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No unread posts Poll: Nesdev.com funding

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WhoaMan

78

83965

Fri Aug 18, 2017 9:38 am

GradualGames View the latest post

No unread posts New users: How to fit in

tepples

0

7241

Sat Aug 21, 2010 7:38 pm

tepples View the latest post

Topics
No unread posts Nessemble - new NES assembler

snarf2888

0

15

Sun Aug 20, 2017 9:25 am

snarf2888 View the latest post

No unread posts Attachment(s) Tool: SENes vBeta -> Scene Editor NES by klr128

klr128

0

38

Sun Aug 20, 2017 4:11 am

klr128 View the latest post

No unread posts Attachment(s) Tool: PCENES v1.1 -> Pal Chr Edit NES by klr128

klr128

1

135

Sun Aug 20, 2017 4:05 am

klr128 View the latest post

No unread posts CC65 compiler

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vedita

20

600

Sat Aug 19, 2017 8:06 pm

DRW View the latest post

No unread posts Attachment(s) Scroll glitches after binding it with button

TeMaToS

10

362

Sat Aug 19, 2017 7:09 am

tokumaru View the latest post

No unread posts UNROM: Reading the current bank number

DRW

14

562

Fri Aug 18, 2017 9:15 am

tokumaru View the latest post

No unread posts Seamless All-direction Scrolling

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dougeff

33

1055

Thu Aug 17, 2017 9:52 am

Diskover View the latest post

No unread posts Creating character steps and bulet shooting in nes game

TeMaToS

2

257

Thu Aug 17, 2017 2:14 am

TeMaToS View the latest post

No unread posts Is rotation possible on nes?

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MartsINY

17

686

Wed Aug 16, 2017 4:03 pm

psycopathicteen View the latest post

No unread posts Attachment(s) Sprite multiplexing to surpass the 64 sprite limit

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FrankenGraphics

15

494

Mon Aug 14, 2017 4:57 pm

Vectrex2809 View the latest post

No unread posts Bootgod down?

BlockOutGuy

8

403

Mon Aug 14, 2017 10:04 am

Fisher View the latest post

No unread posts BNROM cutting off at $C000

gauauu

5

174

Mon Aug 14, 2017 8:47 am

tokumaru View the latest post

No unread posts NES Programming Blog

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dougeff

97

13961

Fri Aug 11, 2017 8:12 am

FrankenGraphics View the latest post

No unread posts vid showing INL-ROM programmer and NROM flash cart for dev.

tschak909

4

209

Thu Aug 10, 2017 2:00 am

na_th_an View the latest post

No unread posts Attachment(s) Tool: MapEd Pro

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never-obsolete

72

19471

Tue Aug 08, 2017 7:01 pm

never-obsolete View the latest post

No unread posts Hatris AI

zeroone

6

337

Tue Aug 08, 2017 11:25 am

zeroone View the latest post

No unread posts x and y registers used as a "this" vs. "that" idiom.

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GradualGames

27

762

Tue Aug 08, 2017 10:52 am

NovaSquirrel View the latest post

No unread posts Check first few chars of argument to ca65 macro?

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GradualGames

21

522

Tue Aug 08, 2017 12:59 am

tokumaru View the latest post

No unread posts CA65: zp -> abs when using nested .procs

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GradualGames

29

1331

Mon Aug 07, 2017 12:59 pm

GradualGames View the latest post

No unread posts Koei bytecode

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AWJ

40

4074

Mon Aug 07, 2017 11:19 am

CaH4e3 View the latest post

No unread posts Transfer between ram and structs of arrays using ca65 macros

GradualGames

3

182

Mon Aug 07, 2017 10:27 am

GradualGames View the latest post

No unread posts ca65 assume absolute for zp label + 1?

GradualGames

6

208

Sun Aug 06, 2017 5:05 pm

GradualGames View the latest post

No unread posts Attachment(s) ca65 cfg files

dougeff

6

188

Sun Aug 06, 2017 1:56 pm

na_th_an View the latest post

No unread posts Odd behavior with operator precedence for ! in ca65 macros.

GradualGames

8

253

Sun Aug 06, 2017 10:27 am

thefox View the latest post

No unread posts zp scope and parameter management with ca65 macros.

