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No unread posts Poll: Nesdev.com funding

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WhoaMan

66

63208

Tue Mar 07, 2017 7:11 pm

nintendo2600 View the latest post

No unread posts New users: How to fit in

tepples

1

8541

Sun Apr 14, 2013 1:43 pm

blargg View the latest post

Topics
No unread posts Help with hacking Super Mario Bros.

SMBRAR

6

930

Tue May 03, 2016 1:10 pm

tepples View the latest post

No unread posts Updating attributes already in the attribute table

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JoeGtake2

20

1714

Tue May 03, 2016 9:59 am

JoeGtake2 View the latest post

No unread posts About OAMADDR.

thomson

4

775

Sun May 01, 2016 4:38 am

Pokun View the latest post

No unread posts Collision Examples

Guilty

7

957

Fri Apr 29, 2016 6:24 pm

Kasumi View the latest post

No unread posts Emulator Differences?

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Guilty

18

1309

Mon Apr 25, 2016 11:15 pm

tokumaru View the latest post

No unread posts NSF Supporting Sound Engine?

Guilty

5

721

Sun Apr 24, 2016 1:52 pm

Guilty View the latest post

No unread posts Attribute / Tile

JoeGtake2

7

768

Sun Apr 24, 2016 8:57 am

JoeGtake2 View the latest post

No unread posts colour data swap?

FrankenGraphics

6

730

Sat Apr 23, 2016 12:03 am

lidnariq View the latest post

No unread posts Yes or No: Can you branch forward over lines without labels?

Guilty

7

831

Wed Apr 20, 2016 10:49 am

tokumaru View the latest post

No unread posts Playing with division routine

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JoeGtake2

15

1381

Tue Apr 19, 2016 11:20 pm

Omegamatrix View the latest post

No unread posts BG collision detection questions

Rahsennor

9

1359

Fri Apr 15, 2016 8:13 pm

Rahsennor View the latest post

No unread posts Another division question -

JoeGtake2

4

737

Fri Apr 15, 2016 2:25 pm

zzo38 View the latest post

No unread posts Questions (init: toolchain)

Myask

8

1023

Fri Apr 15, 2016 2:24 pm

lidnariq View the latest post

No unread posts Is vertical split possible?

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Nitroman

17

1760

Fri Apr 15, 2016 12:53 pm

lidnariq View the latest post

No unread posts Parallax Scrolling Issue

TheStoneBanana

7

957

Wed Apr 13, 2016 9:42 am

darryl.revok View the latest post

No unread posts Attachment(s) About master/slave mode and the EXT pins.

thomson

2

626

Tue Apr 12, 2016 2:08 pm

thomson View the latest post

No unread posts Storing Addresses as Values

Guilty

6

733

Sat Apr 09, 2016 4:47 pm

Guilty View the latest post

No unread posts Why dose the NES support 64 sprites?

thomson

7

788

Sat Apr 09, 2016 10:58 am

thomson View the latest post

No unread posts Can I use PPUGenLatch's value again?

thomson

5

798

Wed Apr 06, 2016 10:47 am

thomson View the latest post

No unread posts Frame Counter (how it works)

st4rk

2

710

Fri Apr 01, 2016 11:31 am

st4rk View the latest post

No unread posts Wrap problems

st4rk

9

1262

Thu Mar 31, 2016 9:08 pm

Dwedit View the latest post

No unread posts Attachment(s) Nerdy Nights Scrolling Jitters

dullahan

4

702

Tue Mar 29, 2016 2:42 pm

rainwarrior View the latest post

No unread posts Attachment(s) Moving sprites in a sine wave pattern.

lazerbeat

8

1029

Tue Mar 29, 2016 7:01 am

lazerbeat View the latest post

No unread posts Is a NES game able to detect if it is being emulated?

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AlexE

22

2308

Fri Mar 25, 2016 12:16 pm

Alp View the latest post

No unread posts A Few Various Questions

FinalZero

14

1475

Thu Mar 24, 2016 8:25 pm

rainwarrior View the latest post

No unread posts Playing Nekketsu Games with the Four Score adapter.

