Search found 34 matches

by PypeBros
Sat Nov 10, 2018 4:13 pm
Forum: Other Retro Dev
Topic: Reverse-engineering DLDI specs for NDS
Replies: 46
Views: 56352

Re: Reverse-engineering DLDI specs for NDS

but even with all that, you still have (imho) a valid point with the way the patching loops work. I'm pretty surprised that there is no code advancing to the next word once a word has been patched. After all, having code that just could patch the same 32-bit word twice is a non-sense. I see it survi...
by PypeBros
Sat Nov 10, 2018 3:40 pm
Forum: Other Retro Dev
Topic: Reverse-engineering DLDI specs for NDS
Replies: 46
Views: 56352

Re: Reverse-engineering DLDI specs for NDS

Yes, sorry. I was tired and did spellcheck what I was writing. I meant that one needs to control the excrements, of course. I'll also need to fix that in http://problemkaputt.de/gbatek.htm#dsmemorycontrolcartridgesandmainram EXMEMCNT for EXternal MEMory CoNTrol, presumably. The v1 source code does ...
by PypeBros
Sat Nov 10, 2018 8:38 am
Forum: Other Retro Dev
Topic: Reverse-engineering DLDI specs for NDS
Replies: 46
Views: 56352

Re: Reverse-engineering DLDI specs for NDS

Hello. I've done some work with DLDI in the past , so if there are questions you would still like to see answered despite your "please disregard this topic" warning at the top of the first post, go ahead. Basically, - a DLDI-capable .nds has a location where the DLDI program should get installed and...
by PypeBros
Sat Nov 10, 2018 8:01 am
Forum: General Stuff
Topic: Hello world!
Replies: 9
Views: 5432

Re: Hello world!

Hello everyone. I hope you don't mind having a 32-bit guy around. Although I've dug a bit of 6502 code some times ago, I haven't really used it on the C64 and I'm more busy with the NDS than with the NES right now. Still, I'm amazed by how much devers of the 8-bit era managed to do with so less. But...