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No unread posts New users: How to fit in

tepples

0

11862

Sat Aug 21, 2010 7:38 pm

tepples View the latest post

Topics
No unread posts Attachment(s) NES zapper + LCD

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dougeff

35

3782

Wed Sep 19, 2018 2:48 pm

morskoyzmey View the latest post

No unread posts Attachment(s) Mesen Debugger - Feedback/Feature Requests? (2018 edition)

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Sour

152

17490

Tue Sep 18, 2018 1:28 pm

never-obsolete View the latest post

No unread posts Compact /10 and %10 operations?

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na_th_an

22

668

Tue Sep 18, 2018 10:33 am

calima View the latest post

No unread posts Bankswitch when image > 256 tiles, possible issues?

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Banshaku

16

216

Tue Sep 18, 2018 9:41 am

lidnariq View the latest post

No unread posts Attachment(s) How do I set up MMC3?

BioMechanical Dude

13

1630

Tue Sep 18, 2018 6:24 am

tepples View the latest post

No unread posts Building and testing NES games on a Pinebook

tepples

2

270

Sun Sep 16, 2018 11:47 am

Jarhmander View the latest post

No unread posts Attachment(s) VRC7 and 5B amplifier investigation, also VRC7 LFO reset!

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rainwarrior

51

2268

Sat Sep 15, 2018 3:39 pm

rainwarrior View the latest post

No unread posts Noob question about lda and lda #

kikutano

3

270

Sat Sep 15, 2018 6:28 am

Jarhmander View the latest post

No unread posts Poll: nes-starter-kit: A Quickstart guide for homebrew in C (WIP)

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cppchriscpp

20

4383

Sat Sep 15, 2018 2:49 am

slobu View the latest post

No unread posts CHR File Format

battagline

1

163

Fri Sep 14, 2018 10:02 am

lidnariq View the latest post

No unread posts I had an idea for NES which was already implemented in SNES

8bitMicroGuy

6

583

Thu Sep 13, 2018 11:49 pm

Oziphantom View the latest post

No unread posts Attachment(s) Splitscreen and artifacts: avoidable?

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Banshaku

21

659

Thu Sep 13, 2018 11:16 pm

Bregalad View the latest post

No unread posts Use union to share memory in C?

Banshaku

7

446

Thu Sep 13, 2018 6:26 pm

Banshaku View the latest post

No unread posts Forced blanking at start/end then scroll, expected behavior?

Banshaku

2

341

Thu Sep 13, 2018 1:10 am

Banshaku View the latest post

No unread posts NES Classic Mapper support

battagline

6

389

Tue Sep 11, 2018 5:17 pm

tepples View the latest post

No unread posts Audio levels survey, expansion audio etc.

rainwarrior

8

1035

Tue Sep 11, 2018 2:14 pm

rainwarrior View the latest post

No unread posts Attachment(s) Update to my tutorial in C

dougeff

14

1051

Tue Sep 11, 2018 11:30 am

dougeff View the latest post

No unread posts MM3 scanline counter, check multiple point possible and how?

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Banshaku

44

2028

Mon Sep 10, 2018 8:11 pm

Banshaku View the latest post

No unread posts Confusion about BIT opcode

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battagline

15

297

Mon Sep 10, 2018 7:54 pm

Banshaku View the latest post

No unread posts Does IRQ affect NMI in any way?

Banshaku

8

429

Sun Sep 09, 2018 2:35 am

Banshaku View the latest post

No unread posts Having trouble with rainwarrior's ca65 template

battagline

9

296

Sat Sep 08, 2018 7:53 am

Banshaku View the latest post

No unread posts should the I flag be set while processing an interupt?

Banshaku

4

265

Fri Sep 07, 2018 8:20 am

Banshaku View the latest post

No unread posts Segment `TILES' overflows memory area `CHR' by 4096 bytes

battagline

14

612

Thu Sep 06, 2018 7:06 pm

Banshaku View the latest post

No unread posts Aren't you afraid that NES Maker would just bring lazy noobs

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darkhog

101

5607

Thu Sep 06, 2018 6:08 am

slobu View the latest post

No unread posts Changing palette mid-frame to avoid bg attribute limitation?

