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No unread posts server room changes: some downtime this week

WhoaMan

4

3802

Fri Oct 06, 2017 12:56 pm

unregistered View the latest post

No unread posts New users: How to fit in

tepples

0

7624

Sat Aug 21, 2010 7:38 pm

tepples View the latest post

Topics
No unread posts Adjusting speeds and accelerations from PAL to NTSC

na_th_an

8

1160

Wed Jul 20, 2016 4:02 pm

mikejmoffitt View the latest post

No unread posts Attachment(s) How to change sprite tile location(or whatever it's called)?

SecretAgent2001

3

717

Sun Jul 17, 2016 1:21 pm

tokumaru View the latest post

No unread posts Is there a better way to index a mostly empty array?

dougeff

3

865

Sun Jul 17, 2016 1:40 am

NovaSquirrel View the latest post

No unread posts Mapper description language

Myask

0

2402

Fri Jul 15, 2016 5:22 pm

Myask View the latest post

No unread posts Attachment(s) Quality of the CC65 randomizer

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DRW

43

4288

Thu Jul 14, 2016 2:36 pm

rainwarrior View the latest post

No unread posts Most efficient way to deal with multiple types of objects/AI

thenewguy

7

1076

Wed Jul 13, 2016 12:08 pm

hackfresh View the latest post

No unread posts Attachment(s) How do I setup/install Neslib for use with Nesicide?

pinkpuff

5

1056

Mon Jul 11, 2016 5:19 am

cpow View the latest post

No unread posts sprite sizes

Muhammad_R4

10

1697

Sun Jul 10, 2016 4:00 pm

tepples View the latest post

No unread posts New MMC1 MultiCart

MottZilla

11

4487

Sun Jul 10, 2016 2:26 pm

MottZilla View the latest post

No unread posts Order of functions in CC65

DRW

8

853

Sat Jul 09, 2016 5:02 pm

rainwarrior View the latest post

No unread posts MMC3 RAM Protect

russellsprouts

1

599

Tue Jul 05, 2016 2:26 pm

lidnariq View the latest post

No unread posts Did any mapper support bankswitching CHR-RAM to PRG-RAM?

calima

2

746

Tue Jul 05, 2016 10:22 am

lidnariq View the latest post

No unread posts NES palette

Muhammad_R4

5

954

Tue Jul 05, 2016 10:21 am

tepples View the latest post

No unread posts 255 rubies in "The Legend of Zelda"?

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DRW

20

3104

Sun Jul 03, 2016 8:55 pm

zeroone View the latest post

No unread posts Animated tiles bank?

Diskover

8

1182

Sat Jul 02, 2016 3:19 am

Memblers View the latest post

No unread posts PPU questions

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Muhammad_R4

18

2410

Fri Jul 01, 2016 3:48 pm

tepples View the latest post

No unread posts PPU rendering

Muhammad_R4

11

1418

Thu Jun 30, 2016 6:49 pm

Quietust View the latest post

No unread posts Collision with multijointed sprites

psycopathicteen

13

1270

Wed Jun 29, 2016 1:36 pm

psycopathicteen View the latest post

No unread posts Attachment(s) Demo of Sprites covering glitches

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dougeff

23

1890

Wed Jun 29, 2016 9:22 am

dougeff View the latest post

No unread posts PPU help

Muhammad_R4

14

1464

Sat Jun 25, 2016 5:26 pm

Quietust View the latest post

No unread posts Attachment(s) Dual 8-way scrolling

glutock

10

1617

Wed Jun 22, 2016 8:39 am

tokumaru View the latest post

No unread posts Including binary files that contain pointers to dynamic data

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tokumaru

26

3118

Mon Jun 20, 2016 8:00 pm

Hamtaro126 View the latest post

No unread posts Adventures in Scrolling: Mirroing Transitions

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xgamer

29

3319

Mon Jun 20, 2016 12:21 pm

tepples View the latest post

No unread posts Attachment(s) Children as game designers

FrankenGraphics

2

1252

Sat Jun 18, 2016 12:47 pm

psycopathicteen View the latest post

No unread posts WUDSN KickAss Setup - How To?

