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No unread posts New users: How to fit in

tepples

0

9543

Sat Aug 21, 2010 7:38 pm

tepples View the latest post

Topics
No unread posts Noise length counter polling

za909

5

991

Sat Oct 07, 2017 8:19 am

Dwedit View the latest post

No unread posts Attachment(s) Drawing text in CHR-RAM

Vectrex2809

10

1268

Thu Oct 05, 2017 10:39 am

Alp View the latest post

No unread posts Gradual color change

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DRW

22

2240

Sat Sep 30, 2017 2:59 pm

DRW View the latest post

No unread posts Attachment(s) MMC3 "when does the irq fire" test rom

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calima

40

3087

Thu Sep 28, 2017 10:38 am

calima View the latest post

No unread posts Attachment(s) NES Blaster Master Boss Skip

CLChambers00

10

1673

Wed Sep 27, 2017 9:24 pm

B00daW View the latest post

No unread posts Attachment(s) Codemasters Roms, Everdrive N8 and a PAL NES.

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TR3KT

24

4068

Tue Sep 26, 2017 6:13 am

tepples View the latest post

No unread posts Attachment(s) TapeDump v1.0 - a tool to dump carts without extra hardware

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ccovell

177

48285

Sun Sep 24, 2017 5:01 pm

Fisher View the latest post

No unread posts Attachment(s) NES Journey to Silius Wrong Death Warp

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CLChambers00

34

4009

Thu Sep 21, 2017 4:10 pm

CLChambers00 View the latest post

No unread posts Anyone need a composer?

thanhmy

1

545

Thu Sep 21, 2017 1:25 am

FrankenGraphics View the latest post

No unread posts Program code in WRAM

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DRW

25

2342

Mon Sep 18, 2017 2:41 am

Bregalad View the latest post

No unread posts MMC1 questions

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DRW

47

3480

Sat Sep 16, 2017 4:55 pm

tokumaru View the latest post

No unread posts NES games and differences in input reaction

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nesrocks

23

2579

Thu Sep 14, 2017 6:18 am

nesrocks View the latest post

No unread posts Boards with 2 PPUs?

AzimuthFE

11

1608

Tue Sep 12, 2017 8:21 am

Pokun View the latest post

No unread posts Attachment(s) Seamless All-direction Scrolling

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dougeff

43

5645

Sun Sep 10, 2017 4:46 am

Diskover View the latest post

No unread posts Spot - The Video Game: Java AI vs. NES AI

zeroone

0

1171

Sat Sep 09, 2017 7:27 pm

zeroone View the latest post

No unread posts Rough x/y split ?

dougeff

4

937

Thu Sep 07, 2017 7:14 am

Bregalad View the latest post

No unread posts Merging roms and screenshots into a single franken file?

maseter

3

763

Wed Sep 06, 2017 10:03 am

tepples View the latest post

No unread posts NES: Technique for debugging CC65 code?

tschak909

5

1059

Wed Sep 06, 2017 9:29 am

thefox View the latest post

No unread posts How to start developing games for NES?

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monobogdan

16

2464

Tue Sep 05, 2017 5:44 pm

Sour View the latest post

No unread posts How NES render graphics?

monobogdan

11

1695

Sun Sep 03, 2017 6:35 pm

ccovell View the latest post

No unread posts How to define a numeric constant in ca65?

nesrocks

2

556

Sun Sep 03, 2017 1:16 pm

nesrocks View the latest post

No unread posts Attachment(s) Proper X/Y split in neslib

na_th_an

3

735

Fri Sep 01, 2017 6:56 am

na_th_an View the latest post

No unread posts Mirror sprites with Shiru's Library NESlib

Diskover

6

1153

Sun Aug 27, 2017 1:05 pm

tepples View the latest post

No unread posts Documenting open bus behavior on the wiki

rainwarrior

3

693

Sun Aug 27, 2017 10:22 am

rainwarrior View the latest post

No unread posts Programming for the NES with JS

glutock

12

2033

Sun Aug 27, 2017 10:09 am

strat View the latest post

No unread posts Attachment(s) 8x16 sprites wiki question

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GradualGames

21

2607

Sat Aug 26, 2017 1:30 pm

GradualGames View the latest post

No unread posts How common is it to use V flag after adc, sbc, cmp, vs. bit?