Banshaku

7

651

Thu Sep 06, 2018 2:28 am

Bregalad View the latest post

No unread posts What does lda #>oam do?

battagline

5

384

Wed Sep 05, 2018 8:55 pm

tokumaru View the latest post

No unread posts Attachment(s) a question about nesmaker

robocop

2

524

Tue Sep 04, 2018 11:13 pm

robocop View the latest post

No unread posts Attachment(s) Basic fade in or out of a palette

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Banshaku

31

2126

Tue Sep 04, 2018 2:12 am

Banshaku View the latest post

No unread posts neslib rle function, sometime extra characters shown

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Banshaku

16

1231

Tue Sep 04, 2018 1:16 am

na_th_an View the latest post

No unread posts Attachment(s) Communicating with the Miracle Piano

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sir_cuitous

22

8519

Mon Sep 03, 2018 5:07 pm

koitsu View the latest post

No unread posts AGNES, a simple yet powerful engine + framework.

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na_th_an

18

2273

Mon Sep 03, 2018 3:05 am

na_th_an View the latest post

No unread posts Soft reset react differently?

Banshaku

7

901

Mon Sep 03, 2018 2:28 am

Pokun View the latest post

No unread posts Collision: Preventing it VS. Fixing it when it happens

bleubleu

7

609

Fri Aug 31, 2018 4:55 am

FrankenGraphics View the latest post

No unread posts Help me choose a nice Mario/Sonic/Crash/Spyro-like NES game

8bitMicroGuy

4

625

Thu Aug 30, 2018 9:33 pm

tepples View the latest post

No unread posts Swapping Pattern Tables that Background draws from?

theinfamousmrmeow

8

656

Tue Aug 28, 2018 11:06 pm

Bregalad View the latest post

No unread posts Finished: TBA block stacking game

slembcke

12

1044

Tue Aug 28, 2018 8:08 pm

slembcke View the latest post

No unread posts how to manage code per bank when in C

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Banshaku

19

1018

Tue Aug 28, 2018 5:02 am

DRW View the latest post

No unread posts Where do you store/manage the engine for music and why

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Banshaku

17

915

Mon Aug 27, 2018 9:47 pm

Banshaku View the latest post

No unread posts Coding my game Cross Chase also for the NES in C (CC65)

Fabrizio Caruso

6

579

Sat Aug 25, 2018 1:02 pm

dougeff View the latest post

No unread posts Attachment(s) PowerPak NSF compatibility issue (ZENSF)

rainwarrior

2

394

Sat Aug 25, 2018 11:46 am

rainwarrior View the latest post

No unread posts Best practice when updating entire nametable

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casprog

28

1672

Fri Aug 24, 2018 9:41 pm

tokumaru View the latest post

No unread posts Looking for programmers to work on exciting new projects!

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Epyx

28

5026

Fri Aug 24, 2018 7:00 pm

tepples View the latest post

No unread posts Nerdy nights and nintendoage.com

iGonzalez

5

747

Tue Aug 21, 2018 7:55 am

Pokun View the latest post

No unread posts What is the practical use of indexed indirect addressing?

[ Go to pageGo to page: 1, 2, 3 ]

truffly

32

1940

Mon Aug 20, 2018 2:58 pm

Garth View the latest post

No unread posts Finding JSRs in PRG ROMs

LightStruk

8

636

Sat Aug 18, 2018 4:04 am

Oziphantom View the latest post

No unread posts Attachment(s) Removing/Disabling music but keeping sound effects

Jason Frudnick

14

897

Fri Aug 17, 2018 3:23 am

Sumez View the latest post

No unread posts Fixed point math for scrolling games

slembcke

9

650

Thu Aug 16, 2018 10:44 pm

Oziphantom View the latest post

No unread posts Attachment(s) What's the reason for the missing PPU cycle on even frames?

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psycopathicteen

82

12313

Thu Aug 16, 2018 2:33 pm

lidnariq View the latest post

No unread posts Attachment(s) what are common bugs when doing collision detection?

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Banshaku

15

1077

Sat Aug 11, 2018 9:56 am

Banshaku View the latest post

No unread posts MMC3: What happens if a bank switch is interrupted by NMI?

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bleubleu

22

1111

Fri Aug 10, 2018 5:35 am

DRW View the latest post

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