marcelschoen

1

825

Mon Jun 06, 2016 2:46 pm

marcelschoen View the latest post

No unread posts Attachment(s) Poll: Recommended assembler for NES development beginner [POLL]

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darryl.revok

61

6095

Mon Jun 06, 2016 12:44 pm

NovaSquirrel View the latest post

No unread posts Scrolling tilemaps and collision detection

xgamer

8

1363

Sun Jun 05, 2016 6:43 pm

tepples View the latest post

No unread posts ASM6 include files relative to folder

FrankenGraphics

11

1535

Fri Jun 03, 2016 12:01 am

FrankenGraphics View the latest post

No unread posts I have a question about Sonic's physics

psycopathicteen

6

1231

Wed Jun 01, 2016 6:54 am

tokumaru View the latest post

No unread posts Replace Frontloader SRAM

twitch

3

750

Wed Jun 01, 2016 5:44 am

twitch View the latest post

No unread posts Attachment(s) Anyone able to run Super VCD Games 300 on PC?

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sohan

25

4402

Sun May 29, 2016 9:26 am

sohan View the latest post

No unread posts Why isn't fceux's breakpoint to certain banks working?

nesrocks

7

1492

Mon May 23, 2016 6:03 pm

nesrocks View the latest post

No unread posts object-based BG collision

psycopathicteen

3

967

Mon May 23, 2016 5:57 pm

tepples View the latest post

No unread posts Best way to calculate road parallax in racing games?

Vectrex2809

9

1709

Sun May 22, 2016 5:20 pm

Espozo View the latest post

No unread posts Finished conversion of MMC3 game to MMC5

hackfresh

9

1934

Sun May 22, 2016 6:12 am

tepples View the latest post

No unread posts Attachment(s) Dual port SRAM

8bitMicroGuy

8

1809

Wed May 18, 2016 4:47 am

8bitMicroGuy View the latest post

No unread posts Disassembling NES ROM, What Disassembler to Use?

Pennywise

11

2120

Sat May 14, 2016 11:29 pm

doynax View the latest post

No unread posts Attachment(s) Help with a bug in game code ** Solved **

dougeff

11

1675

Mon May 09, 2016 12:32 pm

tokumaru View the latest post

No unread posts "Philosophical question": Unnamed labels

[ Go to pageGo to page: 1, 2, 3 ]

DRW

44

4160

Mon May 09, 2016 9:22 am

Celius View the latest post

No unread posts Attachment(s) Go on the NES - is it feasible?

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Sogona

18

3041

Sat May 07, 2016 2:56 pm

Bisqwit View the latest post

No unread posts Greater than, less than

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DRW

21

2260

Sat May 07, 2016 11:57 am

tokumaru View the latest post

No unread posts Parallax scrolling

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DRW

31

3943

Fri May 06, 2016 9:54 am

darryl.revok View the latest post

No unread posts Making sure that code runs in fixed number of cycles

Bisqwit

1

872

Wed May 04, 2016 2:19 pm

darryl.revok View the latest post

No unread posts 6502: Break if overflow or underflow

DRW

14

1833

Tue May 03, 2016 2:43 pm

pubby View the latest post

No unread posts CA65 Indirection Problems

mikejmoffitt

6

955

Mon May 02, 2016 11:38 am

mikejmoffitt View the latest post

No unread posts How were 3-d roads in racing games rendered?

Vectrex2809

1

840

Sun May 01, 2016 4:32 pm

rainwarrior View the latest post

No unread posts Attachment(s) Isometry: Solstice under the hood

FrankenGraphics

12

2585

Sun May 01, 2016 3:06 pm

tepples View the latest post

No unread posts Getting NTSC and PAL to run at the same speed

[ Go to pageGo to page: 1, 2 ]

DRW

15

3151

Sun May 01, 2016 3:14 am

DRW View the latest post

No unread posts How to clip on both sides like in Tom & Jerry

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8bitMicroGuy

15

2164

Sat Apr 30, 2016 12:39 pm

8bitMicroGuy View the latest post

No unread posts Attachment(s) CC65, FamiTone: Constant values unknown at compile-time

DRW

9

1290

Sat Apr 30, 2016 5:44 am

DRW View the latest post

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