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Announcements
No unread posts server room changes: some downtime this week

WhoaMan

4

1707

Fri Oct 06, 2017 12:56 pm

unregistered View the latest post

No unread posts New users: How to fit in

tepples

1

9040

Sun Apr 14, 2013 1:43 pm

blargg View the latest post

Topics
No unread posts NES Tutorial?

Lister

8

4688

Sat Nov 26, 2005 6:22 pm

Celius View the latest post

No unread posts UNROM

Guest

8

3707

Wed Nov 23, 2005 10:35 am

Bregalad View the latest post

No unread posts Action Replay to Game genie

Guest

3

3220

Mon Nov 07, 2005 1:55 pm

tepples View the latest post

No unread posts zelda

coinheaven

2

2933

Sat Nov 05, 2005 2:00 pm

coinheaven View the latest post

No unread posts Help with my "Starting out project"

Oro

5

3716

Fri Oct 28, 2005 10:51 pm

tepples View the latest post

No unread posts scrambled game

coinheaven

4

2522

Fri Oct 28, 2005 5:53 pm

coinheaven View the latest post

No unread posts TLROM

coinheaven

5

3201

Wed Oct 26, 2005 9:28 am

Bregalad View the latest post

No unread posts Subroutines

Roth

3

2272

Mon Oct 24, 2005 7:57 am

Roth View the latest post

No unread posts wire

coinheaven

1

1809

Wed Oct 19, 2005 10:48 pm

Memblers View the latest post

No unread posts Backgrounds, Scrolling, and Attribute Tables

nerd_boy

2

2279

Wed Oct 19, 2005 5:18 pm

tokumaru View the latest post

No unread posts CHR RAM

Guest

8

3535

Tue Oct 11, 2005 11:06 am

Disch View the latest post

No unread posts Sprite displayed as a dot

family_programmer

3

2614

Tue Oct 11, 2005 10:40 am

family_programmer View the latest post

No unread posts total n00b questions--help gettin started

g-fighter

14

9383

Tue Oct 11, 2005 2:30 am

Bregalad View the latest post

No unread posts 8 by 16 sprites

[ Go to pageGo to page: 1, 2, 3, 4 ]

Celius

55

14805

Sun Oct 09, 2005 6:34 pm

Quietust View the latest post

No unread posts "Bad opcode, CPU locked"

ok

8

4168

Sun Oct 02, 2005 3:34 pm

ok View the latest post

No unread posts sbc instruction question

ok

2

2043

Tue Sep 27, 2005 10:41 am

ok View the latest post

No unread posts Nintendulator .950 question

ok

7

3318

Sun Sep 25, 2005 11:12 am

Quietust View the latest post

No unread posts Questions, help greatly appreciated

NMorgan

3

2379

Sun Sep 25, 2005 1:13 am

Bregalad View the latest post

No unread posts background changing (again)

ok

14

5723

Fri Sep 23, 2005 7:19 am

ok View the latest post

No unread posts collision detection

ok

5

3356

Tue Sep 20, 2005 6:14 pm

ok View the latest post

No unread posts What games use Discrete Logic NROM-256?

NMorgan

2

2566

Sat Sep 17, 2005 7:45 am

NMorgan View the latest post

No unread posts trouble understanding the game loop (again)

ok

5

2538

Fri Sep 09, 2005 8:48 am

ok View the latest post

No unread posts cant figure this out

ok

7

3034

Thu Sep 08, 2005 8:40 am

ok View the latest post

No unread posts 6502 please help

ok

4

2494

Tue Sep 06, 2005 5:53 pm

ok View the latest post

No unread posts Hello Word

FarofaComputer

13

5943

Sun Aug 28, 2005 3:20 pm

doppelganger View the latest post

No unread posts Games that use MMC5

SaucJedi

11

8807

Wed Aug 24, 2005 1:34 pm

Quietust View the latest post

No unread posts My first project

vincent

2

2362

Mon Aug 22, 2005 11:39 pm

Memblers View the latest post

No unread posts Nintendulator Question

[ Go to pageGo to page: 1, 2 ]

Nathaniel

26

9610

Sun Aug 21, 2005 6:44 pm

Marty View the latest post

No unread posts Code shows different results in different emus

family_programmer

1

2037

Fri Aug 19, 2005 4:46 pm

Memblers View the latest post

No unread posts IDE Compatible?

Alpha_Slayer

2

3513

Sat Aug 13, 2005 3:44 pm

Memblers View the latest post

No unread posts NES ASM Day 9 Tut

Roth

13

13499

Wed Aug 10, 2005 10:14 am

Roth View the latest post

No unread posts bitmap as background

FarofaComputer

2

2939

Sun Aug 07, 2005 3:10 pm

FarofaComputer View the latest post

No unread posts High/low

Roth

1

1842

Sat Aug 06, 2005 9:01 pm

Quietust View the latest post

No unread posts NESHLA documentation? Does it exist?

SaucJedi

3

2585

Sat Aug 06, 2005 12:09 pm

Celius View the latest post

No unread posts XORCYST question

RedComet

1

1927

Sat Aug 06, 2005 3:51 am

crossraleigh View the latest post

No unread posts Self Modifying Code

mbrenaman

5

3312

Sat Jul 30, 2005 3:28 pm

Memblers View the latest post

No unread posts How do you figure out what mapper a .nes file uses?

NMorgan

5

4767

Sat Jul 30, 2005 1:51 pm

NMorgan View the latest post

No unread posts Easiest mappers to program for

SaucJedi

5

3263

Thu Jul 28, 2005 1:59 pm

Memblers View the latest post

No unread posts .db question

Nathaniel

6

3062

Tue Jul 26, 2005 12:22 pm

Quietust View the latest post

No unread posts Trouble understanding the game loop

mbrenaman

6

2983

Mon Jul 25, 2005 1:25 am

mbrenaman View the latest post

No unread posts Another NESHLA question

Celius

3

2260

Sun Jul 24, 2005 5:48 pm

Celius View the latest post

No unread posts Worthy microprocessor reading material.

koitsu

0

1969

Sat Jul 23, 2005 9:29 am

koitsu View the latest post

No unread posts Updating columns on the name table during VBlank

mbrenaman

9

4893

Fri Jul 22, 2005 4:16 am

mbrenaman View the latest post

No unread posts Good Idea

Guest101

7

4656

Wed Jul 20, 2005 4:01 pm

Guest101 View the latest post

No unread posts Backgrounds' Position #2

L0p1N

5

3503

Tue Jul 19, 2005 1:14 pm

Disch View the latest post

No unread posts background changing

Celius

7

3426

Tue Jul 12, 2005 6:11 pm

Celius View the latest post

No unread posts Best way to get the modulus of two 8bit values?

mbrenaman

7

3327

Mon Jul 11, 2005 5:08 am

xian106 View the latest post

No unread posts What is a "slot" in wla dx assembler?

blargg

2

2847

Sun Jul 10, 2005 2:40 pm

Guest View the latest post

No unread posts NESHLA question

Celius

4

2633

Mon Jul 04, 2005 7:27 pm

Memblers View the latest post

No unread posts A pretty dumb question

Celius

7

3210

Fri Jul 01, 2005 2:04 pm

Memblers View the latest post

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