GradualGames

0

92

Sun Aug 06, 2017 7:54 am

GradualGames View the latest post

No unread posts A question about "#>" and "#<" in 6502

yesyesyall

12

473

Sat Aug 05, 2017 7:27 am

Pokun View the latest post

No unread posts Convenient ROM layout with ca65.

GradualGames

7

402

Fri Aug 04, 2017 12:03 pm

GradualGames View the latest post

No unread posts Correct usage of PPUSTATUS

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DRW

30

672

Thu Aug 03, 2017 12:39 pm

rainwarrior View the latest post

No unread posts Segment after the software stack, without setting a size

DRW

2

157

Thu Aug 03, 2017 7:52 am

DRW View the latest post

No unread posts Super Mario 256 "hidden levels"

eggman

1

238

Thu Aug 03, 2017 1:35 am

lidnariq View the latest post

No unread posts Pallete affects scroll value

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IMAGICA

19

1066

Wed Aug 02, 2017 6:15 pm

rainwarrior View the latest post

No unread posts How to know instruction before debugger point?

MartsINY

14

493

Wed Aug 02, 2017 3:57 pm

Sour View the latest post

No unread posts Why does this RAM initialization code work?

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DRW

17

486

Wed Aug 02, 2017 1:06 pm

DRW View the latest post

No unread posts Artificial intelligence's architecture

RogerBidon

5

337

Tue Aug 01, 2017 8:54 pm

tepples View the latest post

No unread posts divide by 10 and divide by 6 using bit shifts+addition

tschak909

11

514

Tue Aug 01, 2017 5:37 pm

tschak909 View the latest post

No unread posts What program to use to make Assembly?

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MartsINY

24

1706

Mon Jul 31, 2017 3:01 am

mantanz View the latest post

No unread posts Understanding clean X/Y split

GradualGames

5

261

Sun Jul 30, 2017 4:41 pm

tokumaru View the latest post

No unread posts naken_asm assembler 6502, 65C816, Z80, & modern mcus

infiniteneslives

0

159

Sat Jul 29, 2017 3:37 pm

infiniteneslives View the latest post

No unread posts FCEUX Default Memory Values and Rom for Reading Values.

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CLChambers00

59

1923

Thu Jul 27, 2017 1:03 pm

CLChambers00 View the latest post

No unread posts Function params & local vars using a stack in ASM6

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frantik

35

6995

Sat Jul 22, 2017 8:08 am

dustmop View the latest post

No unread posts Attachment(s) 8x16 sprites wiki question

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GradualGames

20

604

Fri Jul 21, 2017 1:53 pm

GradualGames View the latest post

No unread posts Galaga - Breaking the 8 sprite limit

mantanz

2

285

Fri Jul 21, 2017 5:06 am

mantanz View the latest post

No unread posts ca65 feature is somehow "illegal" [RESOLVED]

FrankenGraphics

8

449

Wed Jul 19, 2017 3:57 pm

FrankenGraphics View the latest post

No unread posts ASM6 array - Not a number

MartsINY

5

431

Mon Jul 17, 2017 4:49 pm

Pokun View the latest post

No unread posts Why does this game genie code work? (The Legend of Zelda)

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AzimuthFE

18

922

Mon Jul 17, 2017 11:42 am

strat View the latest post

No unread posts Would it be possible to make Mega Man 10 truck?

MartsINY

7

511

Sat Jul 15, 2017 9:01 pm

MartsINY View the latest post

No unread posts Attachment(s) How do I print a log of port read/writes in FCEUX?

JRoatch

11

543

Sat Jul 15, 2017 10:24 am

JRoatch View the latest post

No unread posts Drawing the world map on different hardware

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Marscaleb

24

1186

Sat Jul 15, 2017 9:57 am

FrankenGraphics View the latest post

No unread posts How to analyse Mega Man 9 enemies code?

MartsINY

3

288

Sat Jul 15, 2017 7:44 am

FrankenGraphics View the latest post

No unread posts Differences between SMB and the muti-game cartriges?

DRW

4

337

Fri Jul 14, 2017 6:46 pm

Great Hierophant View the latest post

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