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No unread posts server room changes: some downtime this week

WhoaMan

4

6735

Fri Oct 06, 2017 12:56 pm

unregistered View the latest post

No unread posts New users: How to fit in

tepples

0

7836

Sat Aug 21, 2010 7:38 pm

tepples View the latest post

Topics
No unread posts ca65 assume absolute for zp label + 1?

GradualGames

6

607

Sun Aug 06, 2017 5:05 pm

GradualGames View the latest post

No unread posts Attachment(s) ca65 cfg files

dougeff

6

623

Sun Aug 06, 2017 1:56 pm

na_th_an View the latest post

No unread posts Odd behavior with operator precedence for ! in ca65 macros.

GradualGames

8

776

Sun Aug 06, 2017 10:27 am

thefox View the latest post

No unread posts zp scope and parameter management with ca65 macros.

GradualGames

0

542

Sun Aug 06, 2017 7:54 am

GradualGames View the latest post

No unread posts A question about "#>" and "#<" in 6502

yesyesyall

12

1080

Sat Aug 05, 2017 7:27 am

Pokun View the latest post

No unread posts Convenient ROM layout with ca65.

GradualGames

7

828

Fri Aug 04, 2017 12:03 pm

GradualGames View the latest post

No unread posts Correct usage of PPUSTATUS

[ Go to pageGo to page: 1, 2, 3 ]

DRW

30

1889

Thu Aug 03, 2017 12:39 pm

rainwarrior View the latest post

No unread posts Segment after the software stack, without setting a size

DRW

2

391

Thu Aug 03, 2017 7:52 am

DRW View the latest post

No unread posts Super Mario 256 "hidden levels"

eggman

1

514

Thu Aug 03, 2017 1:35 am

lidnariq View the latest post

No unread posts How to know instruction before debugger point?

MartsINY

14

1090

Wed Aug 02, 2017 3:57 pm

Sour View the latest post

No unread posts Why does this RAM initialization code work?

[ Go to pageGo to page: 1, 2 ]

DRW

17

1267

Wed Aug 02, 2017 1:06 pm

DRW View the latest post

No unread posts Artificial intelligence's architecture

RogerBidon

5

709

Tue Aug 01, 2017 8:54 pm

tepples View the latest post

No unread posts divide by 10 and divide by 6 using bit shifts+addition

tschak909

11

1161

Tue Aug 01, 2017 5:37 pm

tschak909 View the latest post

No unread posts What program to use to make Assembly?

[ Go to pageGo to page: 1, 2 ]

MartsINY

24

2824

Mon Jul 31, 2017 3:01 am

mantanz View the latest post

No unread posts Understanding clean X/Y split

GradualGames

5

645

Sun Jul 30, 2017 4:41 pm

tokumaru View the latest post

No unread posts naken_asm assembler 6502, 65C816, Z80, & modern mcus

infiniteneslives

0

556

Sat Jul 29, 2017 3:37 pm

infiniteneslives View the latest post

No unread posts FCEUX Default Memory Values and Rom for Reading Values.

[ Go to pageGo to page: 1, 2, 3, 4 ]

CLChambers00

59

4423

Thu Jul 27, 2017 1:03 pm

CLChambers00 View the latest post

No unread posts Function params & local vars using a stack in ASM6

[ Go to pageGo to page: 1, 2, 3 ]

frantik

35

8725

Sat Jul 22, 2017 8:08 am

dustmop View the latest post

No unread posts Galaga - Breaking the 8 sprite limit

mantanz

2

538

Fri Jul 21, 2017 5:06 am

mantanz View the latest post

No unread posts ca65 feature is somehow "illegal" [RESOLVED]

FrankenGraphics

8

857

Wed Jul 19, 2017 3:57 pm

FrankenGraphics View the latest post

No unread posts ASM6 array - Not a number

MartsINY

5

798

Mon Jul 17, 2017 4:49 pm

Pokun View the latest post

No unread posts Why does this game genie code work? (The Legend of Zelda)

[ Go to pageGo to page: 1, 2 ]

AzimuthFE

18

1868

Mon Jul 17, 2017 11:42 am

strat View the latest post

No unread posts Would it be possible to make Mega Man 10 truck?

MartsINY

7

946

Sat Jul 15, 2017 9:01 pm

MartsINY View the latest post

No unread posts Attachment(s) How do I print a log of port read/writes in FCEUX?

