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No unread posts New users: How to fit in

tepples

0

13332

Sat Aug 21, 2010 7:38 pm

tepples View the latest post

Topics
No unread posts Does IRQ affect NMI in any way?

Banshaku

8

1699

Sun Sep 09, 2018 2:35 am

Banshaku View the latest post

No unread posts Having trouble with rainwarrior's ca65 template

battagline

9

1840

Sat Sep 08, 2018 7:53 am

Banshaku View the latest post

No unread posts should the I flag be set while processing an interupt?

Banshaku

4

1763

Fri Sep 07, 2018 8:20 am

Banshaku View the latest post

No unread posts Segment `TILES' overflows memory area `CHR' by 4096 bytes

battagline

14

2612

Thu Sep 06, 2018 7:06 pm

Banshaku View the latest post

No unread posts Aren't you afraid that NES Maker would just bring lazy noobs

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darkhog

101

12129

Thu Sep 06, 2018 6:08 am

slobu View the latest post

No unread posts Changing palette mid-frame to avoid bg attribute limitation?

Banshaku

7

2539

Thu Sep 06, 2018 2:28 am

Bregalad View the latest post

No unread posts What does lda #>oam do?

battagline

5

2096

Wed Sep 05, 2018 8:55 pm

tokumaru View the latest post

No unread posts Attachment(s) a question about nesmaker

robocop

2

2160

Tue Sep 04, 2018 11:13 pm

robocop View the latest post

No unread posts Attachment(s) Basic fade in or out of a palette

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Banshaku

31

6189

Tue Sep 04, 2018 2:12 am

Banshaku View the latest post

No unread posts neslib rle function, sometime extra characters shown

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Banshaku

16

3966

Tue Sep 04, 2018 1:16 am

na_th_an View the latest post

No unread posts Attachment(s) Communicating with the Miracle Piano

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sir_cuitous

22

11477

Mon Sep 03, 2018 5:07 pm

koitsu View the latest post

No unread posts AGNES, a simple yet powerful engine + framework.

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na_th_an

18

4802

Mon Sep 03, 2018 3:05 am

na_th_an View the latest post

No unread posts Soft reset react differently?

Banshaku

7

2250

Mon Sep 03, 2018 2:28 am

Pokun View the latest post

No unread posts Collision: Preventing it VS. Fixing it when it happens

bleubleu

7

1653

Fri Aug 31, 2018 4:55 am

FrankenGraphics View the latest post

No unread posts Help me choose a nice Mario/Sonic/Crash/Spyro-like NES game

8bitMicroGuy

4

1568

Thu Aug 30, 2018 9:33 pm

tepples View the latest post

No unread posts Swapping Pattern Tables that Background draws from?

theinfamousmrmeow

8

1667

Tue Aug 28, 2018 11:06 pm

Bregalad View the latest post

No unread posts Finished: TBA block stacking game

slembcke

12

2174

Tue Aug 28, 2018 8:08 pm

slembcke View the latest post

No unread posts how to manage code per bank when in C

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Banshaku

19

2786

Tue Aug 28, 2018 5:02 am

DRW View the latest post

No unread posts Where do you store/manage the engine for music and why

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Banshaku

17

2581

Mon Aug 27, 2018 9:47 pm

Banshaku View the latest post

No unread posts Coding my game Cross Chase also for the NES in C (CC65)

Fabrizio Caruso

6

1558

Sat Aug 25, 2018 1:02 pm

dougeff View the latest post

No unread posts Attachment(s) PowerPak NSF compatibility issue (ZENSF)

rainwarrior

2

1279

Sat Aug 25, 2018 11:46 am

rainwarrior View the latest post

No unread posts Best practice when updating entire nametable

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casprog

28

3710

Fri Aug 24, 2018 9:41 pm

tokumaru View the latest post

No unread posts Nerdy nights and nintendoage.com

iGonzalez

5

1800

Tue Aug 21, 2018 7:55 am

Pokun View the latest post

No unread posts What is the practical use of indexed indirect addressing?

