Search found 890 matches

by Sour
Sun Feb 05, 2023 9:30 am
Forum: NESemdev
Topic: Mesen - Emulator
Replies: 415
Views: 250948

Re: Mesen - Emulator

Could it be possible to keep every frame from the last like 2 or 3 seconds so that you don't have to emulate these first seconds and thus not have the little delay? Not a huge deal either way, just wondering It's definitely possible, but it would add complexity to the code, increase RAM usage at al...
by Sour
Sat Feb 04, 2023 7:02 pm
Forum: NESemdev
Topic: Mesen - Emulator
Replies: 415
Views: 250948

Re: Mesen - Emulator

Could the user-configured shortcuts be disabled? I thought I already made it so that all shortcuts are disabled when the familybasic keyboard is connected, but it's been like a year and hasn't been tested since, so it might be broken. it would be nice if the SNES mouse was available for the Famicom...
by Sour
Fri Feb 03, 2023 3:17 pm
Forum: NESemdev
Topic: Mesen - Emulator
Replies: 415
Views: 250948

Re: Mesen - Emulator

Hey, congrats on the release. I've been playing around with a bunch in the last couple of days and it's been a joy. Thanks for the comments/feedback! It took me a couple of minutes, but I finally remembered that rewind is broken in the preview I uploaded to github. It was fixed a week or so ago - y...
by Sour
Fri Feb 03, 2023 7:33 am
Forum: NESemdev
Topic: Mesen - Emulator
Replies: 415
Views: 250948

Re: Mesen - Emulator

So, as an alternative request, it would be very good to have by default a visual indicator (like the pause indicator) for rewind and fast-forward. That's a good idea - would also be similar to the record/play icons that show up when playing/recording movies. I noticed several of the View->Zoom {in,...
by Sour
Thu Feb 02, 2023 10:00 pm
Forum: NESemdev
Topic: Mesen - Emulator
Replies: 415
Views: 250948

Re: Mesen - Emulator

Thank you for all the comments, again, sorry for not replying to everyone! Spent the past couple of days adding support for macOS. It currently builds and runs properly, but there are still a number of issues remaining (e.g opening the history viewer will crash it, pressing keys plays the macOS aler...
by Sour
Tue Jan 31, 2023 10:27 pm
Forum: NESemdev
Topic: Mesen - Emulator
Replies: 415
Views: 250948

Re: Mesen - Emulator

This does work but why change the labels at all if that's all that's preventing backwards compatibility? Btw, is there any way to import/export breakpoints? The format needed to be able to support all memory types for all supported consoles, so the 1-letter identifiers weren't really good enough an...
by Sour
Mon Jan 30, 2023 9:48 pm
Forum: NESemdev
Topic: Mesen - Emulator
Replies: 415
Views: 250948

Re: Mesen - Emulator

The first one I use to save space for an already narrow code window. The second one I also use but can get to the PRG address through Memory Viewer The debugger's layout is customizable now, at least, so hopefully this should help with optimizing the space in other ways. If all you need is to know ...
by Sour
Mon Jan 30, 2023 7:38 pm
Forum: NESemdev
Topic: Mesen - Emulator
Replies: 415
Views: 250948

Re: Mesen - Emulator

When changing the "hexadecimal display" to "decimal display" in the watch panel of the debugger, the value does not update if currently paused. Execution must resume for it to apply. Thanks! This is fixed. ... Thanks for the feedback! No longer called Nametable Viewer : This was...
by Sour
Sun Jan 29, 2023 6:11 pm
Forum: Newbie Help Center
Topic: PPU Garbage Graphics Problem
Replies: 12
Views: 1106

Re: PPU Garbage Graphics Problem

Odd, I've only used it for a few minutes and managed to get it to crash or freeze several times. It have only happened in the debugger or when opening certain tools like the tile viewer in certain games. I thought it was too early to bother Sour with it since he is still sorting many bugs out befor...
by Sour
Sun Jan 29, 2023 2:15 pm
Forum: NESemdev
Topic: Mesen - Emulator
Replies: 415
Views: 250948

Re: Mesen - Emulator

Mesen now crashes with the following when configuration exists Thanks, this is fixed now. If you have any pointers regarding how to debug the program, though, that would be very appreciated. Generally, when I'm investigating crashes on Linux, I build with -O0 -g to get debug symbols, and then launc...
by Sour
Sat Jan 28, 2023 11:17 pm
Forum: NESemdev
Topic: Mesen - Emulator
Replies: 415
Views: 250948

Re: Mesen - Emulator

If I can suggest one thing: currently, "Store the data in my user profile" sets the data path to `~/Mesen2` I've changed this to be like the original Mesen (stored in .config instead), didn't even realize it was different until now :p Also changed the default fonts to use DejaVu Sans (Mon...
by Sour
Sat Jan 28, 2023 10:27 am
Forum: NESemdev
Topic: Mesen - Emulator
Replies: 415
Views: 250948

Re: Mesen - Emulator

Here are the once I tried. Thanks for the info - it's possible that there's an issue with the .cue sheet parser or something akin, I'll try to find the problem. Font in UI became a bit blurry and pale, only window title looks fine. This is a bug with the UI framework (Avalonia) at the moment, but i...
by Sour
Fri Jan 27, 2023 10:43 pm
Forum: NESemdev
Topic: Mesen - Emulator
Replies: 415
Views: 250948

Re: Mesen - Emulator

Sorry that I'm not replying to everybody - I do appreciate all the comments and feedback! Thank you! I think given how rewind works, the loadstate fix (while seeming a bit hacky? Why not just not update the frame on load at all?) may have squashed the bug. The frame update on loading a state is a fe...
by Sour
Thu Jan 26, 2023 10:25 pm
Forum: NESemdev
Topic: Mesen - Emulator
Replies: 415
Views: 250948

Re: Mesen - Emulator

Thanks for all the feedback! Things I noticed that may need investigation: Thanks, 2 & 3 should be fixed with the latest code. 4-7 will probably have to wait for now. did you ever figure out what was causing the AVI desync issues when rewinding or loading a savestate while recording? That's prob...
by Sour
Wed Jan 25, 2023 8:08 pm
Forum: NESemdev
Topic: Mesen - Emulator
Replies: 415
Views: 250948

Mesen - Emulator

As some of you already know, I've been working on an updated version of Mesen for a pretty long time, and it's mostly ready. This rewrites the UI completely, among other things. The emulation code is mostly the same as before, with minor improvements, refactoring and some optimizations. The new UI r...