JRoatch

11

1183

Sat Jul 15, 2017 10:24 am

JRoatch View the latest post

No unread posts Drawing the world map on different hardware

[ Go to pageGo to page: 1, 2 ]

Marscaleb

24

2296

Sat Jul 15, 2017 9:57 am

FrankenGraphics View the latest post

No unread posts How to analyse Mega Man 9 enemies code?

MartsINY

3

613

Sat Jul 15, 2017 7:44 am

FrankenGraphics View the latest post

No unread posts Differences between SMB and the muti-game cartriges?

DRW

4

642

Fri Jul 14, 2017 6:46 pm

Great Hierophant View the latest post

No unread posts Magic Jewelry AI

zeroone

1

574

Fri Jul 14, 2017 2:39 pm

zzo38 View the latest post

Moved topic Attachment(s) Moved: Nes cartridge reproduction

eggman

10

1635

Mon Jul 31, 2017 12:40 pm

eggman View the latest post

No unread posts How to use FCEUX debugger more efficiently?

MartsINY

4

611

Sun Jul 09, 2017 8:41 am

MartsINY View the latest post

No unread posts Question concerning the "Overscan" page:

Firebrandx

2

626

Wed Jul 05, 2017 4:56 pm

Firebrandx View the latest post

No unread posts NES program running without cartridge

za909

14

1625

Wed Jul 05, 2017 1:36 pm

FrankenGraphics View the latest post

No unread posts Best way to have a number between #$00 and #$XX?

MartsINY

10

1348

Tue Jul 04, 2017 4:18 pm

MartsINY View the latest post

No unread posts DMC Sample?

DementedPurple

6

1341

Sun Jul 02, 2017 3:20 pm

rainwarrior View the latest post

No unread posts Puyo Puyo AI

zeroone

1

646

Sun Jul 02, 2017 5:55 am

keldon View the latest post

No unread posts NES paint programs?

monobogdan

11

1394

Thu Jun 29, 2017 3:49 pm

dougeff View the latest post

No unread posts Attachment(s) Why only 52 colors instead of 256?

[ Go to pageGo to page: 1, 2, 3, 4, 5 ]

DRW

63

5474

Tue Jun 27, 2017 10:54 pm

na_th_an View the latest post

No unread posts How do moving platforms work in your game?

GradualGames

12

1595

Mon Jun 26, 2017 3:58 am

Sumez View the latest post

No unread posts How to know line of a command with ASM6?

MartsINY

2

480

Sat Jun 24, 2017 7:26 pm

MartsINY View the latest post

No unread posts Problems with Background update

-Basti-

2

530

Sat Jun 24, 2017 1:05 pm

-Basti- View the latest post

No unread posts What is MMC5 "3-screen mirroring" good for? Answered inside.

AWJ

6

1064

Fri Jun 23, 2017 9:01 am

FrankenGraphics View the latest post

No unread posts Attachment(s) How to approach this texture scaling issue?

[ Go to pageGo to page: 1, 2, 3 ]

tokumaru

37

5207

Wed Jun 21, 2017 3:05 pm

tokumaru View the latest post

No unread posts Shuffling meta sprites

[ Go to pageGo to page: 1, 2 ]

DRW

26

2546

Tue Jun 20, 2017 12:01 am

rainwarrior View the latest post

No unread posts Eclipse to make ASM filtes - tips needed

MartsINY

13

1483

Mon Jun 19, 2017 9:43 am

hackfresh View the latest post

No unread posts How reliable is $2003?

tokumaru

7

1266

Sun Jun 18, 2017 7:22 pm

lidnariq View the latest post

No unread posts Attachment(s) C http library (Now works during regular gameplay!)

[ Go to pageGo to page: 1, 2 ]

cppchriscpp

17

3622

Thu Jun 15, 2017 6:22 pm

cppchriscpp View the latest post

No unread posts Mysterious mmc3 chr-rom bankswitching glitch.

GradualGames

8

1100

Wed Jun 14, 2017 6:51 am

GradualGames View the latest post

No unread posts How to create variable with ASM6?

MartsINY

11

1162

Tue Jun 13, 2017 6:50 pm

tokumaru View the latest post

No unread posts Smallest chr-rom or ram bank size is 1k? or smaller?

GradualGames

13

1354

Tue Jun 13, 2017 5:00 pm

tepples View the latest post

No unread posts How to take High and Low address of a label?

MartsINY

2

529

Mon Jun 12, 2017 8:59 pm

ccovell View the latest post

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