Search found 22128 matches
- Thu Feb 10, 2005 10:00 pm
- Forum: NES Music
- Topic: MIDI tips?
- Replies: 8
- Views: 8798
I can see how a 1/4 or 1/8 duty square wave would sound like a sawtooth wave; it adds the even harmonics that are lacking in the square wave. Likewise, a triangle wave is equivalent to a square wave with an integral applied, and an integral just boosts the low frequencies. But to many listeners, MID...
- Thu Feb 10, 2005 8:32 am
- Forum: General Stuff
- Topic: Grandtheftendo bummer
- Replies: 16
- Views: 14239
- Wed Feb 09, 2005 12:12 pm
- Forum: General Stuff
- Topic: Grandtheftendo bummer
- Replies: 16
- Views: 14239
- Wed Feb 09, 2005 10:29 am
- Forum: General Stuff
- Topic: Grandtheftendo bummer
- Replies: 16
- Views: 14239
- Wed Feb 09, 2005 10:27 am
- Forum: NES Hardware and Flash Equipment
- Topic: Squeedo: The Flash Cart prototype
- Replies: 55
- Views: 32896
Re: Hacking common mappers
how easy is it to hack existing Famicom/NES games with common simple mappers, so that they can run on the Squeedo? If there was a tool that could auto-hack common games to run on the Squeedo, that would help sell lots of Squeedos No, it would help Nintendo shut the project down for contributory cop...
- Tue Feb 08, 2005 7:00 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Insert cartidge with EPROM sockets in the NES
- Replies: 12
- Views: 8283
Tried a toploader?
If you use a frontloader, not only do you have to remove the metal bar in order to use socketed chips, but you also have to snip pin 4 of the lockout chip in order to use a custom PCB without either the Macronix/Color Dreams/Camerica charge-pump method or a Nintendo key chip desoldered from a $1 fle...
- Sat Feb 05, 2005 6:48 pm
- Forum: NESemdev
- Topic: Single screen again
- Replies: 4
- Views: 4905
- Sat Feb 05, 2005 10:57 am
- Forum: NESemdev
- Topic: me again with a soundoutput question
- Replies: 11
- Views: 8328
If you need to output a "centered" waveform, you should output 0 for silence and +/- VOL when the wave is playing. It may not perfectly represent the waveform coming out of a real NES, but it will sound almost exactly the same. Not with the "Hello" demo that uses the square wave channels as a faux ...
- Sat Feb 05, 2005 10:50 am
- Forum: General Stuff
- Topic: Grandtheftendo bummer
- Replies: 16
- Views: 14239
He said that he didn't like the CHR bankswitching for sprites or something. ie, he wanted to bankswitch sprites in less than 1KB chunks The Final Fantasy games for Famicom used VRAM for fine-grained bankswitching. For something more graphically intense, I think someone needs to make a mapper that a...
- Sat Feb 05, 2005 10:07 am
- Forum: NESemdev
- Topic: Single screen again
- Replies: 4
- Views: 4905
- Tue Feb 01, 2005 9:49 pm
- Forum: NESemdev
- Topic: illegal opcodes?
- Replies: 7
- Views: 7856
- Mon Jan 31, 2005 6:13 pm
- Forum: NESdev
- Topic: CNROM software (bus conflicts)
- Replies: 12
- Views: 11365
Although, I'm sure just because they don't know exactly when [$2002.d5] occurs, it was ignored in their emulator (think about not allowing horizontal scrolling because of not knowing when to load the h-scroll counter, course that's exaggerated as horizontal scrolling is vital). Difference is that t...
- Sat Jan 29, 2005 6:41 pm
- Forum: Newbie Help Center
- Topic: questions about SRAM
- Replies: 8
- Views: 6345