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No unread posts Poll: Nesdev.com funding

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WhoaMan

78

84635

Fri Aug 18, 2017 9:38 am

GradualGames View the latest post

No unread posts New users: How to fit in

tepples

0

7252

Sat Aug 21, 2010 7:38 pm

tepples View the latest post

Topics
No unread posts CC65 compiler

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vedita

37

969

Tue Aug 22, 2017 5:15 am

tepples View the latest post

No unread posts Attachment(s) Tool: SENes v1.0 -> Scene Editor NES by klr128

klr128

1

118

Tue Aug 22, 2017 5:01 am

klr128 View the latest post

No unread posts Attachment(s) Scroll glitches after binding it with button

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TeMaToS

23

674

Mon Aug 21, 2017 1:45 pm

TeMaToS View the latest post

No unread posts Nessemble - new NES assembler

snarf2888

10

340

Mon Aug 21, 2017 11:48 am

Pokun View the latest post

No unread posts Optimization of assembly code of cc65 possible?

DRW

7

225

Mon Aug 21, 2017 4:08 am

Oziphantom View the latest post

No unread posts Attachment(s) Pallete affects scroll value

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IMAGICA

21

1151

Mon Aug 21, 2017 3:28 am

Pokun View the latest post

No unread posts Attachment(s) Tool: PCENES v1.1 -> Pal Chr Edit NES by klr128

klr128

1

177

Sun Aug 20, 2017 4:05 am

klr128 View the latest post

No unread posts UNROM: Reading the current bank number

DRW

14

592

Fri Aug 18, 2017 9:15 am

tokumaru View the latest post

No unread posts Seamless All-direction Scrolling

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dougeff

33

1116

Thu Aug 17, 2017 9:52 am

Diskover View the latest post

No unread posts Creating character steps and bulet shooting in nes game

TeMaToS

2

272

Thu Aug 17, 2017 2:14 am

TeMaToS View the latest post

No unread posts Is rotation possible on nes?

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MartsINY

17

730

Wed Aug 16, 2017 4:03 pm

psycopathicteen View the latest post

No unread posts Attachment(s) Sprite multiplexing to surpass the 64 sprite limit

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FrankenGraphics

15

511

Mon Aug 14, 2017 4:57 pm

Vectrex2809 View the latest post

No unread posts Bootgod down?

BlockOutGuy

8

424

Mon Aug 14, 2017 10:04 am

Fisher View the latest post

No unread posts BNROM cutting off at $C000

gauauu

5

184

Mon Aug 14, 2017 8:47 am

tokumaru View the latest post

No unread posts NES Programming Blog

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dougeff

97

13993

Fri Aug 11, 2017 8:12 am

FrankenGraphics View the latest post

No unread posts vid showing INL-ROM programmer and NROM flash cart for dev.

tschak909

4

226

Thu Aug 10, 2017 2:00 am

na_th_an View the latest post

No unread posts Attachment(s) Tool: MapEd Pro

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never-obsolete

72

19496

Tue Aug 08, 2017 7:01 pm

never-obsolete View the latest post

No unread posts Hatris AI

zeroone

6

342

Tue Aug 08, 2017 11:25 am

zeroone View the latest post

No unread posts x and y registers used as a "this" vs. "that" idiom.

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GradualGames

27

770

Tue Aug 08, 2017 10:52 am

NovaSquirrel View the latest post

No unread posts Check first few chars of argument to ca65 macro?

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GradualGames

21

533

Tue Aug 08, 2017 12:59 am

tokumaru View the latest post

No unread posts CA65: zp -> abs when using nested .procs

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GradualGames

29

1344

Mon Aug 07, 2017 12:59 pm

GradualGames View the latest post

No unread posts Koei bytecode

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AWJ

40

4109

Mon Aug 07, 2017 11:19 am

CaH4e3 View the latest post

No unread posts Transfer between ram and structs of arrays using ca65 macros

GradualGames

3

187

Mon Aug 07, 2017 10:27 am

GradualGames View the latest post

No unread posts ca65 assume absolute for zp label + 1?

