Search found 8044 matches
- Mon Apr 19, 2021 2:36 am
- Forum: NESdev
- Topic: Game loop order
- Replies: 8
- Views: 5877
Re: Game loop order
What's the general order for a (platformer) game loop? I've got hit detection squared away, I just don't know where to put it in my loop. I feel like it would be a good idea to call my collision detection routine AFTER I interpret the player's behaviour based on input, but it also makes sense to ca...
- Mon Apr 19, 2021 2:27 am
- Forum: General Stuff
- Topic: Loss of interest for computer scinence, anyone else ?
- Replies: 40
- Views: 24830
Re: Loss of interest for computer scinence, anyone else ?
To me, that's all part of the difference between software and firmware. I think NES/Famicom basically run firmware (my opinion). Are you a Bill Gates or a Steve Wozniac? You might find yourself gravitate more towards firmware if you rather work in a lab than an office cubicle, etc. I'm doing firmwa...
- Sun Apr 11, 2021 12:59 pm
- Forum: Other Retro Dev
- Topic: Was the GBA's sound worse than the 8-bit NES's sound?
- Replies: 7
- Views: 6060
Re: Was the GBA's sound worse than the 8-bit NES's sound?
From what I've looked most games used 65536 Hz.The GBA has the problem that its output DAC always resamples incoming audio to 32768 Hz (or much more rarely, 2x, 4x, or 8x that)
- Sat Apr 10, 2021 9:49 am
- Forum: Other Retro Dev
- Topic: Was the GBA's sound worse than the 8-bit NES's sound?
- Replies: 7
- Views: 6060
Re: Was the GBA's sound worse than the 8-bit NES's sound?
The NES's sound quality is 7-bit samples. The GBA is 8-bit. It's not as big as the SNES's 16-bit samples. Wow, this is utter and complete nonsense. Where did you get your infomration from ? You're comparing incomparable things. [---] Even the demos have a "scratchy" sound. https://www.you...
- Tue Apr 06, 2021 1:44 am
- Forum: General Stuff
- Topic: What keyboards do you use for programming?
- Replies: 17
- Views: 13723
Re: What keyboards do you use for programming?
I really don't care about keyboards at all. Anything will do for me. I agree, with the addition that I hate touch keyboards on smartphones and tablets. Also, I don't care much about the numpad, I don't need one. But it's annoying how the <INS><DEL><HOME><END> and <PRINT SCREEN> keys are differently...
- Tue Apr 06, 2021 1:42 am
- Forum: NES Graphics
- Topic: NES lookalike graphics
- Replies: 37
- Views: 14066
Re: NES lookalike graphics
If he's a boss or only appears in specific areas, the obvious solution is indeed to draw him with background tiles. But to move him freely you'd have to make the actual background around him blank. Not necessairly blank, but a pattern that repeats each N times where N is the movement granularity of...
- Mon Apr 05, 2021 2:00 am
- Forum: phpBB Issues
- Topic: Achievement unlocked: human spammers
- Replies: 8
- Views: 6986
Re: Achievement unlocked: human spammers
I thought of a.. an interesting idea for a mode for when human spammers are detected. Have some sort of mode so they can post messages, but only they themselves can see their own messages. So, here they are - spamming away, but noone will ever see the messages but the spammers themselves. This way ...
- Thu Apr 01, 2021 11:40 pm
- Forum: phpBB Issues
- Topic: Achievement unlocked: human spammers
- Replies: 8
- Views: 6986
Re: Achievement unlocked: human spammers
When you think about it it's crazy. It makes no economical sense. But it's not the only thing that makes no economical sense in today's world ^^
- Mon Mar 29, 2021 12:57 pm
- Forum: General Stuff
- Topic: Loss of interest for computer scinence, anyone else ?
- Replies: 40
- Views: 24830
Re: Loss of interest for computer scinence, anyone else ?
Forcing yourself to do something by force is the path to burnout. Oh don't worry, I'm very, very far from burning out (if anything I'm closer to boring out). I've been into the SNES hardware since I was a 4 year old in 2007 Wow and I though I was among the younger folks there ! But I'm almost twice...
- Mon Mar 29, 2021 2:26 am
- Forum: General Stuff
- Topic: Loss of interest for computer scinence, anyone else ?
- Replies: 40
- Views: 24830
Re: Loss of interest for computer scinence, anyone else ?
Yeah, I used to think programming on an older game system like the SNES would be easy, but I learned the hard way that it isn't. Being interested in something has nothing to do with it being easy or hard ! On the other hand, something being somehow "hard" is necessary to make it interesti...
- Sat Mar 27, 2021 5:18 am
- Forum: General Stuff
- Topic: Loss of interest for computer scinence, anyone else ?
- Replies: 40
- Views: 24830
Re: Loss of interest for computer scinence, anyone else ?
Thanks guys, like always on Nesdev it's great to know I can count on you guys ! The thing is that, I might be wrong, but it's probably not a simple "Oh I liked this as a hobby but I hate this as a job" thing. Although they interested me less I was still interested somehow in high-level pro...
- Fri Mar 26, 2021 3:22 am
- Forum: General Stuff
- Topic: Loss of interest for computer scinence, anyone else ?
- Replies: 40
- Views: 24830
Loss of interest for computer scinence, anyone else ?
So guys it's hard to explain but I wonder if any other of my nesdev mates experienced something similar as I do these last years. Since I'm a young teenager (11-ish) I've been interested in computers, coding, etc... and decided to make it both a hobby and a living of it. But since the last 2-3 years...
- Thu Jan 21, 2021 3:38 am
- Forum: NES Music
- Topic: N163 Multi-Wave Sampling in FamiTracker
- Replies: 29
- Views: 17822
Re: N163 Multi-Wave Sampling in FamiTracker
I tried to look for the file but I guess I didn't save it... luckily, I do have an example of what I would like to do, and it comes from this video https://www.youtube.com/watch?v=NnuplOOGrHE I know for the non-pitched part of the percussion I'll need to use the noise channel, which I still plan to...
- Thu Jan 07, 2021 3:00 am
- Forum: Other Retro Dev
- Topic: Good PS1 Homebrew
- Replies: 13
- Views: 13622
Re: Good PS1 Homebrew
I have a pressed disk who allows me to swap safely without breaking anything. I think if a homebrew game was produced in sufficient quantities, a pressed disc with the correct security codes could be produced (instead of burned discs) and so no modification at all would be necessary.
- Wed Jan 06, 2021 3:06 pm
- Forum: Other Retro Dev
- Topic: Good PS1 Homebrew
- Replies: 13
- Views: 13622
Re: Good PS1 Homebrew
A pain to develop for, and an inability to distribute games that run on unmodified consoles -> not much interest. Homebrew is easy to run on a barely modified PS1 with the disk swapping technique. The only modification needed (which is easily revertable) is to insert a match in a hole to make the c...