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No unread posts New users: How to fit in

tepples

1

11132

Sun Apr 14, 2013 1:43 pm

blargg View the latest post

Topics
No unread posts sbc instruction question

ok

2

2286

Tue Sep 27, 2005 10:41 am

ok View the latest post

No unread posts Nintendulator .950 question

ok

7

3754

Sun Sep 25, 2005 11:12 am

Quietust View the latest post

No unread posts Questions, help greatly appreciated

NMorgan

3

2653

Sun Sep 25, 2005 1:13 am

Bregalad View the latest post

No unread posts background changing (again)

ok

14

6582

Fri Sep 23, 2005 7:19 am

ok View the latest post

No unread posts collision detection

ok

5

3735

Tue Sep 20, 2005 6:14 pm

ok View the latest post

No unread posts What games use Discrete Logic NROM-256?

NMorgan

2

2810

Sat Sep 17, 2005 7:45 am

NMorgan View the latest post

No unread posts trouble understanding the game loop (again)

ok

5

2955

Fri Sep 09, 2005 8:48 am

ok View the latest post

No unread posts cant figure this out

ok

7

3524

Thu Sep 08, 2005 8:40 am

ok View the latest post

No unread posts 6502 please help

ok

4

2711

Tue Sep 06, 2005 5:53 pm

ok View the latest post

No unread posts Hello Word

FarofaComputer

13

6599

Sun Aug 28, 2005 3:20 pm

doppelganger View the latest post

No unread posts Games that use MMC5

SaucJedi

11

9735

Wed Aug 24, 2005 1:34 pm

Quietust View the latest post

No unread posts My first project

vincent

2

2625

Mon Aug 22, 2005 11:39 pm

Memblers View the latest post

No unread posts Nintendulator Question

[ Go to pageGo to page: 1, 2 ]

Nathaniel

26

10683

Sun Aug 21, 2005 6:44 pm

Marty View the latest post

No unread posts Code shows different results in different emus

family_programmer

1

2202

Fri Aug 19, 2005 4:46 pm

Memblers View the latest post

No unread posts IDE Compatible?

Alpha_Slayer

2

3753

Sat Aug 13, 2005 3:44 pm

Memblers View the latest post

No unread posts NES ASM Day 9 Tut

Roth

13

14185

Wed Aug 10, 2005 10:14 am

Roth View the latest post

No unread posts bitmap as background

FarofaComputer

2

3187

Sun Aug 07, 2005 3:10 pm

FarofaComputer View the latest post

No unread posts High/low

Roth

1

2022

Sat Aug 06, 2005 9:01 pm

Quietust View the latest post

No unread posts NESHLA documentation? Does it exist?

SaucJedi

3

2825

Sat Aug 06, 2005 12:09 pm

Celius View the latest post

No unread posts XORCYST question

RedComet

1

2106

Sat Aug 06, 2005 3:51 am

crossraleigh View the latest post

No unread posts Self Modifying Code

mbrenaman

5

3709

Sat Jul 30, 2005 3:28 pm

Memblers View the latest post

No unread posts How do you figure out what mapper a .nes file uses?

NMorgan

5

5175

Sat Jul 30, 2005 1:51 pm

NMorgan View the latest post

No unread posts Easiest mappers to program for

SaucJedi

5

3676

Thu Jul 28, 2005 1:59 pm

Memblers View the latest post

No unread posts .db question

Nathaniel

6

3420

Tue Jul 26, 2005 12:22 pm

Quietust View the latest post

No unread posts Trouble understanding the game loop

mbrenaman

6

3391

Mon Jul 25, 2005 1:25 am

mbrenaman View the latest post

No unread posts Another NESHLA question

Celius

3

2515

Sun Jul 24, 2005 5:48 pm

Celius View the latest post

No unread posts Worthy microprocessor reading material.

koitsu

0

2171

Sat Jul 23, 2005 9:29 am

koitsu View the latest post

No unread posts Updating columns on the name table during VBlank

mbrenaman

9

5345

Fri Jul 22, 2005 4:16 am

mbrenaman View the latest post

No unread posts Good Idea

Guest101

7

5005

Wed Jul 20, 2005 4:01 pm

Guest101 View the latest post

No unread posts Backgrounds' Position #2

L0p1N

5

3859

Tue Jul 19, 2005 1:14 pm

Disch View the latest post

No unread posts background changing

Celius

7

3891

Tue Jul 12, 2005 6:11 pm

Celius View the latest post

No unread posts Best way to get the modulus of two 8bit values?

mbrenaman

7

3875

Mon Jul 11, 2005 5:08 am

xian106 View the latest post

No unread posts What is a "slot" in wla dx assembler?

blargg

2

3127

Sun Jul 10, 2005 2:40 pm

Guest View the latest post

No unread posts NESHLA question

Celius

4

3003

Mon Jul 04, 2005 7:27 pm

Memblers View the latest post

No unread posts A pretty dumb question

Celius

7

3588

Fri Jul 01, 2005 2:04 pm

Memblers View the latest post

No unread posts Midscanline $2000.5 toggling

Bregalad

5

3040

Wed Jun 22, 2005 10:05 pm

tepples View the latest post

No unread posts Dissasembled commercial games? (with comments?)

drk421

12

6396

Sat Jun 18, 2005 1:53 pm

Hyde View the latest post

No unread posts About the mapper

[ Go to pageGo to page: 1, 2 ]

xian106

17

8615

Thu Jun 16, 2005 12:07 am

Memblers View the latest post

No unread posts Doing functions

family_programmer

7

5125

Tue Jun 14, 2005 7:42 pm

Guest View the latest post

No unread posts 6502 Tutorial

Green_Plumber

6

4563

Tue Jun 14, 2005 12:37 am

RoboNes View the latest post

No unread posts Copying a chunk of memory on the 6502

drk421

2

3249

Tue Jun 14, 2005 12:13 am

Memblers View the latest post

No unread posts Just wanna to be sure for HBlank timing

Bregalad

3

2741

Sun May 15, 2005 3:02 am

Bregalad View the latest post

No unread posts I'm very new at this, but I'm having a strange problem:

eliza

5

4144

Sat May 07, 2005 8:17 am

Bregalad View the latest post

No unread posts Color Cylcle / Altering palette while program running

L0p1N

13

6786

Mon Apr 18, 2005 1:44 pm

Memblers View the latest post

No unread posts Mapper Banks Question

family_programmer

1

2098

Mon Apr 11, 2005 1:55 pm

Hyde View the latest post

No unread posts MMC5's capabilities

Great Hierophant

11

7259

Sun Apr 10, 2005 2:18 pm

Memblers View the latest post

No unread posts How do you identify NTSC/PAL iNES roms?

[ Go to pageGo to page: 1, 2 ]

Kinopio

17

9958

Thu Mar 24, 2005 9:42 am

tepples View the latest post

No unread posts How to do a simple scroll?

xian106

7

4348

Sun Mar 13, 2005 10:41 pm

Memblers View the latest post

No unread posts How to do scroll for part of screen

xian106

8

4456

Fri Mar 11, 2005 8:59 pm

Memblers View the latest post

No unread posts How to display all sprites in one subprogram

xian106

11

5642

Fri Mar 11, 2005 9:12 am

xian106 View the latest post

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