GradualGames

6

216

Sun Aug 06, 2017 5:05 pm

GradualGames View the latest post

No unread posts Attachment(s) ca65 cfg files

dougeff

6

193

Sun Aug 06, 2017 1:56 pm

na_th_an View the latest post

No unread posts Odd behavior with operator precedence for ! in ca65 macros.

GradualGames

8

264

Sun Aug 06, 2017 10:27 am

thefox View the latest post

No unread posts zp scope and parameter management with ca65 macros.

GradualGames

0

98

Sun Aug 06, 2017 7:54 am

GradualGames View the latest post

No unread posts A question about "#>" and "#<" in 6502

yesyesyall

12

506

Sat Aug 05, 2017 7:27 am

Pokun View the latest post

No unread posts Convenient ROM layout with ca65.

GradualGames

7

417

Fri Aug 04, 2017 12:03 pm

GradualGames View the latest post

No unread posts Correct usage of PPUSTATUS

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DRW

30

718

Thu Aug 03, 2017 12:39 pm

rainwarrior View the latest post

No unread posts Segment after the software stack, without setting a size

DRW

2

162

Thu Aug 03, 2017 7:52 am

DRW View the latest post

No unread posts Super Mario 256 "hidden levels"

eggman

1

246

Thu Aug 03, 2017 1:35 am

lidnariq View the latest post

No unread posts How to know instruction before debugger point?

MartsINY

14

525

Wed Aug 02, 2017 3:57 pm

Sour View the latest post

No unread posts Why does this RAM initialization code work?

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DRW

17

495

Wed Aug 02, 2017 1:06 pm

DRW View the latest post

No unread posts Artificial intelligence's architecture

RogerBidon

5

356

Tue Aug 01, 2017 8:54 pm

tepples View the latest post

No unread posts divide by 10 and divide by 6 using bit shifts+addition

tschak909

11

519

Tue Aug 01, 2017 5:37 pm

tschak909 View the latest post

No unread posts What program to use to make Assembly?

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MartsINY

24

1722

Mon Jul 31, 2017 3:01 am

mantanz View the latest post

No unread posts Understanding clean X/Y split

GradualGames

5

277

Sun Jul 30, 2017 4:41 pm

tokumaru View the latest post

No unread posts naken_asm assembler 6502, 65C816, Z80, & modern mcus

infiniteneslives

0

165

Sat Jul 29, 2017 3:37 pm

infiniteneslives View the latest post

No unread posts FCEUX Default Memory Values and Rom for Reading Values.

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CLChambers00

59

1936

Thu Jul 27, 2017 1:03 pm

CLChambers00 View the latest post

No unread posts Function params & local vars using a stack in ASM6

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frantik

35

7014

Sat Jul 22, 2017 8:08 am

dustmop View the latest post

No unread posts Attachment(s) 8x16 sprites wiki question

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GradualGames

20

613

Fri Jul 21, 2017 1:53 pm

GradualGames View the latest post

No unread posts Galaga - Breaking the 8 sprite limit

mantanz

2

288

Fri Jul 21, 2017 5:06 am

mantanz View the latest post

No unread posts ca65 feature is somehow "illegal" [RESOLVED]

FrankenGraphics

8

452

Wed Jul 19, 2017 3:57 pm

FrankenGraphics View the latest post

No unread posts ASM6 array - Not a number

MartsINY

5

433

Mon Jul 17, 2017 4:49 pm

Pokun View the latest post

No unread posts Why does this game genie code work? (The Legend of Zelda)

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AzimuthFE

18

927

Mon Jul 17, 2017 11:42 am

strat View the latest post

No unread posts Would it be possible to make Mega Man 10 truck?

MartsINY

7

518

Sat Jul 15, 2017 9:01 pm

MartsINY View the latest post

No unread posts Attachment(s) How do I print a log of port read/writes in FCEUX?

JRoatch

11

550

Sat Jul 15, 2017 10:24 am

JRoatch View the latest post

No unread posts Drawing the world map on different hardware

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Marscaleb

24

1196

Sat Jul 15, 2017 9:57 am

FrankenGraphics View the latest post

No unread posts How to analyse Mega Man 9 enemies code?

MartsINY

3

293

Sat Jul 15, 2017 7:44 am

FrankenGraphics View the latest post

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