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GradualGames

33

3098

Fri Aug 25, 2017 11:17 pm

Oziphantom View the latest post

No unread posts Nessemble - new NES assembler

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snarf2888

21

2438

Fri Aug 25, 2017 3:50 am

Pokun View the latest post

This topic is locked, you cannot edit posts or make further replies. Bootgod down?

BlockOutGuy

10

1843

Thu Aug 24, 2017 4:55 pm

tepples View the latest post

No unread posts How to clear/load sprites? Please help.

TeMaToS

10

1392

Thu Aug 24, 2017 4:03 am

TeMaToS View the latest post

No unread posts x and y registers used as a "this" vs. "that" idiom.

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GradualGames

28

2749

Tue Aug 22, 2017 6:37 pm

Vectrex2809 View the latest post

No unread posts Attachment(s) Scroll glitches after binding it with button

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TeMaToS

24

2509

Tue Aug 22, 2017 10:35 am

TeMaToS View the latest post

No unread posts Attachment(s) Tool: SENes v1.0 -> Scene Editor NES by klr128

klr128

1

612

Tue Aug 22, 2017 5:01 am

klr128 View the latest post

No unread posts Optimization of assembly code of cc65 possible?

DRW

7

1022

Mon Aug 21, 2017 4:08 am

Oziphantom View the latest post

No unread posts Attachment(s) Tool: PCENES v1.1 -> Pal Chr Edit NES by klr128

klr128

1

1452

Sun Aug 20, 2017 4:05 am

klr128 View the latest post

No unread posts Poll: Nesdev.com funding

[ Go to pageGo to page: 1 ... 4, 5, 6 ]

WhoaMan

78

158802

Fri Aug 18, 2017 9:38 am

GradualGames View the latest post

No unread posts UNROM: Reading the current bank number

DRW

14

2832

Fri Aug 18, 2017 9:15 am

tokumaru View the latest post

No unread posts Creating character steps and bulet shooting in nes game

TeMaToS

2

809

Thu Aug 17, 2017 2:14 am

TeMaToS View the latest post

No unread posts Is rotation possible on nes?

[ Go to pageGo to page: 1, 2 ]

MartsINY

17

2459

Wed Aug 16, 2017 4:03 pm

psycopathicteen View the latest post

No unread posts Attachment(s) Sprite multiplexing to surpass the 64 sprite limit

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FrankenGraphics

15

2112

Mon Aug 14, 2017 4:57 pm

Vectrex2809 View the latest post

No unread posts BNROM cutting off at $C000

gauauu

5

823

Mon Aug 14, 2017 8:47 am

tokumaru View the latest post

No unread posts NES Programming Blog

[ Go to pageGo to page: 1 ... 5, 6, 7 ]

dougeff

97

20179

Fri Aug 11, 2017 8:12 am

FrankenGraphics View the latest post

No unread posts vid showing INL-ROM programmer and NROM flash cart for dev.

tschak909

4

929

Thu Aug 10, 2017 2:00 am

na_th_an View the latest post

No unread posts Hatris AI

zeroone

6

1217

Tue Aug 08, 2017 11:25 am

zeroone View the latest post

No unread posts Check first few chars of argument to ca65 macro?

[ Go to pageGo to page: 1, 2 ]

GradualGames

21

2464

Tue Aug 08, 2017 12:59 am

tokumaru View the latest post

No unread posts CA65: zp -> abs when using nested .procs

[ Go to pageGo to page: 1, 2 ]

GradualGames

29

3197

Mon Aug 07, 2017 12:59 pm

GradualGames View the latest post

No unread posts Transfer between ram and structs of arrays using ca65 macros

GradualGames

3

711

Mon Aug 07, 2017 10:27 am

GradualGames View the latest post

No unread posts ca65 assume absolute for zp label + 1?

GradualGames

6

832

Sun Aug 06, 2017 5:05 pm

GradualGames View the latest post

No unread posts Attachment(s) ca65 cfg files

dougeff

6

853

Sun Aug 06, 2017 1:56 pm

na_th_an View the latest post

No unread posts Odd behavior with operator precedence for ! in ca65 macros.

GradualGames

8

1108

Sun Aug 06, 2017 10:27 am

thefox View the latest post

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