compatibility with BSD and Linux in addition to Windows. Heck, it's in Debian . I just wann...
- Fri Feb 11, 2005 8:53 am
- Forum: NES Music
- Topic: MIDI tips?
- Replies: 8
- Views: 8798
...yeah. I mean, I could come up with an orchestrated version, but I'd rather have the bloopy MIDI; in some cases chiptunes have become an artform all of their own and really don't imitate any other instrument. If your machine can play MIDIs, then either it has a working wave-out or it has an Adlib...
- Thu Feb 10, 2005 10:07 pm
- Forum: NESemdev
- Topic: What are the Unanswered Questions?
- Replies: 5
- Views: 6194
I suggest we try every known homebrew ROM on hardware and on an emulator and document what goes wrong on either side. Also tell which commercial ROMs don't work on the newer, more accurate emulators, where the difference isn't one of mapper support. Then we'll know where to look for differences, wha...