FrenchyToasty

5

862

Mon Mar 21, 2016 12:58 pm

FrenchyToasty View the latest post

No unread posts Homebrew RPGs?

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Friendly_Noob

15

2572

Sun Mar 20, 2016 9:32 am

tokumaru View the latest post

No unread posts Recording advice

Shyster

1

397

Fri Mar 18, 2016 12:10 pm

rainwarrior View the latest post

Moved topic Moved: Hacking the SMC file

mnorton8bit

4

849

Tue Mar 15, 2016 9:58 pm

koitsu View the latest post

No unread posts Writing attributes

JoeGtake2

2

503

Sun Mar 13, 2016 1:25 pm

tokumaru View the latest post

No unread posts ASM6 Illegal Instruction?

za909

8

789

Sat Mar 12, 2016 1:40 pm

zzo38 View the latest post

No unread posts Attachment(s) (solved) load a .nam without a blank frame causing a "flash"

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lazerbeat

30

2251

Sat Mar 12, 2016 5:06 am

lazerbeat View the latest post

No unread posts Attachment(s) Changing background image, palette after the event

belltone

6

757

Fri Mar 11, 2016 6:18 pm

Sogona View the latest post

No unread posts Increase and decrease the counter by one

belltone

2

514

Fri Mar 11, 2016 7:05 am

belltone View the latest post

No unread posts object position to tile address?

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JoeGtake2

15

1167

Fri Mar 04, 2016 11:49 am

rainwarrior View the latest post

No unread posts Attachment(s) Collision with objects

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belltone

15

2086

Fri Mar 04, 2016 6:46 am

dougeff View the latest post

No unread posts Attachment(s) Place the sprites of 2 sections for number scores at $0250

belltone

7

709

Thu Mar 03, 2016 8:34 am

dougeff View the latest post

No unread posts Trying to structure my code for PRG bank switching

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Sogona

66

4919

Thu Feb 25, 2016 12:39 pm

tokumaru View the latest post

No unread posts Self-modifying code applications?

za909

5

619

Thu Feb 25, 2016 12:02 pm

tokumaru View the latest post

No unread posts How much to pay a programmer?

AlexE

7

847

Wed Feb 24, 2016 9:15 pm

AlexE View the latest post

No unread posts Reading from carts

Chris

8

690

Tue Feb 23, 2016 9:56 am

Chris View the latest post

No unread posts Attachment(s) Having Another Jab at a Camera System

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Sogona

36

2544

Wed Feb 17, 2016 7:58 pm

Sogona View the latest post

No unread posts Coding Help - How to cycle the palette of a section of tile

Sl1pm0de

6

837

Tue Feb 16, 2016 10:36 am

za909 View the latest post

No unread posts 74xx163 vs 74xx161?

FrankWDoom

5

575

Sat Feb 13, 2016 3:08 pm

Bregalad View the latest post

No unread posts Newbie to NES programming.

PiXL

7

967

Sat Feb 13, 2016 6:54 am

darryl.revok View the latest post

No unread posts Attachment(s) simple data copy loop, byte per byte

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sdm

19

2072

Sat Jan 30, 2016 6:26 pm

dougeff View the latest post

No unread posts Attachment(s) moving platforms (platform game)

sdm

7

1070

Fri Jan 29, 2016 10:59 am

sdm View the latest post

No unread posts Attachment(s) Collision data: 8 or 16 bit?

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zkip

38

2625

Tue Jan 26, 2016 1:50 pm

zkip View the latest post

No unread posts creating CC65 config files for homebrew with mappers

lexicobob

3

484

Thu Jan 21, 2016 5:14 pm

tepples View the latest post

No unread posts What is bcs *+4 in ASM6?

JoeGtake2

6

682

Tue Jan 19, 2016 12:04 pm

Dwedit View the latest post

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