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truffly

32

4550

Mon Aug 20, 2018 2:58 pm

Garth View the latest post

No unread posts Finding JSRs in PRG ROMs

LightStruk

8

1750

Sat Aug 18, 2018 4:04 am

Oziphantom View the latest post

No unread posts Attachment(s) Removing/Disabling music but keeping sound effects

Jason Frudnick

14

2143

Fri Aug 17, 2018 3:23 am

Sumez View the latest post

No unread posts Fixed point math for scrolling games

slembcke

9

1796

Thu Aug 16, 2018 10:44 pm

Oziphantom View the latest post

No unread posts Attachment(s) What's the reason for the missing PPU cycle on even frames?

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psycopathicteen

82

15823

Thu Aug 16, 2018 2:33 pm

lidnariq View the latest post

No unread posts Attachment(s) what are common bugs when doing collision detection?

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Banshaku

15

2328

Sat Aug 11, 2018 9:56 am

Banshaku View the latest post

No unread posts MMC3: What happens if a bank switch is interrupted by NMI?

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bleubleu

22

2175

Fri Aug 10, 2018 5:35 am

DRW View the latest post

No unread posts Approach to manage multiple exit points in a map

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Banshaku

19

2439

Thu Aug 09, 2018 6:42 pm

Banshaku View the latest post

No unread posts Attachment(s) Namcot 163/MMC5/Konami VRC6 Audio Level test program

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NewRisingSun

78

9214

Thu Aug 09, 2018 1:09 pm

NewRisingSun View the latest post

No unread posts Does skipping backrground part affect sprites?

Banshaku

4

1235

Thu Aug 09, 2018 12:33 pm

Bregalad View the latest post

No unread posts Attachment(s) Bytecode system (improvement on SWEET-16)

Bregalad

9

1357

Mon Aug 06, 2018 2:30 am

NovaSquirrel View the latest post

No unread posts Seeing as so many of you like C

Oziphantom

9

1456

Sat Aug 04, 2018 9:46 am

gauauu View the latest post

No unread posts Help Separating Game Logic from NMI

williamgomes

6

1294

Fri Aug 03, 2018 1:09 am

Sumez View the latest post

No unread posts Noob question about .db

kikutano

2

878

Thu Aug 02, 2018 9:29 am

kikutano View the latest post

No unread posts Backtracking

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Nate5700

17

1905

Wed Aug 01, 2018 2:47 pm

FrankenGraphics View the latest post

No unread posts Routines for random object placement and collision checking?

truffly

7

1073

Mon Jul 30, 2018 8:45 pm

tokumaru View the latest post

No unread posts 2003 register

dougeff

5

1056

Mon Jul 30, 2018 7:02 pm

dougeff View the latest post

No unread posts My dream of making a game, and needing some help...

Nate5700

6

1301

Sun Jul 29, 2018 3:44 pm

Nate5700 View the latest post

No unread posts Attachment(s) Is NES/Famicom detection possible?

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orlaisadog

103

6439

Sun Jul 29, 2018 5:40 am

Pokun View the latest post

No unread posts Ideas of systems to emulate on the NES

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tokumaru

31

3283

Sun Jul 29, 2018 4:48 am

orlaisadog View the latest post

No unread posts Initial (semi) release of nesromtool2

spizzike

12

1568

Sat Jul 28, 2018 2:15 am

calima View the latest post

No unread posts Problem with having 2 stable mmc3 irq splits on AVS

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GradualGames

18

2807

Fri Jul 27, 2018 8:18 pm

rainwarrior View the latest post

No unread posts cc65 CONDES

dougeff

9

994

Fri Jul 27, 2018 3:56 am

na_th_an View the latest post

No unread posts Game logic doesn't execute when moved outside of NMI?

truffly

14

1206

Tue Jul 24, 2018 3:10 pm

qalle View the latest post

No unread posts Little coroutine lib for cc65. (In progress)

slembcke

3

758

Tue Jul 24, 2018 11:18 am

thefox View the latest post

No unread posts Problem on a NESRGB modded Famicom AV

romibraman

0

940

Mon Jul 23, 2018 4:48 pm

romibraman View the latest post

No unread posts Nestopia (OSX) and Battery .SAV Files - solved!

neilbaldwin

2

6875

Mon Jul 23, 2018 11:18 am

slembcke View the latest post

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